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Mobile HCI IS 698/800

Mobile HCI IS 698/800. Spring 2013 Shaun Kane Week 4: Location. Today. App presentation: Redfin Paper presentations (Germaine, Jonathan, Marie) Assignment 1 check-in (due next week ) Design activity. Admin. Note that readings are due 10 days before class (on Sunday evening)

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Mobile HCI IS 698/800

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  1. Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 4: Location

  2. Today App presentation: Redfin Paper presentations (Germaine, Jonathan, Marie) Assignment 1 check-in (due next week) Design activity

  3. Admin • Note that readings are due 10 days before class (on Sunday evening) • Papers from Tim and Ike this Sunday! • Any questions or concerns? • We’ll check in on A1 later

  4. App presentation Mel tells us about Redfin

  5. Location Disclosure to Social Relations: Why, When, & What People Want to Share Germaine Irwin February 20, 2013

  6. Paper Information • Sunny Consolvo • Ian E. Smith • Tara Matthews • Anthony LaMarca • Jason Tabert • Pauline Powledge • Intel Research Seattle • CHI 2005

  7. Background • Three-phased formative study • Who, why, what • Decision process • Relationships

  8. Methodology • Phase 1 • “Westin survey” • 90-120 minutes • Phase 2 • Experience Sampling Model (ESM) • Palm m500 • Diary study • Phase 3 • End of study interview • 60 minutes

  9. Findings • What • Relationships • Where • Activity • Mood • Privacy classification • Rejection • Privacy & security concerns • Decision process

  10. ” The Map Trap ? An Evaluation of Map Versus Text-based Interfaces for Location-based Mobile Search Services

  11. Authors Karen Church PhD, Computer Science • future mobile information access • mobile information needs • social mobile applications • mobile web patterns • mobile HCI Research Scientist User and Media Intelligence Telefónica Research Awarded Marie Curie Fellowship (IEF) in 2010 PhD, Computer Science Mauro Cherubini UX Researcher : Google : HCI / CSCW, industrial, human learning Joachim Neumann Development Head : Jacoti : privacy, urban computing, advertising PhD, Media Arts & Sciences Nuria Oliver Director of Multimedia, HCI, Data Mining, User Modeling : Telefónica

  12. Company Telefónica • broadband / telecommunications  • operates in Europe, the United States and Latin America • fifth largest mobile network provider in the world • headquartered in Madrid, Spain • only telecom provider in Spain until ‘97 Telefónica I+D (TID) : Digital Research and Development “ The Telefónica Digital Research group was created in 2006 and follows an open research model in collaboration with universities and other research institutions. ”

  13. Conference International World Wide Web Conference • first conference in 1994 at CERN • organized by IW3C2, W3C partner • future direction of the World Wide Web • standardization of technologies • impact on society and culture

  14. History “ The Map Trap ” 2010 2009 2007 2005 Google Maps 2003 Palm Treo 600 2002 BlackBerry 5810 Droid iPhone 1998 Nokia 9110 1996 Palm Pilot, MapQuest IBM Simon 1993

  15. The Map Trap “ analyze the impact that the type of user interface has on the search and information discovery experience of mobile users Goal ” “ Motivation The interface design of . . . mobile Web services may be organized in two distinct groups [in terms of how they ] display information: the place to which it refers (e.g. geographical) 1 order or ranking (e.g. time or search engine ranking) 2 . . . to date, little light has been shed on the implications that these mobile interface modalities have on the experience of their users ”

  16. The Map Trap : SSB Social Search Browser search, answer, ask questions socially browse geo-tagged queries in two modes TEXT MAP Proactive map based interface displaying all queries executed by all users in a given physical location Connects to a user’s social network so that friends can help each other by answering each other’s queries while on-the-move

  17. The Map Trap : Study 3 1 MONTH 20 31 55 SSB Text SSB Map Oz

  18. The Map Trap : Results TEXT MAP QUERIES 92 144 LOOKUPS 594 291 ANSWERS 123 72

  19. The Map Trap : Key Points 1 Choice of user interface depends on: personal preferences situational context information need 2 Design implications: auto-learn user interface preferences auto-learn situational context auto-learn user intent P.S. support fuzzy / vague location matching = Win! “ 3 Text vs Maps: Participants consistently preferred [ text ] when they were consuming information . . . This preference was less pronounced when they were seeking information. ”

  20. Questions How might have a more balanced gender representation affected the results of the study? Q If user preferences stem from experience, are we doomed to make merely iterative improvements? Q What implications does “text for consuming, maps for seeking” have on design? Q Q Any other questions?

  21. Lost in Navigation:Evaluating a Mobile Map App for a Fair IS 698 Presented by: Marie K. Silverstrim

  22. Intelligent Systems Lab Amsterdam (ISLA), Univ. of Amsterdam Dr. Anders Bouwer PhD in CS 2005 Dr. Frank Nack PhD Lancaster Univ., UK Abdo Abdallah El Ali 4th yr PhD in Mobile HCI • Research Interests: • Music computing • Intelligent multimedia • & multimodal interfaces • Intelligent navigation • AI & Human • Intelligence in general • Research Interests: • Context & process aware • media knowledge spaces • Representation & • adaptation of experiences • in mobile environments • AI and films • Research Interests: • Usability & UX • Multimodal Interaction • Gesture-based • Interaction • Ubiquitous Computing • Playful HCI

  23. Orientation vs. Navigation • Orientation • Understanding of one’s location • Direction of nearby destinations • Navigation • The process of moving to that destination $ $ $

  24. Why Indoor Navigation Is Hard • Need 2 points to orient yourself • Permanent landmarks are rarely found inside • Can lose you orientation when changing buildings and floors • How many times did the stairs turn? • Low visibility of destinations • Indoor destinations are not big and they tend to look alike • Attention diverting stimuli • Shiny things & interesting people are plentiful

  25. The Study Question: What do we think of the study setup? • Aim of study: • How well users can navigate and orient themselves with mobile app at an indoor fair • Setup of study: • Paris Air Show at Le Bourget Airport, France • 14 participants • 9M/5F, varied in nationality, professions and ages • Using an app developed specifically for the air show by Insiteo on Android Smartphone • Technical difficulties: • Jumpiness, temporarily inaccurate positions, temporary disappearance

  26. The Tasks • Find a stand in the same hall • Find it on the app • Point to it from current position • Navigate to stand • Find and meet another person • Use MeetMe feature of the app • Find person & mark location on paper map • Find a stand in another hall • Find the stand on the app • Point to it • Mark it on the paper map

  27. Quantitative Results • Wide range of performance • Both in duration and accuracy of the task • Only low to medium mean accuracy

  28. Qualitative Results • Good general impression • Good to very good useful • Easy difficulty of tasks • Easy to very easy user interface

  29. Disconnect in Results “Although all participants were afterwards generally positive about the system and the study, 6 of them seemed very insecure while performing the tasks.” p.178 Quantitative says the tasks were difficult… BUT! Qualitative says the tasks were easy…? Question: Why the disconnect?

  30. Two Strategies Employed • Continuously looking at the phone only • Turning too late or too soon • Wrong turns (180 degree disorientation) • Nearly or actually bumping into people • Not spotting destination until reaching it • Looking at both the phone and environment • Less likely to experience above problems • Got to their goal faster Question: If looking at environment is obviously better, why do so many people stare at their phones?

  31. Blindly following Navigation http://www.youtube.com/watch?v=a2QIH2uz3p8

  32. Question: Are these conclusions the same for mobile and paper maps? Conclusions • Personal navigation strategies differ • Destinations will be achieved eventually, but better orientating is needed • Tasks of Orienting and Navigating need to be separated • Inattentional blindness occurs often, need to look away from the screen • Audio or Haptic solutions? • Decreased awareness of surroundings causes mistakes in navigating and potential for collisions

  33. Questions and Discussion

  34. Further Readings on Orientation • Link: http://dl.acm.org/citation.cfm?id=2423737.2423801 • Citation: S. Robinson, M. Jones, J. Williamson, R. Murray-Smith, P. Eslambolchilar, and M. Lindborg, “Navigation your way: from spontaneous independent exploration to dynamic social journeys,” Personal and Ubiquitous Computing, vol. 16, no. 8, pp. 973–985, Sep. 2011.

  35. Thank you! (token cat picture)

  36. Let’s take a break Next up: A1 Q&A, Location activity

  37. App presentations • I’d like to see: • Google Project Glass • Swype or SwiftKey

  38. Assignment 1 Q&A • Status check-in • How is everybody doing? • Who needs help? • Who wants feedback?

  39. Design challenge Groups of 3 (or 2): pair up with someone you don’t know We’re going to sketch some location aware interfaces

  40. Location sharing From Consolvo et al., 2005 Is really hard Varies based on who is asking, current activity

  41. Example location sharing services Foursquare:http://www.youtube.com/watch?v=N6bRRjY52t4 Google Latitude: http://www.youtube.com/watch?v=Q-Oq-9enE-k Amber Alert GPS: http://www.youtube.com/watch?feature=player_embedded&v=liZJf2o8RHw# Life360: http://www.life360.com/tour/

  42. Group activity Sketch out the map view of a location tracking app for parents and kids Parent view and kid view Should support helicopter and non-helicopter parents Step 1: Design the parent view We’ll present them to the class in 10 minutes

  43. Activity Part 2 • Design the kid view • What the kid would tolerate

  44. Upcoming Next week: Search and information seeking

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