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I/O Systems

I/O Systems. Notice: The slides for this lecture have been largely based on those accompanying the textbook Operating Systems Concepts with Java , by Silberschatz, Galvin, and Gagne (2003). Many, if not all, of the illustrations contained in this presentation come from this source.

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I/O Systems

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  1. I/O Systems Notice: The slides for this lecture have been largely based on those accompanying the textbook Operating Systems Concepts with Java, by Silberschatz, Galvin, and Gagne (2003). Many, if not all, of the illustrations contained in this presentation come from this source. CSCI 315 Operating Systems Design

  2. Direct Memory Access (DMA) • Used to avoid programmed I/O for large data movement. • Requires DMA controller. • The controller allows for data to be transferred directly between I/O device and memory without CPU intervention. CSCI 315 Operating Systems Design

  3. DMA Transfer CSCI 315 Operating Systems Design

  4. Application I/O Interface • I/O system calls encapsulate device behaviors in generic classes. • Device-driver layer hides differences among I/O controllers from kernel. • Devices vary in many dimensions: • Character-stream or block. • Sequential or random-access. • Sharable or dedicated. • Speed of operation. • Read-write, read only, or write only. CSCI 315 Operating Systems Design

  5. Characteristics of I/O Devices CSCI 315 Operating Systems Design

  6. Block and Character Devices • Block devices include disk drives. • Commands include read(), write(), seek(). • Raw I/O or file-system access. • Memory-mapped file access possible. • Character devices include keyboards, mice, serial ports. • Commands include get(), put(). • Libraries layered on top allow line editing. CSCI 315 Operating Systems Design

  7. Network Devices • Different enough from block and character to have their own interface. • Unix and Windows NT/9x/2000 include socket interface: • Separates network protocol from network operation. • Includes select() functionality. • Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes). CSCI 315 Operating Systems Design

  8. Clocks and Timers • Provide: • current time, • elapsed time, • timer. • If programmable interval time used for timings, periodic interrupts. • ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers. CSCI 315 Operating Systems Design

  9. Blocking and Nonblocking I/O • Blocking - process suspended until I/O completed. • Easy to use and understand. • Insufficient for some needs. • Nonblocking - I/O call returns as much as available. • User interface, data copy (buffered I/O). • Implemented via multi-threading. • Returns quickly with count of bytes read or written. • Asynchronous - process runs while I/O executes. • Difficult to use. • I/O subsystem signals process when I/O completed. CSCI 315 Operating Systems Design

  10. Kernel I/O Subsystem • Scheduling • Some I/O request ordering via per-device queue. • Some OSs try fairness. • Buffering - store data in memory while transferring between devices: • To cope with device speed mismatch. • To cope with device transfer size mismatch. • To maintain “copy semantics”. CSCI 315 Operating Systems Design

  11. No Buffering application disk (x,n) DMA Controller address x buffer (size n) no copy semantics CSCI 315 Operating Systems Design

  12. Buffering in Kernel Space DMA Controller application disk (y,n) address x OS Kernel buffer (size n) y buffer (size n) copy semantics respected CSCI 315 Operating Systems Design

  13. Caching in Kernel Space OS Kernel application disk I/O request goes to buffer cache before a disk access is made Kernel buffers are used as cache for the disk device. Consequence: the EAT can be substantially reduced. CSCI 315 Operating Systems Design

  14. Output without Spooling printer (A text, time=0), (A text, time=1), (A text, time=2), (A text, time=4), (A text, time=5), (A text, time=7), (A text, time=8), (A text, time=9) A text process A A text A text B text A text A text process B (B text, time=3) C text A text A text A text process C (C text, time=6) CSCI 315 Operating Systems Design

  15. Output with Spooling printer (A text, time=0), (A text, time=1), (A text, time=2), (A text, time=4), (A text, time=5), (A text, time=7), (A text, time=8), (A text, time=9) process A A text A text A text A text A text A text process B A text Spooler A text (B text, time=3) B text C text process C (C text, time=6) CSCI 315 Operating Systems Design

  16. Error Handling • OS can recover from disk read, device unavailable, transient write failures. • Most return an error number or code when I/O request fails . • System error logs hold problem reports. CSCI 315 Operating Systems Design

  17. I/O Requests to Hardware Operations • Consider reading a file from disk for a process: • Determine device holding file. • Translate name to device representation. • Physically read data from disk into buffer. • Make data available to requesting process. • Return control to process. CSCI 315 Operating Systems Design

  18. Life Cycle of An I/O Request CSCI 315 Operating Systems Design

  19. STREAMS • STREAM – a full-duplex communication channel between a user-level process and a device. • A STREAM consists of: - STREAM head interfaces with the user process - driver end interfaces with the device- zero or more STREAM modules between them. • Each module contains a read queue and a write queue. • Message passing is used to communicate between queues. CSCI 315 Operating Systems Design

  20. The STREAMS Structure CSCI 315 Operating Systems Design

  21. Performance I/O a major factor in system performance: • Demands CPU to execute device driver, kernel I/O code. • Context switches due to interrupts. • Data copying. • Network traffic especially stressful. CSCI 315 Operating Systems Design

  22. Intercomputer Communications CSCI 315 Operating Systems Design

  23. Improving Performance • Reduce number of context switches. • Reduce data copying. • Reduce interrupts by using large transfers, smart controllers, polling. • Use DMA. • Balance CPU, memory, bus, and I/O performance for highest throughput. CSCI 315 Operating Systems Design

  24. Device-Functionality Progression CSCI 315 Operating Systems Design

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