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2D Image 2D Camera Data 3D Markers Positions Trajectories. System Calibration and Capturing and Processing Data. C3D. Circle fitting. Triangulation. Reconstruction. Positional Data. Blade. Subject Calibration. VSK.
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2D Image 2D Camera Data 3D Markers Positions Trajectories System Calibration and Capturing and Processing Data C3D Circle fitting Triangulation Reconstruction Positional Data Blade Subject Calibration VSK Actor Setup VST(subject template) • Capture Range of Motion (ROM) • Reconstruct trajectories of ROM • Label markers MOTION BUILDER • Place markers on Actor ( intermediate skeleton ) Calibrated Subject The processes that you go through for each character Character Setup Mocap Pipeline Flow Chart HIK • Correlate : • Actor • (C3D, HIK) • & • Character • (FBX) • Edit motion • Bake motion data to the skeleton Markers Set Character Setup • Create a skeleton • Bind skin to the skeleton • Rig the character FBX MAYA Skeleton Only The processes that you repeat for each shot Rendering FBX • Marge the rigged character (MB) and the skeleton with motion data (FBX) • Edit motion (IK/FK blend, Trax) • Render MB Skeleton with motion data ( joint rotation angles ) Maya Scene File