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Chapter 10

Chapter 10. Generating and Developing Ideas. 9. Redesigning and Improving. 1. Identifying problems and opportunities. Design Loop. 8. Testing and Evaluating. 2. Framing a Design Brief. 3. Investigation and Research. 7. Modeling and Prototyping. 6. Developmental Work.

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Chapter 10

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  1. Chapter 10 Generating and Developing Ideas

  2. 9. Redesigning and Improving 1. Identifying problems and opportunities. Design Loop 8. Testing and Evaluating 2. Framing a Design Brief 3. Investigation and Research 7. Modeling and Prototyping 6. Developmental Work 4. Generating Alternative Solutions 5. Choosing a Solution

  3. Generate Alternative Solutions • Creative thinking: being able to think laterally instead of vertically. • Vertical thinking – logical form of problem solving • Lateral Thinking – unconventional and creative, new paths can be explored and discovered.

  4. Generate Possible Solutions • Analogies – similarity between two unlike things • Brainstorming – All ideas are good ideas • Synectics – “familiar strange and strange familiar” (be like a shoe) • Sketching and Doodling – random thoughts • Incubation – Let your brain think

  5. Developmental Work • Taking the ideas to the next stage, make them more do-able for the the problem so you can make decisions about them. • Models • Graphic Design • Structural Model • Jinks Method

  6. Functional Development • Mechanical Systems • Low –Relief, Fischertchnik, Lego, Erector sets • Electronic Systems • Circuit boards, prototyping (breadboard) boards, • Pneumatic/Hydraulic Systems • Syringes and plastic hoses, kits • Ergonomics • Human factors engineering

  7. Appearance • Aesthetics • Line, shape, form, value, color, texture • Relationships between design elements • Balance, rhythm, proportion/scale, contrast, harmony,

  8. Aesthetic/Design Styles • Art Nouveau: 1880’s - 1900’s natural shapes • Arts and Crafts: 1880’s practical not ornamental • Bauhaus: 1919 -Form follows function • Modernism: 1930’s – streamlined “art deco” • 50’s / 60’s: new and improved, commercialism • Contemporary: 1970 – 80 “high-tech” • Environmentalism: 1990’s conservation, enviro.

  9. Very non linear step Are the criteria met? Meets the design brief? Aesthesis Ergonomic Cost Resources Ethics Time Safety Choosing the Best Solution

  10. Attributes Matrix

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