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Speaking of Virtual Patients: What are they, really?

Speaking of Virtual Patients: What are they, really?. A reasonable question???. Thomas B. Talbot, MD, MS, FAAP MedVR Group USC Institute for Creative Technologies. Let ’ s talk about what a virtual patient is……. Let ’ s talk about what a virtual patient is

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Speaking of Virtual Patients: What are they, really?

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  1. Speaking of Virtual Patients:What are they, really? A reasonable question??? Thomas B. Talbot, MD, MS, FAAP MedVR GroupUSC Institute for Creative Technologies

  2. Let’s talk about what a virtual patient is…… • Let’s talk about what a virtual patient is • Virtual Patients we can measure (standards based) • Case Presentations • Interactive Patient Scenarios • Virtual Patients that don’t fit • Virtual Patient Games • High Fidelity Software Simulations • High Fidelity Manikin Simulators • Human Standardized Patients • Dialog Agents & Virtual Standardized Patients • The future of Virtual Standardized Patients

  3. CASE PRESENTATION

  4. CASE PRESENTATION

  5. Type of Virtual Patient

  6. INTERACTIVE PATIENT SCENARIO

  7. Type of Virtual Patient

  8. INOTS

  9. VIRTUAL PATIENT GAME

  10. Type of Virtual Patient

  11. High Fidelity Software Simulation

  12. Type of Virtual Patient

  13. Type of Virtual Patient

  14. HUMAN STANDARDIZED PATIENTS

  15. Type of Virtual Patient

  16. Type of Virtual Patient

  17. Video Time

  18. Simcoach Standard Patient Studio • $8M of DoD Advanced Technology R&D Project • A large public trial and distribution of the technology over 4 years • Ambitious scope, yet uses mature technology to mitigate risk • Usable, refined tools for the public • Free • Goal is to create a “critical mass” with the medical education community • Serious emphasis on student assessment • Designed with ‘lessons learned’ from prior work in mind • Desire to replicate the “gold standard” or surpass it

  19. What it is: • Conversational Virtual Standardized Patient (The “Clinic”) • Includes plethora of ICT technology: • Avatars, Natural Language Understanding, Artificial Intelligence Dialogue System, Automated Non-Verbal Behavior Generation, Emotional Expression, Trust-based Responses • Works through web-browsers & tablets • Online Authoring System (The Studio) • Guided authoring system targeting medical educators • Leverages prepared ‘personalities’ that are modified • Learner ‘questions’ are mostly pre-packaged because they are the most difficult aspect of patient authoring • Two-phase “open questioning” / “review of system” model • Simple assessment authoring integrated into tools • Shared assets with forum and user rating system

  20. The Standard Patient Studio Team • ICT Teams • MedVR Group • Rizzo, Talbot, Williams and others • Screenwriting Team • Simcoach Group • Eric Forbell • Integrated Virtual Human Team • Arno Hartholt • Includes Art Team • Assessment Group • Chad Lane • External Partners • Breakaway Ltd, • Serious game development company, Timonium, MD • USC Keck School of Medicine • Dr. Win May and others • Uniformed Services University School of Medicine • National Capitol Area Simulation Center • Gil Muniz, Alan Liu, et al. • National Board of Medical Examiners • Steve Clyman • Galen Buckwalter

  21. Human Standardized Patients • The “Gold Standard” dialogue-based training system • Rely on student initiative to drive encounter dialogue, ask questions, dynamically follow leads • Close approximation to actual patient encounters • Genuine physical exam and findings • Disadvantages • High verbal, but low factual accuracy • Expensive, difficult retention • Some pathologies & ages unavailable • Few opportunities to access them • Uncontrolled variation, subjective assessment • There is no desire to replace or eliminate HSPs • HSPs have inherent advantages

  22. Lessons from the past regarding Virtual Patients Lack DialogueNot Readily AuthorableEmphasize things that computer sims aren’t good forLack critical interactive technologiesAvatar is often superfluousLack automated & well designed assessmentLack breadth Are inflexibleLack of content ‘critical mass’ Target populations that do not need the training Too expensive, too proprietary Do not emulate gold-standard approach Attempted things that were too complicated

  23. SPS: Achieving A Gold Standard Interaction • Reading the chart • The patient interview (VSP session) • Greeting the patient • Obtaining the chief complaint • Establishing Rapport • Open questioning • Specific questioning (Review of Systems) • Patient Examination (single text page or VSP session) • Physical Examination • Review Laboratory or Radiology information • Make a Diagnosis and Treatment Plan (single menu page) • Counsel the patient on the diagnosis and treatment plan (VSP session) • Assessment (visual summary of skills and progress) • Errors of commission and omission • System’s estimate of progress on learning skills and sub-skills GREY: Lower Emphasis AreasBLACK: Higher Emphasis Areas

  24. A Variety of Encounter Types

  25. The Patient Interview • Virtual Human Encounter • Full ICT Virtual Human Capabilities • Typed Input, Verbal & Nonverbal Output • Natural Language Recognition • Speech recognition year 3 • On-Screen Educational Guides • Assessment Indicators • Rapport, Achievements • Not used for evaluation oriented patients • Virtual Attending Physician (VAP) • Automatically asks a question when pressed • Conversation • Free-text Question/Answer model • Patient may ask a multiple choice question • Open to Closed Questioning • Answers rapport dependent

  26. Virtual Standardized Patient Interview Details • Based on pre-authored “Personalities” • Will create a very well-built out patient with negative/normal responses to a wide variety of medical questions • At least five personality variants will be created • Most educator-authored patients will be based off these personalities • Variety of appearances • Educator will be able to select sex, face, skin, habitus, clothing, etc • Non-verbal tone and baseline rapport is selectable • Respiratory rate/depth can be set or based upon physiology engine data at authoring • Guided authoring by medical educators • First, enter chief complaint, diagnosis • Second, enter patient descriptive dialoge in response to open-ended questioning • Third, select items from “Review of Systems” and history lists, alter responses for appropriate items and select items for evaluation scoring

  27. Patient Interview Editor (Open Phase)

  28. Virtual Attending Physician (VAP) • A Virtual Human Encounter • White Coat Attending • Simulated Socratic Session • Multiple-choice INOTS-like encounter • Choices with consequences • Unique feedback based upon learner response • Multiple Uses • Patient diagnosis & evaluation • Teaching points • Test for understanding

  29. Physical Examination Phase • Different than other physical exams • Features are resource constrained • Will not attempt to do things that can now be done better via other means. • Multimedia interface • Pictures, sounds, videos or animations can be loaded • Think “X-Rays, rashes, auscultation, etc” • Lab/rad results available (physiology engine derived or author entered) • Available via menu or command line • Unique Virtual Human Encounter • Non-verbal, non-dialogue • Responds to commands to perform maneuvers • Neurological & Musculoskeletal focused • “Stand on one leg and close your eyes” • Easy “check the box” based authoring

  30. Patient Diagnosis & Ordering • Simple One Page Multimedia Form • Select diagnosis from choices • Select options to order for patient plan • Auto-populates labs/radiology from physical exam phase

  31. Patient Counseling • Virtual Human Session • Dialogue Based, Multiple-Choice or both? (undecided) • Resource Constrained • Optional • What the learner should do • Explain the diagnosis & treatment plan • Answer questions • Assess for patient understanding

  32. Assessment Screen: Robust & Graphical • Interview Phase • Rapport & Trust • Open/Closed question ratio • Must Ask Items (critical) • Nice to have asked items (secondary) • Acts of commission (bad things you said) • Efficiency • VAP Encounter • Score-based feedback or no Feedback • Physical Examination Phase • Critical & secondary items selected • Efficiency score • Counseling Phase • Undetermined (limited assessment in this version) • Diagnosis & Treatment • Direct feedback on selections made vs. optimal

  33. Initial Use Cases: “Bread & Butter” Medical Student / Intern Cases

  34. Development Plan • Development Phase (18-24 months) • Construct tools, interface • Build prototype baseline-personality • Initial cases built & secondary personalities authored • Research-based question database optimization • Public Use Phase (24 months) • Open to second-level partners for first three months • Open publically • Public case authoring, student use, forum community • Public presentations & seminars at national events • Reporting

  35. Research Questions • Standard Patient Encounters • How useful are virtual standardized patient encounters? • What are the comparative advantages and disadvantages of VSPs compared to human standardized patients? • What kinds of patients, diagnoses or other characteristics are best/worst for VSP encounters? • What phase of the clinical encounter is preferred by educators for a VSP encounter? • How do students respond to the presence of a virtual attending physician (VAP) quizzing and guiding them? Is it useful? • How can VSP encounters best be blended with live standardized patients? • What are the cost implications? • How can use of VSPs free up human resources to expand availability of human standardized patients (HSPs)? If so, what will HSPs being doing more of?

  36. Research Questions • Capabilities • What capabilities are in greatest practical use? • What capabilities are not being used? Why? • What are the additional capabilities desired by the medical education community? • Other Results • Number of cases and patients authored • Student assessment and performance data • Author and student feedback • Project impact results

  37. Research Questions • Authoring • Can medical educators successfully author compelling VSP interactions when this formerly required teams of experts? • What are the unexpected uses and author populations for this technology? Nurses, allied health, dentists, pharmacists, sales, customer service? • What are the limitations for educator authored VSPs? • What features requires more sophisticated authors? • How can authoring be improved to extend these domains to less sophisticated authors? • Assessment • Are VSP encounter assessments equal or superior to traditional HSP encounter assessments? How? • Is there value to offering a third person perspective replay? • How can an automated assessment be successful in graphically depicting a concise assessment of student performance that has utility for guiding future student performance? • How does VSP encounter performance change with repetition? What is the optimal number of repetitions? • Are VSPs and the assessment good enough for use in state-mandated testing?

  38. STANDARD PATIENT STUDIO SUMMARY • The SimcoachStandard Patient Studio uses ICT’s unparalleled technology • The impact of SPS will be revolutionary • SPS will be a special national resource • SPS will closely approximate HSP encounters, but with some advantages • SPS will be useful for both learning & evaluation • SPS will provide objective student data

  39. CONCLUDING COMMENTS • There are lots of different things called ‘Virtual Patients” • Various technologies tend to be stronger for specific types of medical training. Choose accordingly. • Use the easiest technology that achieves the learning objective • The technology is a tool, not an end goal in itself • Assessment is really important • Newer types don’t fit into the Medbiquitous model, but we can probably find practical solutions for this.

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