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Web 2 in the Library – Web 2.0 and after

SLMS 2011. Web 2 in the Library – Web 2.0 and after. Brendan Fallon & Sandy Stone Orchard Park Middle School Library. http://websquared.pbworks.com. Presentation slides Links to Articles Comments!. Brendan and Sandy. We work here: 1300 kids, 150+ faculty

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Web 2 in the Library – Web 2.0 and after

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  1. SLMS 2011 Web2 in the Library – Web 2.0 and after Brendan Fallon & Sandy StoneOrchard Park Middle School Library

  2. http://websquared.pbworks.com • Presentation slides • Links to Articles • Comments!

  3. Brendan and Sandy • We work here: • 1300 kids, 150+ faculty • 11 years (Brendan) and 21 years (Sandy)

  4. Today’s Session • Define web 2.0 and web2 • Some examples • How might this be useful in libraries? • Discussion/questions

  5. What is Web 2.0 ?What is Web2 ?

  6. Web 2.0 • Coined in 1999. Became popular around 2003 • Some technical advances made it possible:Broadband, AJAX, adoption of web standards • E.g. Google, eBay, Amazon, Wikipedia, craigslist, Flickr, Diigo, Delicious, blogger (most are companies who survived the dotcom collapse in the Fall of 2001)

  7. Web 2.0 • The web as platform (cloud) • Harnessing collective intelligence • Managing, understanding, and responding to massive amounts of user-generated data in real-time (2009. O’Riley, Battelle) • Network effects • Applications that get better the more people use them…not only to acquire new users but also to learn from them and build on their contributions. • Data is the new “Intel Inside” • Applications are increasingly data-driven. Therefore: For competitive advantage, seek to own a unique, hard-to-recreate source of data.

  8. Web2 • aka Web 3.0, semantic web, social web, mobile web, virtual reality • More of an extension rather than something entirely new. Specifically, these elements: • Collective Intelligence Part II – New Sensory Input: GPS/location-based data, compass, mobile • Internet of things. Objects not traditionally understood to be connected (Griffey 2011) • Augmented Reality • Information shadow • Real time

  9. Web2 Collective Intelligence Part II – New Sensory Input: GPS/location-based data, compass • Addition of GPS and compass • Much more mobile – you can add information anywhere, not just at your desk or in a coffee shop (photo, video, blog post, tweet, etc) • Foursquare, Gowilla, Openstreetmaps.org, Google Maps layer

  10. Openstreetmaps.org

  11. Web2 Internet of things:Objects not traditionally understood to be connected (Griffey 2011) • Things with sensors: rfid tags, Google and Apple are building phones that have built-in rfid readers – large investment in hardware no longer needed! • Things with 2D, Matrix, or QR barcodes: Can hold much more information that a regular barcode. 7000 numbers, 4,300 alphanumeric, 2 kilobytes • No sensor, no barcode! Google Goggles – Smart phone app

  12. QR Code Generator

  13. Google Goggles

  14. Web2 Augmented Reality (AR): GPS (where you are) + Compass (which way you are facing) • MIT Sixth Sense- a wearable gestural interface that lets us use natural hand gestures to interact with information. • Library Shelving App • Platforms: Layar, Wikitude. Apps. Create your own layer

  15. MIT’s Sixth Sense

  16. Augmented Reality App for Shelf Reading

  17. Web2 Information shadow, continues – “an aura of data” • A book has an information shadow in our library catalog, Amazon, LibraryThing, eBay, blogs • A song has an information shadow in Amazon, iTunes, MySpace (it still exists!) • A person has an information shadow in their emails, tweets, blog posts, photos, videos, • A can of soup on the supermarket shelf has an information shadow in the supply chain What’s new: availability of data and tools to find it, use it, and combine it.

  18. Web2 Real time • Twitter, Twitter search, “Latest” modifier in Google. What is everyone thinking and feeling, as they are thinking and feeling it. -- Ex: Wall Street traders. • Watching a Twitter #hashtag • Walmart POS systems (not just for big companies anymore) • Power School

  19. Google “Latest” search modifier

  20. Impact on libraries & students? • As the information shadow becomes thicker, more substantial, the need for explicit metadata diminishes – less formal cataloging? • Ontology* is Overrated: Categories, Links, and Tags by Clay Shirky • Resource description more like delicious and diigo: tags, folksonomies *ontology deals with how entities can be grouped, related within a hierarchy, and subdivided according to similarities and differences

  21. Diigo.com

  22. Impact on libraries & students? • Data analysis, visualization, and other techniques for seeing patterns in data are going to be an increasingly valuable skillset -- Ex: New Zealand taxi driver: GPS, weather, passenger, + 3 add’l variables • Collection development • Assessment and curriculum/lesson design • Learn the tools and find the meaning in information

  23. Impact on libraries & students? • Online collaboration is much easier now. • However there is an increased need for • online etiquette instruction, and • understanding the limits of digital communication

  24. Kidsblog.org

  25. Students’ increasing dependence on digital communications technologies has vastly limited the real-world social cues on which we depend for a sense of agreement, reinforcement, and collaboration… In virtual environments, we may have more access to raw data, but are denied this social reality. • 7% of communication takes place on the literal level allowed by most online interfaces. • The other 93% takes place non-verbally. • Incapable of transmitting this other 93%, interactions online become highly literalized, suspicious, devoid of context, and continually parsed for their real meaning. • We end up experiencing one another much in the way someone with Asperger’s does. • Douglas Rushkoff School Library Journal, February 2011

  26. Email Us! Brendan – bfallon@opschools.org Sandy – sstone@opschools.org

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