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Finals Preparation

Get ready for the football finals with important information on team size, medical certificates, compression garments, water boys, coaching rules, player even-up protocol, yellow/red card scenarios, injured players protocol, clock stoppage/restart, and stretcher protocol.

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Finals Preparation

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  1. Finals Preparation Composed by Jack Fahey-Gilmour

  2. Size of football - Year 6/7 Size 3 - Year 8/10 Size 4 - Year 11/12 Size 5

  3. Medical Certificates Prior to game Must present certificate prior to the game – no exceptions

  4. Compression Garments 4.2 Compression undergarments, such as ‘Skins’ or ‘Under Armour’, colour/length/style shall be determined and approved by the JCC in line with the playing uniform. Full length arm and leg compression garments are not permitted, unless medical approval is provided by a doctor.

  5. Water Boys Max 2 per Team year 8-12, 1 for year 4-7 Be vigilant No Coaching On and off the ground Emergency..

  6. Teams on the field 11.4 Upon a second warning from the umpire and a team has not made an acceptable effort to take the field, the umpire shall award a free kick to the opposing team. Should both teams be offending the umpire will pay a free kick to the 1st returning team. Solutions to this? Protocol?

  7. Player Even Up - Even players on field to start match & always unless yellow/red card - 29.2.3.1 If a player is injured and the team has no player to replace the injured player, the opposing team must even up immediately.

  8. Player Even Up Yellow/Red Card Scenarios 22 vs 18 Team A = 22 & Team B = 18 No even ups are required Team B Yellow? Player not replaced 18 vs 17 Team B Red? Not replaced 18 vs 17. Even up at next break and even down after 15mins. Team A Yellow? Replace. 18 vs 18 Team A Red? No Replace. 17 vs 18

  9. Player Even Up Yellow/Red Card Scenario - 19 vs 17 Team A = 19 players and Team B=17 players Team A provides Team B with spare now A & B =18 Team B Yellow? Lose player & Not replaced  Now only 17 on the field v Team A’s 18. Uneven Team B Red? Lose player, not replaced, uneven (17 vs 18). After 15mins Team A to even down to 17 players + 1 on bench. Team A Yellow? Can’t replace as no spare. Team B must take one player from the field. This player stays on Team B’s bench until both players can go back on after 15 mins. Team A Red? Not replace so 17 vs 18. After 15 mins, Team B evens down to 17 (give spare back).

  10. Player Even Up Yellow/Red Card Scenario - 22 vs 16 Team A = 22 & Team B = 16 Team A  Team B with 2 players now 18 (2 bench) vs 18 If Team B is yellow carded? Player Short 17 vs 18 Team B is red carded? Player short for 15mins then both even down to 17. Even up again at next break. Team A Yellow ? Replace. 18 vs 18 Team A Red? No replace 17 vs 18. Replace after 15mins.

  11. Injured players – Non stretcher situation 37.5.3 Injured players must depart through the interchange or they are not permitted to return to the field. 37.6 Any player whose weight is supported by any person/s propping them up eg Fireman Chaired Off to be treated, for any part of the journey off the field are deemed as Stretchered. (EG Player is not capable of bearing their own weight).

  12. Clock Stopped/Restart No time on may be added to any game, except: 10.1.1 If the field umpire suspends play (by blowing their whistle and indicating to the Time Keeper with both hands above his head in the shape of a “T”) due to a player sustaining an injury that requires the use of a stretcher or that the Umpire considers serious.

  13. Clock Stopped/Restart No time on may be added to any game, except: 10.1.2 If the field umpire suspends play in the event of any Order Off offence committed by a player or official. 10.1.3 If a Captain approaches the field umpire to request a head count. 10.1.4 If in the opinion of the field umpire, exceptional circumstances are warranted.

  14. Stretcher Protocol 37.2 Umpire “T” The timekeeper shall stop the clock at the time a stretcher crosses the boundary line and the field umpire has called time Shall restart the clock at the time the field umpire recommences play and calls time on and the timekeeper shall also record the time out and the time of the quarter at which point the clock was stopped.

  15. Stretchers Protocol Cont. 37.2.1 In the event that the time taken to attend to the injured player exceeds 10 minutes from the time out the following will apply. If the quarter ends during the delay: time will be called for the quarter and play will recommence for the next quarter. If the final quarter is in progress and the stretcher is called for, the remaining time will be played out.

  16. Stretchers Protocol Decision Tree

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