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Job and Organizational Design

Job and Organizational Design. Approaches to Job Design. Work Simplification Advocated by Frederick Taylor Break jobs down into simple components (small tasks) Hire/Train people in necessary KSAs for components Lower skill levels needed Cheaper for the organization

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Job and Organizational Design

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  1. Job and Organizational Design

  2. Approaches to Job Design • Work Simplification • Advocated by Frederick Taylor • Break jobs down into simple components (small tasks) • Hire/Train people in necessary KSAs for components • Lower skill levels needed • Cheaper for the organization • Can decrease potential for errors • Have “expert” employees (specialists) • Product produced by combining efforts • Employees are replaceable “cogs” in the machine

  3. Consequences of Work Simplification Emotional Response Behavioral Response Process Perception Feeling Work Simplification Monotony Boredom Job Dissatisfaction Tardiness Absenteeism Turnover Stress

  4. Results of Moon Tent Exercise

  5. Results of Moon Tent Exercise(2001-2009)

  6. Job Change Strategies • Job enlargement • Increasing the number and variety of tasks • Job enrichment • Increasing the amount of control over planning and performance of a job • Increasing involvement in setting organizational policy

  7. MASLOW’S HIERARCHY OF NEEDS ACTUALIZATION ESTEEM SOCIAL SAFETY PHYSICAL

  8. Hygiene Factors salary company policy physical facilities administration working conditions co-worker relations Motivators challenge autonomy advancement recognition Herzberg’s Two Factor Theory

  9. Job Characteristics Model Critical Psychological States Core Job Dimensions Personal and Work Outcomes High internal work Motivation High quality work Performance High satisfaction With work Low absenteeism And turnover Skill variety Task identity Task significance Experienced meaningfulness of work Experienced responsibility for work outcomes Autonomy Knowledge of actual results of activities Feedback Growth Need Strength

  10. Results of Exercises

  11. Results of Exercises (2001-2009)

  12. Summary • There is no “one best way” to design jobs • Simple Jobs • advantages • Can reduce potential for error • Be cheaper to staff • Increase efficiency • disadvantages • Result in decreased motivation • Result in decreased satisfaction • Result in decreased attendance/tenure • Enriched Jobs • Can enhance motivation and satisfaction • May increase costs to organization • more training • more compensation

  13. Organizational Structure • Why use organizations? • Facilitate complex goal accomplishment • Reduce individual risk • Organizational Structure • Form or Shape of Organization • Helps coordinate system activity • e.g., decision making, communication, etc. • Organizational structure often based on people’s implicit theories

  14. Theory X assumes people… truly dislike work must be coerced into working prefer close supervision avoid responsibility have little ambition value security the most Theory Y assumes people… want to work will exercise self-control are motivated to achieve goals are imaginative and creative are boxed in by conventional jobs McGregor’s Management Theories

  15. Classical School of Management Assumptions 1. Work is inherently distasteful to most people. 2. What workers do is less important than what they earn for doing it. Policies 1. Manager’s task is to supervise and control. 2. Break tasks down into simple, repetitive components. (e.g. Taylor) 3. Establish detailed work routines and procedures.

  16. Organizational Components A system of differentiated activities People Authority Cooperation Structural Principles Functional Principle Scalar Principle Line/Staff Principle Span of Control Principle Classical Organizational Theory

  17. Applied Example • Moon Tent Exercise • Communication was “top-down” • Decision making was “top-down”

  18. Critiqued principles of Classical theory Functional Principle Scalar Principle Line/Staff Principle Span of Control Neoclassical Organizational Theory

  19. Human Relations School of Management Assumptions 1. People want to feel useful and important. 2. People desire to belong and be recognized as individuals. Policies 1. Manager’s task is to make workers feel useful and important. 2. Keep workers informed and listen to their objections to manager’s plans. 3. Allow workers to exercise some self-direction and control in routine matters.

  20. Human Resources School of Management Assumptions 1. Work is not inherently distasteful. People want to contribute to meaningful goals that they have helped establish. 2. Most people can exercise far more creative, responsible, self-direction than their job currently allows. Policies 1. Manager’s task is to coach and utilize untapped human resources. 2. Create an environment that allows workers to contribute to the limits of their abilities. 3. Encourage full participation on important matters, continually broadening worker self-direction and control.

  21. Inputs Information Equipment Facilities Materials Money Technology Transformation Organization Human Resources Outputs Products Goods Services Inputs Information Equipment Facilities Materials Money Technology Transformation Organization Human Resources Outputs Products Goods Services Customer Feedback Systems Theory • Characteristics of Systems’ Theories • Subsystems • Synergy • Input/Output Model • Goal seeking • Entropy • Dynamic Equilibrium • Feedback Customer Feedback

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