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Funativity

Funativity. CS 426 Fall 2008. Outline. Team members Tools Overview Programming Art Game Inspiration Game Description Demo. Team Members. David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist. Programming Tools.

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Funativity

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  1. Funativity CS 426 Fall 2008

  2. Outline • Team members • Tools Overview • Programming • Art • Game Inspiration • Game Description • Demo

  3. Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist

  4. Programming Tools Visual Studio Express 2005 XNA Game Studio 2.0 SVN Trac N unit

  5. Visual Studio Express 2005 - Free IDE for C# development - Built in debugger - Auto-complete - Works easily with XNA

  6. XNA Game Studio 2.0 - Library for building games for Windows and XBOX 360 - Large Community Base - Takes care of sound loading, texture loading, model loading

  7. SVN - Subversion - Version Control system - use TortoiseSVN wrapper for Windows - allows developers to see who made changes

  8. Trac - Bug Tracking System - Enables effective tracking of bugs with priority values - Logs who fixed which bugs and how

  9. Nunit - Unit Testing framework for .net languages - uniform interface for testing code - enables quick changes

  10. Art Tools • Maya

  11. Maya - 3d modeling package - exports file formats that XNA can load

  12. Inspiration - Bloons www.addictinggames.com/bloons.html - Simple Concept: Pop balloons with darts - Simple Controls: Force and angle - Fun!

  13. Idea – Bloons 3D - Same concept – pop balloons - Controls – force, vertical dir., adds horizontal dir. - Fun? Hopefully.

  14. Demo of Tools Presentation of a simple game coded in XNA

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