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Chapter 21. Network

By: Morgan Sherrill, Brandie Barksdale, Kyle Coleman. Chapter 21. Network. Servers and Clients. Servers- share things like files and printers Clients- enables access to the severs files Any computer can be a server or a client. Network Machines.

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Chapter 21. Network

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  1. By: Morgan Sherrill, Brandie Barksdale, Kyle Coleman Chapter 21. Network

  2. Servers and Clients • Servers- share things like files and printers • Clients- enables access to the severs files • Any computer can be a server or a client

  3. Network Machines • Computers of today slightly resemble the computers from the old days • Old computers were the size of a room and now there are mini computers that can fit in your lap • Old computers could only process hugely complex mathematical equations that’s it now computers

  4. Supercomputers, Mainframes and Minicomputers • Supercomputers and mainframes are the most powerful servers • Supercomputers are extremely fast computer dedicated to performing one task very well • Mainframes are almost like supercomputers with the firepower but mainframes focus on enabling hundreds or thousands of people to work on many different programs simultaneously • Minicomputers enable many people to access a multitude of programs at a much lower prices then a supercomputer or a mainframe

  5. IMB PC-based Microcomputers Servers • The most common minicomputer is based on the original IBM x86 architecture • The severs in this family use Intel or AMD processors and have multiple hard drives to supply safety for your data if one of the drives fails • Server PCs are in two basic physical shapes: tower and rack-mounted

  6. Apple Microcomputer Servers • Apple makes a version of its popular Macintosh hardware and operating system designed specifically for servers called Xserver • Xserver servers use Motorola and IBM G5 CPUs can have multiple processors, gobs of RAM, and tons

  7. Linux on the Inside • Linux is the odd duck operating system, because you can run it on IBM-style Pc’s, Xserve G5 machines, and most mainframes. • LinusTorvalds, a programmer from Finland, created the first version of Linux. • Linus wrote the computer code for an operating system based on UNIX, posted it on the Internet, and told other programmers that if they could make it better, they were welcome to do so.

  8. UNIX • The UNIX family of operating systems grew up in the heyday of mainframe and minicomputers, and continues to thrive on x86-based microcomputers • Dozens of versions of UNIX run on serve computers, but the most popular are *BSD IBM AIX, and solaris

  9. Creating your Network • To create a network you need to connect a client computer with a server in some way • Most often, you’ll use a wire, but you could do it through radio waves to create a wireless connection • Let’s look at two common types of networks, then turn to network hardware

  10. Network Types • Network come in many sizes and vary a lot in the number of computers attached to them • Some people connect two computers in their house so that they can share files and play games together • Some companies have thousands of employees in dozens of countries, in contrast, and need to network their computers together to get work done

  11. Network Hardware • Whether you want to put together a LAN or connect a couple of LAN’s into a WAN, you’ve got to have connectivity between the PCs and a way to handle communication • Computers connect to a network in one of three ways: directly wired to a LAN via a cable from the computer to LAN port; wirelessly to the LAN; and via a telephone line, what’s called dial-up networking

  12. Wired Network • A typical network client has a network adapter or network interface card that connects to a cable, connects to a central network box, called a hub or switch

  13. Networking Process • Once you’ve assembled the pieces for a network, you can sit down at a client computer and access a file on a server

  14. Hardware and Software: Tango in Paris • It takes both hardware and software to make network communication work well.

  15. HUB versus Switch • Hubs and switches function quite differently when they receive an Ethernet frame.

  16. Wireless Components • It isn’t always practical to string network calling to every location where you need a network connection.

  17. Modems and Dial-up • You can connect a computer to a network through a telephone line and a device called a modem, short for modulator/ demodulator.

  18. Analog Versus Digital • When you map a sound wave you get an analog signal meaning the wave goes up and down in a smooth flow like a sine wave • With a digital that makes contrast you get hard 1s and 0s connected together into a pattern that makes sense to computer

  19. Perils of Pauline: Benefits, Risks, and Security • A network can enhance your computing experience greatly but it can also invite risks to your data that would have been unimaginable in a non-networked computer. • This section talks about benefits and risks and what you or a network administrator someone in charge of configuring maintaining and defending the network need to do make a network secure

  20. Upside of Network Computing • Networks offer many benefits over standalone computing in several somewhat overlapping categories • Enhanced communication and collaboration • Easier sharing of files and resources • Lower costs because of the sharing • Easier management of machines in the network

  21. Downside of Network Computing • Creating a computer network can add and cause security problems.

  22. Principle of least Access • Outside of the fundamental principles of network security there are additional layers of network security that fall in line with what some have termed the principle of least assess (pola)

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