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Using Media & Technology in Higher Education

Using Media & Technology in Higher Education. Alaa Sadik Ph.D. , University of Hull, UK South Valley University alaasadik@hotmail.com www.alaasadik.com. PART ONE Media, Technology & Learning. Types of Instructional Media Text , I mage & A udio.

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Using Media & Technology in Higher Education

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  1. Using Media & Technologyin Higher Education Alaa Sadik Ph.D., University of Hull, UK South Valley University alaasadik@hotmail.com www.alaasadik.com .

  2. PART ONEMedia, Technology & Learning

  3. Types of Instructional MediaText, Image & Audio

  4. Text (words, numbers, signs, symbols, equations, etc.) The HumanEar The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ………………………………

  5. Image (drawing, graph, photo, map, etc.) The HumanEar

  6. Audio (human voice, sound effects, etc.) The HumanEar The human ear consists of ...

  7. TheHumanEar Text, Image & Audio The human ear consists of three parts: The outer ear The middle ear The inner ear Listen

  8. Types of Instructional Images

  9. The New Media Class Hierarchy • Temporal • Static - Computational - Directive (Waters, 1998)

  10. Temporal (animation) The HumanEar

  11. Temporal (video) Made in Qena

  12. Computational (graphs) Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of theprimary tones in 0.4 dB steps.

  13. Directive (sliders) Define Values Using Sliders

  14. Multimedia A transmission that combine different media of communication (text, graphics, audio, animation, video, etc.) End of this point

  15. 2. Message Design Communication Process - Sender - Message (to carry the content) - Medium (to carry the message) - Receiver - Domain

  16. Communication Process

  17. Media & Experience Dale’s Cone of Experience

  18. Dale’s Cone of Experience Upper levels: provide more information, compress information, faster for those able to process it, need more instructional support. Lower levels: involve the learner as a participant, encourage active learning, provide less information, more stimuli and richer

  19. Dale’s Cone of Experience

  20. 3. Media & Technology Attributes - Interactivity- Branching - Realism- Bandwidth

  21. Interaction Exchange of information, ideas, opinions between andamong learners and teachers. Usually occurring throughtechnology with the aim offacilitating learning.

  22. Types of Interaction - Learner-teacher - Learner-learner- Learner-content- Learner-machine

  23. Time of Interaction - Synchronous (time-dependent)- Asynchronous (time-independent)

  24. Traditional Media Two-way Media Technology-Mediated Interaction

  25. Sequencing design Indexed design Exploration design Branching

  26. Level of Use - Informational - Supplemental- Communal - Essential - Immersive

  27. PART TWOInstructional Design & Media

  28. Instructional Design The structure of an environment to provide learners with conditions that support learning. For whom is the programme being developed? What do you want the learners to learn? How is the subject content or skill best learned? How do you determine the extent to which the learning has been achieved?

  29. Instructional Design ASSURE Model • Analyze learners • State objectives • Select media and materials • Utilize media and materials • Require learner participation • Evaluate and revise

  30. Selection Criteria

  31. Selection Criteria of Media & Technology • Suitable for time and place • Suitable for learner’s ability • Interactive • Reusable • Cost-effective • …

  32. PART THREEUtilization of Media

  33. Media and ProjectionAudio-Visual Presentations Audio (e.g., Audio-Cassette, Radio, Microphone, etc.) Visual (e.g., Over-Head Projector, Slide Projector, Opaque, etc.) Audio-Visual (e.g., Television, Video-Cassette, Computer, etc.)

  34. Audio-Visual Presentations Audio- Cassette (Analogue)

  35. Audio-Visual Presentations Smart Cabinet (Analogue Audio)

  36. Audio-Visual Presentations Digital Audio

  37. Audio-Visual Presentations

  38. Audio-Visual Presentations Visual (Analogue) Over-Head Projectors

  39. Audio-Visual Presentations Visual (Analogue) Slide Projectors (35 mm)

  40. Audio-Visual Presentations Visual (Digital) Electronic Board

  41. Audio-Visual Presentations Visual (Digital) Video Presenter

  42. Video DVD TV Audio-Visual Presentations Audio-Visual

  43. Audio-Visual Presentations Audio-Visual (Digital)

  44. Audio-Visual Presentations Smart Classroom

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