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Intro to [Computer] Animation LCC 2730 Prof. Schrank

Intro to [Computer] Animation LCC 2730 Prof. Schrank. Lecture Overview. What is Animation? Four Step Animation Workflow Squash and Stretch Use all your Degrees of Freedom! FEEL the forces at work. Lecture Overview. What is Animation? Four Step Animation Workflow Squash and Stretch

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Intro to [Computer] Animation LCC 2730 Prof. Schrank

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  1. Intro to [Computer] AnimationLCC 2730Prof. Schrank

  2. Lecture Overview • What is Animation? • Four Step Animation Workflow • Squash and Stretch • Use all your Degrees of Freedom! • FEEL the forces at work

  3. Lecture Overview • What is Animation? • Four Step Animation Workflow • Squash and Stretch • Use all your Degrees of Freedom! • FEEL the forces at work

  4. What is Animation? • condition of being alive • state of being full of vigor and vivacity • giving life or spirit • …

  5. What is Animation?

  6. What is Animation? • condition of being alive • state of being full of vigor and vivacity • giving life or spirit • … • rapid display of a sequence of images to create an illusion of movement

  7. Lecture Overview • What is Animation? • Four Step Animation Workflow • Squash and Stretch • Use all your Degrees of Freedom! • FEEL the forces at work

  8. Bouncing a Ball

  9. Four Step Animation Workflow: 1. Path of Action 2. Keyframes 3. Breakdown Frames 4. Interpolated Frames

  10. 1. Path of Action: Arcs

  11. 1. Path of Action: Frames

  12. 1. Path of Action: Frames

  13. Never evenly space frames

  14. Spacing is always uneven:

  15. 2. Keyframes

  16. 3. Breakdown Frames

  17. 4. Interpolated Frames

  18. Interpolated Frames Keyframe1 Keyframe 2

  19. Easing In and Out of Keyframes

  20. Easing In and Out of Keyframes

  21. InterpolatedFrames (computer) In-between Frames (drawn)

  22. Lecture Overview • What is Animation? • Four Step Animation Workflow • Squash and Stretch • Use all your Degrees of Freedom! • FEEL the forces at work

  23. Squash & Stretch

  24. Squash & Stretch

  25. Contact BEFORE not AFTER if you want it to POP…

  26. Contact BEFORE not AFTER if you want it to POP…

  27. Contact BEFORE not AFTER if you want it to POP…

  28. Similar principle behindcartoon impacts:

  29. Similar principle behindcartoon impacts:

  30. Similar principle behindcartoon impacts:

  31. Preserve Volume When squashing and stretching.

  32. Return to normal before apex:

  33. SEE and FEEL the core volume:

  34. SEE and FEEL the core volume:

  35. Retain Volume • Volume is redistributed (LOOKS GOOD):

  36. Retain Volume • Volume is lost (LOOKS BAD):

  37. Retain Volume • Mass is gained (LOOKS BAD):

  38. Retain Volume • Volume is redistributed (LOOKS GOOD):

  39. Retain Volume

  40. Lecture Overview • What is Animation? • Four Step Animation Workflow • Squash and Stretch • Use all your Degrees of Freedom! • FEEL the forces at work

  41. ComputationalDegrees of Freedom

  42. ComputationalDegrees of Freedom

  43. Use Every Degree of Freedom All digital animation comes from 9 transforms: • Translate X,Y,Z • Rotate X,Y,Z • Scale X,Y,Z

  44. Use Every Degree of Freedom • Translate X,Y,Z • Rotate X,Y,Z • Scale X,Y,Z

  45. Use Every Degree of Freedom • Translate X,Y,Z • Rotate X,Y,Z • Scale X,Y,Z

  46. The most common mistake new animators make neglecting to use all the object’s………. ……………………….Degrees of Freedom.

  47. The most common mistake new animators make neglecting to use all the object’s………. ……………………….Degrees of Freedom.

  48. Lecture Overview • What is Animation? • Four Step Animation Workflow • Squash and Stretch • Use all your Degrees of Freedom! • FEEL the forces at work

  49. Try to FEEL the forces at work in your moving imagery.

  50. How does the dog’s bodyFEEL in this moment?

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