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Global Resource Handling. 15-413. Stephen Verleye Repair Team STARS Project Carnegie Mellon University 11 November 1999. 2. Issues. Authentication system What happens to a work order Notification system Size of IETMs Updating IETMs. Authentication System.
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Global Resource Handling 15-413 Stephen Verleye Repair Team STARS Project Carnegie Mellon University 11 November 1999 2 Sticky Technology for Augmented Reality Systems
Issues • Authentication system • What happens to a work order • Notification system • Size of IETMs • Updating IETMs Sticky Technology for Augmented Reality Systems
Authentication System • All documents will be in the workflow database • This includes the modeling files • Should require only one authentication Sticky Technology for Augmented Reality Systems
Authentication System • Still, we need to store authentication information on the PEDD • Wireless connections to the network • Subsequent requests for documents from workflow • Will be in the form of encrypted tickets Sticky Technology for Augmented Reality Systems
Work Orders • Keep current system • Work orders created by pilots or maintenance control • Maintenance control delegates work order to lead mechanic of appropriate group • Lead mechanic assigns work order to individual mechanic(s) Sticky Technology for Augmented Reality Systems
Work Orders • Slight modification to existing system • Maintenance control still creates work order and specifies which team should be notified • Inspection mechanic populates work order with stickies • Inspection submits work order to workflow database Sticky Technology for Augmented Reality Systems
Notification System • When work order is submitted to workflow, with stickies, email is sent to designated mechanic lead • When work order is completed and submitted to the workflow database, email notification is sent to quality inspectors Sticky Technology for Augmented Reality Systems
Size of IETMs • Entire IETMs take up about 80 MB of memory, most of which isn’t needed for a given task • Making a smaller granularity is advantageous: • Allows for quicker transfers to the PEDD (entire IETM transfers would take around 13 minutes) • The PEDD can hold sections from many IETMs Sticky Technology for Augmented Reality Systems
Size of IETMs • Authoring is currently planning on making “nodes” as the unit size • However, a node often contains other nodes Sticky Technology for Augmented Reality Systems
Updating IETMs • Since IETMs will most likely be stored on each PEDD, and IETMs are updated occasionally, we must find a way to synchronize the IETMs • The IETMs should probably contain a “version” tag that indicates a difference between the cached version, and the one on the workflow database Sticky Technology for Augmented Reality Systems