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Wireless In-flight Entertainment

The introduction of wireless in-flight entertainment (W-IFE) has revolutionised the in-flight entertainment industry and driven a seemingly unlikely collaboration between major airlines, communications companies and tech giants such as Samsung. Other main industry players reported to be involved actively in this transformation are Bluebox Avionics Ltd, Gogo Inc., Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, SITA OnAir, Thales Group S.A., Zodiac Aerospace SA, Rockwell Collins Inc., and BAE Systems PLC.

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Wireless In-flight Entertainment

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  1. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026.

  2. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. “According to Polaris Market Research report, Wireless In-flight Entertainment is one of the rapidly evolving industry and the global Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR over the forecast period 2017 to 2026” The global Wireless In-flight Entertainment Market is driven by certain key factors such as technological innovation in the Wireless In-flight Entertainment industry, favorable regulatory scenario encouraging market players to develop new products, and efforts by manufacturers to boost the adoption of their offerings. Additionally, industry players are working on business expansion to target untapped markets and managing to deliver their products & services worldwide to augment their revenues. Wireless In-flight Entertainment Market Report Scope: The research report covers the segmentation of the Wireless In-flight Entertainment Market based on Product Type, By Fitment Type, By Aircraft Type, By Hardware, By Technology, and region. Analysis of each of the segments projects the snapshot of the market over the forecast years includes the inclination of the market revenue, prevailing patterns, and emerging trends. Increasing consumer awareness regarding products coupled with a rise in disposable income is projected to propel the growth of theWireless In-flight Entertainment Marketover the forecast period. - 2 -

  3. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. By Product Type By Fitment Type By Aircraft Type By Hardware By Technology By Region •Embedded IFE •Linefit •Narrow- Body •IFE Systems •Ka-Band •North America (U.S., Canada) •Portable IFE •Retrofit •Display Units •Ku-Band •Overhead IFE •Wide-Body •Europe (France, Germany, UK, Italy, Spain, Netherlands, Austria) •L-Band •Wireless IFE •Modems •ATG •WAPs • •Others •Asia Pacific (Japan, China, India, Malaysia, Indonesia, South Korea) •Latin America (Brazil, Mexico, Argentina) •Middle East & Africa (Saudi Arabia, UAE, Israel, South Africa) Browse Detailed Research Report On Wireless In-flight Entertainment Market Analysis: https://www.polarismarketresearch.com/industry-analysis/wireless-in-flight-entertainment- market Regional Outlook North America is anticipated to witness a significant growth rate with major revenue contribution in the Wireless In-flight Entertainment Market during the forecast period. Major factors influencing the regional market growth include improved infrastructural facilities, positive government initiatives, and the presence of established market players. The Wireless In-flight Entertainment Market in the Asia Pacific region is projected to grow at a substantial rate over the forecast period. The regional growth is attributed to increasing investments by leading companies to bring innovation inWireless In-flight - 3 -

  4. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. Entertainment industry and attract a large consumer base from leading economies such as India and China. Gain access to our latest research report that includes a detailed analysis of the COVID-19 pandemic influencing the Wireless In-flight Entertainment Market and how market players devising effective strategies to mitigate the effect of the pandemic: https://www.polarismarketresearch.com/industry-analysis/wireless-in-flight- entertainment-market/speak-to-analyst Competitive Landscape According to Polaris Market Research, the key players with a considerable market share in the Wireless In-flight Entertainment Market include (Gogo Inc., Bluebox Avionics Ltd, Inflight Dublin, Ltd, Panasonic Corporation, Lufthansa Systems GmbH, SITA OnAir, Rockwell Collins Inc., Thales Group S.A., Zodiac Aerospace SA, and BAE Systems PLC.).Companies are focusing on R&D activities and strategic collaborations to improve their product portfolio and increase consumer base. Adoption of the latest technologies and product advancement is the key strategy adopted by leading market players. Request for sample: https://www.polarismarketresearch.com/industry-analysis/wireless-in- flight-entertainment-market/request-for-sample Table of Contents 1. Overview and Scope 1.1. Research goal & scope 1.2. Research assumptions 1.3. Research Methodology 1.3.1. Primary data sources 1.3.2. Secondary data sources 1.4. Key take-aways 1.5. Stakeholders 2. Executive Summary 2.1. Market Definition 2.2. Market Segmentation 3. Wireless In-flight Entertainment Market Insights 3.1. Wireless In-flight Entertainment – Industry snapshot 3.2. Wireless In-flight Entertainment - Ecosystem analysis 3.3. Wireless In-flight Entertainment market dynamics 3.3.1. Wireless In-flight Entertainment – Market Forces 3.3.1.1. Wireless In-flight Entertainment Market driver analysis 3.3.1.2. Wireless In-flight Entertainment Market restraint/challenges analysis 3.3.1.3. Wireless In-flight Entertainment Market opportunity analysis - 4 -

  5. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. 3.3.2. Industry analysis - Porter's five force 3.3.2.1. Bargaining power of supplier 3.3.2.2. Bargaining power of buyer 3.3.2.3. Threat of substitute 3.3.2.4. Threat of new entrant 3.3.2.5. Degree of competition 3.3.3. Wireless In-flight Entertainment market PEST analysis, 2017 3.3.4. Value Chain Analysis 3.3.5. Wireless In-flight Entertainment Industry trends 3.3.6. Competitive Ranking Analysis 4. Wireless In-flight Entertainment Market Size and Forecast by Product Type 4.1. Key findings 4.2. Embedded IFE 4.2.1. Global market estimates and forecasts, 2017 - 2026 4.3. Portable IFE 4.3.1. Global market estimates and forecasts, 2017 – 2026 4.4. Overhead IFE 4.4.1. Global market estimates and forecasts, 2017 – 2026 4.5. Wireless IFE 4.5.1. Global market estimates and forecasts, 2017 – 2026 5. Wireless In-flight Entertainment Market Size and Forecast by Fitment Type 5.1. Key findings 5.2. Linefit 5.2.1. Global market estimates and forecasts, 2017 - 2026 5.3. Retrofit 5.3.1. Global market estimates and forecasts, 2017 – 2026 6. Wireless In-flight Entertainment Market Size and Forecast by Aircraft Type 6.1. Key findings 6.2. Narrow-Body 6.2.1. Global market estimates and forecasts, 2017 – 2026 6.3. Wide-Body 6.3.1. Global market estimates and forecasts, 2017 – 2026 7. Wireless In-flight Entertainment Market Size and Forecast by Hardware 7.1. Key findings 7.2. IFE Systems 7.2.1. Global market estimates and forecasts, 2017 - 2026 7.3. Display Units 7.3.1. Global market estimates and forecasts, 2017 – 2026 7.4. Modems 7.4.1. Global market estimates and forecasts, 2017 – 2026 7.5. WAPs 7.5.1. Global market estimates and forecasts, 2017 - 2026 7.6. Others 7.6.1. Global market estimates and forecasts, 2017 - 2026 8. Wireless In-flight Entertainment Market Size and Forecast by Technology 8.1. Key findings 8.2. Ka-Band 8.2.1. Global market estimates and forecasts, 2017 - 2026 8.3. Ku-Band 8.3.1. Global market estimates and forecasts, 2017 – 2026 8.4. L-Band 8.4.1. Global market estimates and forecasts, 2017 - 2026 - 5 -

  6. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. 8.5. ATG 8.5.1. Global market estimates and forecasts, 2017 - 2026 9. Wireless In-flight Entertainment Market Size and Forecast by Regions 9.1. Key findings 9.2. North America 9.2.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.2.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.2.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.2.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.2.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.2.6. U.S. 9.2.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.2.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.2.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.2.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.2.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.2.7. Canada 9.2.7.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.2.7.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.2.7.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.2.7.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.2.7.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.3. Europe 9.3.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.3.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.3.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.3.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.3.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.3.6. Germany 9.3.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.3.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.3.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 - 6 -

  7. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.3.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.3.7. U.K. 9.3.7.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.3.7.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.3.7.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.3.7.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.3.7.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.3.8. France 9.3.8.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.3.8.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.3.8.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.3.8.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.3.8.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.4. Asia Pacific 9.4.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.4.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.4.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.4.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.4.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.4.6. China 9.4.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.4.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.4.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.4.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.4.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.4.7. Japan 9.4.7.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.4.7.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.3.6.4. - 7 -

  8. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.4.7.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.4.7.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.5. Latin America 9.5.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.5.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.5.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.5.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.5.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 9.6. Middle East and Africa 9.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026 9.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026 9.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026 9.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026 9.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026 10. Company Profiles 10.1. Thales Group S.A. 10.1.1. Overview 10.1.2. Financials 10.1.3. Product Benchmarking 10.1.4. Recent Developments 10.2. Panasonic Corporation 10.2.1. Overview 10.2.2. Financials 10.2.3. Product Benchmarking 10.2.4. Recent Developments 10.3. Inflight Dublin, Ltd 10.3.1. Overview 10.3.2. Financials 10.3.3. Product Benchmarking 10.3.4. Recent Developments 10.4. Rockwell Collins Inc. 10.4.1. Overview 10.4.2. Financials 10.4.3. Product Benchmarking 10.4.4. Recent Developments 10.5. Lufthansa Systems GmbH 10.5.1. Overview 10.5.2. Financials 10.5.3. Product Benchmarking 10.5.4. Recent Developments 10.6. GoGo, Inc. 10.6.1. Overview 9.4.7.3. - 8 -

  9. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. 10.6.2. Financials 10.6.3. Product Benchmarking 10.6.4. Recent Developments 10.7. Bluebox Avionics Ltd 10.7.1. Overview 10.7.2. Financials 10.7.3. Product Benchmarking 10.7.4. Recent Developments 10.8. SITA OnAir 10.8.1. Overview 10.8.2. Financials 10.8.3. Product Benchmarking 10.8.4. Recent Developments 10.9. Zodiac Aerospace SA 10.9.1. Overview 10.9.2. Financials 10.9.3. Product Benchmarking 10.9.4. Recent Developments 10.10. BAE Systems PLC 10.10.1. 10.10.2. 10.10.3. 10.10.4. Overview Financials Product Benchmarking Recent Developments Access Press Release on Wireless In-flight Entertainment Market : https://www.polarismarketresearch.com/blog/w-ife-wireless-in-flight-entertainment-is-the- evolving-trend-in-in-flight-entertainment-market About Polaris Market Research Polaris Market Research is a global market research and consulting company. The company specializes in providing exceptional market intelligence and in-depth business research services for our clientele spread across different enterprises. We at Polaris are obliged to serve our diverse customer base present across the industries of healthcare, technology, semi-conductors and chemicals among various other industries present around the world. We strive to provide our customers with updated information on innovative technologies, high growth markets, emerging business environments and latest business-centric applications, thereby helping them always to make informed decisions and leverage new opportunities. Adept with a highly competent, experienced and extremely qualified team of experts comprising SMEs, analysts and consultants, we at Polaris endeavor to deliver value-added business solutions to our customers. E mail Id: sales@polarismarketresearch.com Web: www.polarismarketresearch.com Official Blog: http://polarismarketresearch.blogspot.com - 9 -

  10. Wireless In-flight Entertainment Market is projected to grow at a 15.4% CAGR till 2026. - 10 -

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