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The Fighting Mongooses Henri Haapakanni Jyri Leppänen Markus Jylhä

Symbian Tower Battles. The Fighting Mongooses Henri Haapakanni Jyri Leppänen Markus Jylhä. STB Introduction.

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The Fighting Mongooses Henri Haapakanni Jyri Leppänen Markus Jylhä

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  1. Symbian Tower Battles The Fighting Mongooses Henri Haapakanni Jyri Leppänen Markus Jylhä

  2. STB Introduction In Symbian Tower Battles, the player buys defensive towers on the battlefield with the money given. Critters crawl from the top of the screen when the player is ready to defend him- or herself. By killing the critters, the player receives money, with which to purchase new towers and upgrade the existing ones. If 20 critters make it through the player’s defenses, the player has lost. The player wins when all the attack waves have been neutralized.

  3. STB On The Market STB is a challenging and captivating game, which, apart from the casual gamer, will definitely also attract people who seek a break from the mediocrity with a more versatile gaming experience. While most mobile games tend to focus on offering brief gaming sessions for someone waiting for the bus, STB does the same and also goes beyond this by being the kind of game one plays for long periods of time.

  4. System Requirements STB requires a Symbian Series 60 3rd edition mobile phone with a screen resolution of 240 by 320 pixels. The installation package is around 200 kilobytes and the needed memory during game play is approximately 2 megabytes. The requirements for processing power is yet unclear, but the game has been tested to run on a Nokia N95. Markets for Smart phones are increasing steadily, hence more and more people have the capability to play STB.

  5. Marketing Scenario 1 We publish the game ourselves on our web site. Payment will be possible through electronic banking. Paypal is also included for foreign customers. Demo version is also released and freely available for download on our website at http://stb.haapakanni.com/ Advertising takes place in numerous gaming related web sites. We keep developing the game, adding cool new features (we already have a lot under construction as you’re reading this).

  6. Marketing Scenario 2 We find a suitable publisher for our game who is willing to do needed changes before wide publishing of the game. At this scenario we hand over all the rights for the game to publisher.

  7. Marketing Scenario 3 Start developing STB as an open source project under the GNU GPL or another similar license. Our responsibility would be watching over the project and determining which direction it would take. In this way a wide range of people would be able to enjoy fast developing of STB and plenty of interesting features would be sure to see the daylight

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