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Software Processes & Project Management

Software Processes & Project Management. The software process. A structured set of activities required to develop a software system Specification Design Validation Evolution A software process model is an abstract representation of a process.

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Software Processes & Project Management

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  1. Software Processes & Project Management

  2. The software process • A structured set of activities required to develop a software system • Specification • Design • Validation • Evolution • A software process model is an abstract representation of a process. • It presents a description of a process from some particular perspective.

  3. Generic software process models • The waterfall model • Separate and distinct phases of specification and development. • Evolutionary development • Specification, development and validation are interleaved. • Component-based software engineering • The system is assembled from existing components.

  4. Requirement definition System & software design Implementation & unit testing Integration & System testing Operation and maintenance Waterfall model

  5. Waterfall model The main drawback of the waterfall model is the difficulty of accommodating change after the process is underway. One phase has to be complete before moving onto the next phase.

  6. Evolutionary development • Exploratory development • Objective is to work with customers and to evolve a final system from an initial outline specification. • Should start with well-understood requirements and add new features as proposed by the customer. • Throw-away prototyping • Objective is to understand the system requirements. • Should start with poorly understood requirements to clarify what is really needed.

  7. Evolutionary development Initial version Specification Outline description Development Intermediate versions Validation Final version Concurrent activities

  8. Evolutionary development • Problems • Lack of process visibility • Systems are often poorly structured • Special skills (e.g. in languages for rapid prototyping) may be required • Applicability • For small or medium-size interactive systems • For parts of large systems (e.g. the user interface) • For short-lifetime systems

  9. Component-based software engineering • Based on systematic reuse where systems are integrated from existing components or COTS systems. • This approach is becoming increasingly used as component standards have emerged.

  10. Component-based software engineering Requirements specifications Component analysis Requirements modification System design with reuse Development & integration System validation

  11. Process iteration • System requirements always evolve in the course of a project so process iteration where earlier stages are reworked is always part of the process for large systems. • Iteration can be applied to any of the generic process models. • Two (related) approaches • Incremental delivery • Spiral development

  12. Incremental delivery • Rather than deliver the system as a single delivery, the development and delivery is broken down into increments with each increment delivering part of the required functionality. • User requirements are prioritised and the highest priority requirements are included in early increments. • Once the development of an increment is started, the requirements are frozen though requirements for later increments can continue to evolve.

  13. Incremental development Define outline requirements Assign requirements to increments Design system architecture Develop system increment Validate increment Integrate increment Validate system System incomplete Final system

  14. Incremental development advantages • Customer value can be delivered with each increment so system functionality is available earlier. • Early increments act as a prototype to help elicit requirements for later increments. • Lower risk of overall project failure. • The highest priority system services tend to receive the most testing.

  15. Extreme programming • An approach to development based on the development and delivery of very small increments of functionality. • Relies on constant code improvement, user involvement in the development team and pairwise programming.

  16. Spiral development • Process is represented as a spiral rather than as a sequence of activities with backtracking. • Each loop in the spiral represents a phase in the process. • No fixed phases such as specification or design - loops in the spiral are chosen depending on what is required. • Risks are explicitly assessed and resolved throughout the process.

  17. Spiral model of the software process Evaluate alternatives, identify, resolve risks Determinate objectives, alternatives and constraints Risk analysis Risk analysis Risk Operational analysis prototype Prototype 3 Risk Prototype 2 analysis Proto- type 1 REVIEW Simulation, model, benchmarks Requirements plan Concept of Life-cycle plan Operation S/W Product requirements Detailed design design Requirement Development validation Code plan Unit test Design Integration V&V Integration and test plan Develop, verify next-level product test Acceptance Plan next phase test Service

  18. Process activities • Software specification • Software design and implementation • Software validation • Software evolution

  19. Software specification • The process of establishing what services are required and the constraints on the system’s operation and development. • Requirements engineering process • Feasibility study; • Requirements elicitation and analysis; • Requirements specification; • Requirements validation.

  20. The requirements engineering process Feasibility study Requirements elicitation and analysis Requirements specialization Requirements validation Feasibility report System models User and system requirements Requirements document

  21. Software design and implementation • The process of converting the system specification into an executable system. • Software design • Design a software structure that realises the specification; • Implementation • Translate this structure into an executable program; • The activities of design and implementation are closely related and may be inter-leaved.

  22. The software design process Requirements specification Design activities Abstract specification Interface design Component design Data structure design Algorithm design Architectural design System architecture Software specification Interface specification Component specification Data structure specification Algorithm specification Design products

  23. Structured methods • Systematic approaches to developing a software design. • The design is usually documented as a set of graphical models. • Possible models • Object model; • Sequence model; • State transition model; • Structural model; • Data-flow model.

  24. Programming and debugging • Translating a design into a program and removing errors from that program. • Programming is a personal activity - there is no generic programming process. • Programmers carry out some program testing to discover faults in the program and remove these faults in the debugging process. • Debugging process: • Locate error • Design error repair • Repair error • Re-test

  25. Software validation • Verification and validation (V & V) is intended to show that a system conforms to its specification and meets the requirements of the system customer. • Involves checking and review processes and system testing. • System testing involves executing the system with test cases that are derived from the specification of the real data to be processed by the system.

  26. The testing process Component testing System testing Acceptance testing

  27. Testing stages • Component or unit testing • Individual components are tested independently; • Components may be functions or objects or coherent groupings of these entities. • System testing • Testing of the system as a whole. Testing of emergent properties is particularly important. • Acceptance testing • Testing with customer data to check that the system meets the customer’s needs.

  28. Testing phases Requirements specification System specification System design Detailed design Module and unit code and test System integration test plan Acceptance test plan Sub-system integration test plan Sub-system integration test Service Acceptance test System integration test

  29. Software evolution • Software is inherently flexible and can change. • As requirements change through changing business circumstances, the software that supports the business must also evolve and change. • Although there has been a demarcation between development and evolution (maintenance) this is increasingly irrelevant as fewer and fewer systems are completely new.

  30. System evolution Define system requirements Assess existing system Propose system changes Modify systems Existing systems New system

  31. Static workflows

  32. CASE • CASE (Computer-Aided Software Engineering) is software to support software development and evolution processes. • Activity automation • Graphical editors for system model development; • Data dictionary to manage design entities; • Graphical UI builder for user interface construction; • Debuggers to support program fault finding; • Automated translators to generate new versions of a program.

  33. CASE classification • Classification helps us understand the different types of CASE tools and their support for process activities. • Functional perspective • Tools are classified according to their specific function. • Process perspective • Tools are classified according to process activities that are supported. • Integration perspective • Tools are classified according to their organisation into integrated units.

  34. Functional tool classification

  35.                               Activity-based tool classification Re-engineering tools Testing tools Debugging tools Program analysis tools Language-processing tools Method support tool Prototyping tools Configuration management tools Change management tools Documentation tools Editing tools Planning tools Verification Specification Design Implementation and Validation

  36. Tools, workbenches, environments CASE technology Environments Tools Workbenches Editors Compilers File comparators Integrated environments Process-centred environments Analysis and design Testing Programming Multi-method workbenches Single-method workbenches General-purpose workbenches Language-specific workbenches

  37. Software project management • Concerned with activities involved in ensuring that software is delivered on time and on schedule and in accordance with the requirements of the organisations developing and procuring the software. • Project management is needed because software development is always subject to budget and schedule constraints that are set by the organisation developing the software.

  38. Management activities • Proposal writing. • Project planning and scheduling. • Project costing. • Project monitoring and reviews. • Personnel selection and evaluation. • Report writing and presentations.

  39. Management commonalities • These activities are not peculiar to software management. • Many techniques of engineering project management are equally applicable to software project management. • Technically complex engineering systems tend to suffer from the same problems as software systems.

  40. Project staffing • May not be possible to appoint the ideal people to work on a project • Project budget may not allow for the use of highly-paid staff; • Staff with the appropriate experience may not be available; • An organisation may wish to develop employee skills on a software project. • Managers have to work within these constraints especially when there are shortages of trained staff.

  41. Project planning • Probably the most time-consuming project management activity. • Continuous activity from initial concept through to system delivery. Plans must be regularly revised as new information becomes available. • Various different types of plan may be developed to support the main software project plan that is concerned with schedule and budget.

  42. Types of project plan

  43. Project planning process Establish the project constraints Make initial assessments of the project parameters Define project milestones and deliverables while project has not been completed or cancelled loop Draw up project schedule Initiate activities according to schedule Wait ( for a while ) Review project progress Revise estimates of project parameters Update the project schedule Re-negotiate project constraints and deliverables if ( problems arise ) then Initiate technical review and possible revision end if end loop

  44. The project plan • The project plan sets out: • The resources available to the project • The work breakdown • A schedule for the work

  45. Project plan structure • Introduction • Project organisation • Risk analysis • Hardware and software resource requirements • Work breakdown • Project schedule • Monitoring and reporting mechanisms

  46. Activity organization • Activities in a project should be organised to produce tangible outputs for management to judge progress. • Milestones are the end-point of a process activity. • Deliverables are project results delivered to customers. • The waterfall process allows for the straightforward definition of progress milestones.

  47. Milestones in the RE process Activities Requirements analysis Design study Requirements specification Feasibility study Prototype development Evaluation report Feasibility report User requirements Architectural design System requirements Milestones

  48. Project scheduling • Split project into tasks and estimate time and resources required to complete each task. • Organize tasks concurrently to make optimal use of workforce. • Minimize task dependencies to avoid delays caused by one task waiting for another to complete. • Dependent on project managers intuition and experience.

  49. The project scheduling process Activity charts and bar charts Identify activity dependencies Allocate people to activities Estimate resource for activities Identify activities Create project charts Software requirements

  50. Scheduling problems • Estimating the difficulty of problems and hence the cost of developing a solution is hard. • Productivity is not proportional to the number of people working on a task. • Adding people to a late project makes it later because of communication overheads. • The unexpected always happens. Always allow contingency in planning.

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