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What do serious game players think?

What do serious game players think?. JC Kinnamon R & D Division. ICELW Columbia University. June 2014. Who am I? Columbia in “School Psychology”…. Who am I? … computer-based learning. Who am I? … reluctant learners. Who am I? … reluctant learners. Fact Sheet.

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What do serious game players think?

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  1. What do serious game players think? JC Kinnamon R & D Division ICELW Columbia University June 2014

  2. Who am I? Columbia in “School Psychology”…

  3. Who am I? … computer-based learning

  4. Who am I? … reluctant learners

  5. Who am I? … reluctant learners

  6. Fact Sheet Deliver continuing legal education (CLE) 800,000 CLE hours 3,400 live program attendees 40,000 Webcast attendees

  7. Fact Sheet 304 live programs 326 live webcasts 112 one-hour audio briefings 1739 hours of webcasts archived for on-demand playback

  8. R&D Mission: make the learning experience better…

  9. R&D Mission: make the learning experience better… …with little or no staff

  10. R&D Asynchronous E-learning Marketing the firm  - (Kaleidoscope Learning) Improving law-firm profitability – (Kaleidoscope Learning) Synchronous Online Courses Effective communication with the legal aid client (MOOC)  - 1 week course  (Kaleidoscope Learning) Patent preparation  – 10 week course (Kaleidoscope Learning)

  11. R&D Live facilitator led simulations Negotiations with other lawyers – 1 hour (Empower the User) Advising clients on trademarks – 20 minutes (Empower the User) Serious Game The Internal Investigation Game (Ranj Serious Games)

  12. What is a serious game?

  13. What is a serious game?

  14. What is a serious game? “A game in which education is the primary goal rather than entertainment”

  15. What is a serious game? Whodunit? The Case of the Lost Advantage “A game in which education is the primary goal rather than entertainment”

  16. Games vs. CON PRO

  17. Games vs. Jane McGonigal CON PRO

  18. Games John Sweller vs. Jane McGonigal Richard Mayer CON PRO

  19. Why this topic? • What do serious game players think? Want to share what I heard from users after experiencing a serious game …

  20. Why this topic? • What do serious game players think? Did they learn?

  21. Why this topic? • What do serious game players think? Control cognitive load?

  22. Why this topic? • What do serious game players think? User acceptance? Desirability?

  23. Data Collection Methods Concurrent self reports Post-experience surveys Post-experience debriefings Remote observation Live observations

  24. Subjects

  25. Game description • Just imagine…

  26. Game description Skills • Planning • Interviewing • Gathering information • Eliciting cooperation • Challenging lies • Documenting • Reporting out findings

  27. Game sample

  28. So what did they think?

  29. “Serious Game” They had no idea what we were talking about As true for the younger subjects as well as the older ones

  30. Cognitive Load Generally managed (tweaked based on early testing) With a consistent user interface, learners gained speed

  31. Cognitive Load Ramp up time led to criticism “Too easy.” “Too linear” for a few who bailed out early

  32. Motivation Scoring game element was a powerful motivator Restarted seeing they were being scored Grabbed pads of paper to take notes Wanted to get questions right

  33. Story The narrative was a powerful element in the pull of the game Learners recounted details Need for closure

  34. Story Be careful—has to be relevant Younger audience had harder time

  35. Reading on-screen text % of on-screen text read is normally low in compulsory training Startling high level witnessed Read when necessary Little expository text Skipped positive feedback

  36. Engagement Annoyed by technical glitches Little tolerance for distractions “I couldn’t multitask. I had to stop whatever else I was doing.”

  37. Engagement Annoyed by technical glitches Little tolerance for distractions “I couldn’t multitask. I had to stop whatever else I was doing.” Focused on relevant details

  38. Mastering techniques Disclosure Open- ended questions Gaining cooperation General questions before focused questions Planning strategies Challenging lies

  39. Feedback Focused on learning from errors Changed behavior Challenged evaluations

  40. Quotable Quotes • “I had never done an internal investigation before. I want to do one now.” • “I would pick a sim over a lecture; particularly for a skill topic.” • “It was fun. That is not something I thought I would say.” • “It is more valuable to do it vs. hear about it.” • “It is wonderful to see how it is done. Better than sitting and listening.” • “The game throws you in.... gives an associate a taste of how things happen.” • “After the first episode I stopped playing a game and I did it like it was real.”

  41. SummaryWhat did they think? • Lawyers (serious professionals) embraced the game approach; they preferred it for skill-related content • They thought about the content a lot, i.e. “engaged” with it • They remembered key aspects-- t least in the short term • They strived to finish • Trade-off: Cognitive load vs. motivational factors

  42. Thanks for coming! Questions? jckinnamon@pli.edu (212) 824-5813

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