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Chapter 4 Assessing and Understanding Performance

Chapter 4 Assessing and Understanding Performance. Bo Cheng. Which One Is Good?. Depends on measures of performance Cruising speed Longest range Largest capacity. Measuring Performance. Elapsed Time, wall-clock time or response time Total time to complete a task

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Chapter 4 Assessing and Understanding Performance

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  1. Chapter 4Assessing and Understanding Performance Bo Cheng

  2. Which One Is Good? • Depends on measures of performance • Cruising speed • Longest range • Largest capacity

  3. Measuring Performance • Elapsed Time, wall-clock time or response time • Total time to complete a task • Including disk and memory accesses, I/O , etc. • a useful number, but often not good for comparison purposes • CPU (execution) time • Doesn't count I/O or time spent running other programs • can be broken up into system CPU time, and user CPU time CPU time = user CPU time +system CPU time • Our focus: user CPU time • time spent executing the lines of code that are "in" our program

  4. CPU Performance Metrics • Response time: the time between the start and the completion of a task (in time units) • Throughput: the total amount of work done in a given time (in number of tasks per unit of time)

  5. Performance • Problem: • Machine A runs a program in 10 sec. • Machine B runs the same program in 15 sec. • How much faster is A than B ? A is 1.5 times faster than B

  6. Clock Rate Measurement • Clock cycle: The time for one clock period running at a constant rate • Clock rate is given in Hz (=1/sec) • clock_cycle_time = 1/clock_rate (in sec) 10 nsec clock cycle => 100 MHz clock rate 1 nsec clock cycle => 1 GHz clock rate 500 psec clock cycle => 2 GHz clock rate 200 psec clock cycle => 5 GHz clock rate

  7. MHz http://www.webopedia.com/TERM/M/MHz.html • One MHz represents one million cycles per second. • The speed of microprocessors, called the clock speed, is measured in megahertz. • For example, a microprocessor that runs at 200 MHz executes 200 million cycles per second. • One GHz represents 1 billion cycles per second.

  8. CPU Time or CPU Execution Time • The actual time the CPU spends computing for a specific task • This time accounts for the time CPU is computing the given program, including operating system routines executed on the program’s behave, and it does not include the time waiting for I/O and running other programs. • Performance of processor/memory = 1 / CPU_time

  9. CPU Execution Time Formula E = CPU Execution time for a program N = Number of CPU clock cycles for a program T = clock cycle Time R = clock Rate

  10. Job Job 10 seconds 6 seconds Computer B X GHz Computer A 4 GHz Example R = 8 GHz

  11. N = Number of CPU clock cycles for a program I = total Instructions for a program C = CPI Clock cycles Per Instruction (CPI) • The average number of clock cycles per instruction for a program or program fragment

  12. The Big Picture • Instruction count depends on the architecture, but not on the exact implementation • Average CPI depends on design details and on the mix of types of instructions executed in an application

  13. Understanding Program Performance

  14. Using Performance Equation Which computer is faster for this program, and by how much?

  15. Computing CPI • Done by looking at the different types of instructions and using their individual cycle counts Ci: The count of the number of instructions of class i executed CPIi: The average number of cycles per instruction for that instruction class l n: is the number of instruction classes

  16. Example

  17. Workload • A set of programs used for evaluating a computer or a system • Benchmarks: programs specifically chosen to measure performance. • SPEC 2000 benchmarks (12 integer, 14 floating-point programs). • Performance results given by benchmarks may not be correct if the system (or the compiler of the system) is optimized for the benchmarks

  18. Benchmark • Programs specifically chosen to measure performance • Best determined by running a real application • use programs typical of expected workload • e.g., compilers/editors, scientific applications, graphics... • Small benchmarks • nice for architects and designers • SPEC (System Performance Evaluation Cooperative) • companies have agreed on a set of real program and inputs

  19. Simplest Approach

  20. Evaluating Performance Different classes and applications of computer require different types of benchmarks Reproducibility: list everything another experimenter need to duplicate the results

  21. SPEC CPU2000 Benchmark

  22. SPEC: CINT2000 and CFP2000

  23. Relative Performance in Three Different Modes

  24. Relative Energy Efficiency Comparison

  25. Amdahl’s Law Execution Time After Improvement = ( Execution Time Affected/ Amount of Improvement) + Execution Time Unaffected Principle: Make the common case fast Example: Suppose a program runs in 100 seconds on a machine, with multiply operation responsible for 80 seconds of this time. How much do we have to improve the speed of multiplication if we want the program to run 5 times faster?"

  26. MIPS (million instructions per second)

  27. Always trust execution time metric! http://www.faculty.uaf.edu/ffdr/EE443/Handouts/Set5_Sp05_3pp.pdf

  28. http://www.faculty.uaf.edu/ffdr/EE443/Handouts/Set5_Sp05_3pp.pdfhttp://www.faculty.uaf.edu/ffdr/EE443/Handouts/Set5_Sp05_3pp.pdf A Complete Example (I)

  29. A Complete Example (II)

  30. A Complete Example (III)

  31. Three problems with using MIPS • MIPS specifies the instruction execution rate but does not take into account the capabilities of the instructions. • We cannot compare computers with different instruction sets using MIPS, since the instruction counts will certainly differ. • MIPS varies between programs on the same computer; • a computer cannot have a single MIPS rating for all programs. • MIPS can vary inversely with performance.

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