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Peter Bayliss

Peter Bayliss. Corporeal Space: The experience of videogame spatiality and the body. Corporeal Space. Background. Based on final and summarising chapter of my doctoral research.

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Peter Bayliss

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  1. Peter Bayliss • Corporeal Space: • The experience of videogame spatiality and the body

  2. Corporeal Space • Background • Based on final and summarising chapter of my doctoral research. • Broadly, addressing the disembodied occularism derived from an uncritical acceptance of Cartesian Dualism that informed many of the assumptions of the field of study, and videogame discourses more generally. • Importance of space in videogames. • So a lot to cover in 10 minutes!

  3. Corporeal Space • The key question: • How can videogame players experience a sense of ‘presence’ within videogame worlds? • Limited representation and feedback through visual, aural, and haptic channels. • Yet, experienced as spaces that players can act and move within, explore, and in a sense inhabit.

  4. Corporeal Space • Embodied Interaction • Paul Dourish (2001) “Where the Action Is: The Foundations of Embodied Interaction.” • Draws heavily on Merleau-Ponty’s “Phenomenology of Perception,” & Heidegger’s phenomenology of tool/equipment use in “Being and Time.” • Development of embodied cognition within the field of cognitive science.

  5. Corporeal Space • Interfaces and the Body • Videogame interfaces are more than just the technological devices we use to interact with computing. • Interfaces as a relational concept, bringing into connection the player and the game. • Merleau-Ponty: The ability of the body to incorporate instruments into the bodily schema, and thus to extend the body.

  6. Corporeal Space • The experience of videogame space • Videogames draw upon our already existing experience of everyday space, both immediate physical experience as well as cultural knowledges and understandings. • Importance of the capacity to ‘move’ through videogame space. • The affective work of playing videogames – bridging the ‘gap’ between the representation of videogame spaces and the experience of those spaces.

  7. Corporeal Space: • The experience of videogame spatiality and the body • Peter Bayliss

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