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Impact of the Planetary Grid on Computing and the Arts

Impact of the Planetary Grid on Computing and the Arts. Invited Talk to the Center for Research on Computing and the Arts UCSD La Jolla, CA February 15, 2001. The Emerging Concept of an Information Power Grid. The Emerging Brilliant Cloud A Mobile Internet Powered by a Planetary Computer.

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Impact of the Planetary Grid on Computing and the Arts

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  1. Impact of the Planetary Grid on Computing and the Arts Invited Talk to the Center for Research on Computing and the Arts UCSD La Jolla, CA February 15, 2001

  2. The Emerging Concept of anInformation Power Grid

  3. The Emerging Brilliant CloudA Mobile Internet Powered by a Planetary Computer • Wireless Access--Anywhere, Anytime • Broadband to the Home and Small Businesses • Vast Increase in Internet End Points • Embedded Processors • Sensors and Actuators • Information Appliances • Highly Parallel Light Waves Through Fiber • Emergence of a Distributed Planetary Computer • Storage of Data Everywhere • Scalable Computing Power • Artificial Intelligence Learning Software

  4. Why Will a Million Processor Computer Be Different? • Individual PC Processors Will Soon Run at GigaFLOPS • One Million Means a Collective PetaFLOPS in early 2000s • One PetaFLOPS is Roughly a Human Brain-Second • Morovec-Intelligent Robots and Mind Transferral • Koza-Genetic Programming • Kurzweil-The Age of Spiritual Machines • Joy-Humans an Endangered Species? • Will the Planetary Computer Become Self- • Organizing • Powered • Aware?

  5. Things Are About to Get Very Interesting… 1 Million x

  6. Complex Problems Require a New Team-Based Framework Cal-(IT)2 Depends on 220 UCSD & UCI Faculty and Staff Working in Multidisciplinary Teams With Students, Industry, and the Community Our Role is to Facilitate Team Building & to Provide Facilities We are NOT a Funding Agency! www.calit2.net

  7. The UCSD Cal-(IT)2 BuildingPreliminary Design • New Media Arts Spaces • Research Lab • Visualization Labs • Audiovisual Editing Facilities • Gallery Space • Helping Design Auditorium Occupancy 2004 220,000 Gross SF

  8. The Internet is Poised to MoveThroughout the Physical World Radio (1940s) Internet (1990s)

  9. The UCSD “Living Laboratory”—Fiber, Wireless, Compute, Data, Software • Commodity Internet, Internet2 • High-speed WAN (OC48+) • Link UCSD and UCI SDSC • High-speed optical core • 8 Gigabit now • 80 Gigabit in 18 months • 1 Terabit in 36 Months Eng. / Cal-(IT)2 CS Hosp Med Chem • Campus Wireless ½ Mile SIO What Are the Special Requirements of the Arts? Source: Phil Papadopoulos

  10. The High PerformanceWireless Research and Education Network • Cal-(IT)2 Will Build on This Pioneering Experiment • Add New Science Sensor Arrays • Instrument Civil Infrastructure • Data Analysis • Outreach & Education • Pala Indian Reservation • Rural Access NSF Funded PI, Hans-Werner Braun, SDSC Co-PI, Frank Vernon, SIO 45mbps Duplex Backbone

  11. Cal-(IT)2 Will Seek to Foster Links Between Art, Technology, & Science ” “UCSD This Talk Launches a Broad Discussion

  12. MicroSensors Will Radically Alterthe Human-Computer Interface Valveless Microfluidics Mechanical Stress and Acceleration Sensors Micro Optical Assemblies (Lenses and Mirrors) 0.1 mm MEMS structures fabricated and tested at the UCI Integrated Nanosystems Research Facility

  13. Gesture and Body Movement Can Control Real Time Performance Art “Machine Child” Performed at Cyberfest 97 Celebration of Hal’s Birth University of Illinois Robin Bargar, Insook Choi, Juhan Sonin, NCSA and UIUC Music Dept.

  14. The “New Internet” Will Link a World of Specialized Processors • Today • 500 Million PCs—Almost All Intel Processors • But 20 Billion Diverse Embedded Processors • Automobiles Consume Most Processors • Hotel Doorknobs Each Have a Processor! • Tomorrow • Specialized Processors in Everything • Video Cameras Everywhere • All Linked to the Net • What Are the Opportunities for the Arts? • Real Time Art Processing • Collective Interactions • Intelligent Art “Objects”

  15. Networked Performance ArtIntegrating Software & Realtime Sound Processing Lemma 2 by Miller Puckette, Vibeke Sorensen, Rand Steiger Performed by Steven Schick, Anthony Davis, Vanessa Tomlinson, Scott Walton, and Mark Danks

  16. From Telephone Conference Calls to Access Grid International Video Meetings Can We Modify This Technology To Create Global Performance Spaces? Access Grid Lead-Argonne NSF STARTAP Lead-UIC’s Elec. Vis. Lab

  17. Integration/Merging/Extensions of the Physical and the Mediated Worlds Eduardo Kac (1996) Nexus Contemporary Art Center, in Atlanta, and online, as part of the Olympic Arts Festival www.ekac.org/raraavis.html

  18. Augmented Reality Requires Overlaying the Physical and Cyber Realities Source: Virginia Tech/Univ. Illinois, MIT, Univ Washington, UCSD

  19. Collaborative Video Productionvia Tele-Immersion and Virtual Director Alliance Project Linking CAVE, Immersadesk, Power Wall, and Workstation (1997) Donna Cox, Bob Patterson, Stuart Levy, Glen Wheless www.ncsa.uiuc.edu/People/cox/

  20. Broadband Will Connect 30 Million Homes and Small Businesses in Three Years • PCs Always On • High Bandwidth Access • Stage is Set for Explosion of Internet Computing • Tie PCs Together as Virtual Computer Cluster • Everyone Has Access to: • Supercomputing • Large Storage Source: Kinetic Strategies Inc., Gilder Technology Report Pioneer Consulting

  21. Entropia’s Planetary Computer Grew to a Teraflop in Only Two Years The Great Mersenne Prime (2P-1) Search (GIMPS) Found the First Million Digit Prime www.entropia.com Deployed in Over 80 Countries

  22. SETI@home Demonstrated that PC Internet Computing Could Grow to Megacomputers • Running on 500,000 PCs, ~1000 CPU Years per Day • Over Half a Million CPU Years so far! • 22 Teraflops sustained 24x7 • Sophisticated Data & Signal Processing Analysis • Distributes Datasets from Arecibo Radio Telescope Arecibo Radio Telescope Next Step- Allen Telescope Array

  23. Computing and Graphics Has Enabled Artists to Create Extended Reality 1987 Stefen Fangmeier Computer GraphicsFrom NCSA to ILM 1993 2000 1996 http://access.ncsa.uiuc.edu/ http://movies.warnerbros.com/twister www.jurassicpark.com www.cinemenium.com/perfectstorm/

  24. Film Rendering is a Parallel Computational Problem • Send Each Frame to a Different Processor • The Rise of PC Cluster Render Farms • Computer Game Rendering • Now Exceeds Movie Rendering Demands • Internet Computing—The Next Big Step? • Democratization of Multimedia Art Creation • Garage & On-Line Film Making • Eg. 405 The Movie • 3 Months on One PC • From Studio to the Grid www.405themovie.com

  25. The Emergent Cyber-Civilizations • Shared Virtual Worlds • Persistent and Growing Cyber Constructions • Interacting Avatars • Hiro is approaching the Street. It is the Broadway, the Champs Elysees of the Metaverse... It does not really exist. But right now, millions of people are walking up and down it.-- Neal Stephenson’s Snowcrash • Artificial Intelligence “Gods” • Lord of the Rings—the Movie • Computing Actions of Large Groups of Cyber Entities • What Will Be Possible When This is Real Time? • William Gibson Metaphysics • Neuromancer, Count Zero, Mona Lisa Overdrive • AIs Interacting with Humans and Each Other

  26. Interacting Virtual SpacesSheldon Brown’s “Mi Casa Es Tu Casa”

  27. Multiplayer Computer Games Form Interactive Fantasy Worlds • Persistent Evolving Worlds • Players Build Cybertowns • 3D Multiplayer Worlds • "EverQuest The online, real-time fantasy world lets players assume the roles of warriors and wizards for days on end... As the decade closed, this was the nearest you could get to being on a Star Trek holodeck." www.everquest.com

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