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Wearable Computing

Wearable Computing. By Rick Szatkowski Jon Eren Victor Elci Neven Skoro. Introduction. This project is to create a center where people can access learning tools to educate themselves on various different topics.

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Wearable Computing

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  1. Wearable Computing By Rick Szatkowski Jon Eren Victor Elci Neven Skoro

  2. Introduction • This project is to create a center where people can access learning tools to educate themselves on various different topics. • People will be able to connect using various existing technologies that are available for mobility.

  3. Problem Description • Create software that will allow clients to easy connect to learning information • Software must be accessible by a large variety of devices

  4. Solution • We have an internal network of servers in order to transmit and receive data. • Users using multiple peripherals can connect to the internal network. • These technologies include, but are not limited to IR data transfer, VOIP, ARS, Streaming Data, the internet, PDAs, and networked database servers. • Using Web standards we will be able to use any device with an internet connection to access information

  5. Solution (cont)

  6. Solution (cont)

  7. Solution (cont)

  8. Conclusion • We will be creating a website that has multiple interfaces • High Speed Internet • Mobile Internet • Use of web allows access by many clients • Clients do not have to download any additional software to be able to access the information

  9. References • System Requirements Specifications Documentation • Design Description Documentation

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