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Development and Design of Multimedia. Planning Your Title. Develop the concept or idea – a multimedia project starts with an idea that supports a vision State the purpose (goals and objectives) – what do you want to accomplish? Identify the target audience – who will use the title?.
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Planning Your Title • Develop the concept or idea – a multimedia project starts with an idea that supports a vision • State the purpose (goals and objectives) – what do you want to accomplish? • Identify the target audience – who will use the title?
Planning the Title • Determine the treatment – how the title will be presented to the user • Develop the specifications – what does the title include and does it work? • Storyboard and Navigation – what do the screens look like and how are they linked? • Develop the content – create the pieces
Planning the Title • Author the title – bring it all together • Test the title – does it work the way it was designed to?
Storyboard Example Image: scanned from Multimedia Concepts – James Shuman
Navigation Example Image: scanned from Multimedia Concepts – James Shuman
Sequential Navigation Scheme Image: scanned from Multimedia Concepts – James Shuman
Topical Navigation Scheme Image: scanned from Multimedia Concepts – James Shuman
Basic Design Principles Appearance Objects: heading, text, graphics, navigation buttons Consistency of each screen
Multimedia Design PrinciplesBalance • Balance – distribution of optical weight in the layout • Optical weight – ability of an element to attract the user’s eye
Multimedia Design PrinciplesBalance • Symmetrical balance – arranging the elements as horizontal or vertical mirrored images on both sides of a center line • Asymmetrical balance – arranging non-identical elements on both sides of a center line • No balance – elements arranged on the screen without regard to the weight on both sides of the center line
Balanced Layout Image: scanned from Multimedia Concepts – James Shuman
Asymmetrical Design Image: scanned from Multimedia Concepts – James Shuman
Multimedia Design PrinciplesUnity • Unity – a design goal achieved by maintaining consistency in shapes, colors, text styles, and themes • Intra-screen unity – how the various screen elements relate - do they all fit in? • Inter-screen unity – the interactive design that users encounter as they navigate from one screen to another
Unity in Design Image: scanned from Multimedia Concepts – James Shuman
Multimedia Design PrinciplesMovement • Movement – how the user’s eye moves through the elements on the screen • Optical center – a point somewhat above the physical center of the screen
Designing For Interactivity • Three things effect the Interactive design of the title • Audience • Type of title • Content
Guidelines for Interactive Design • Make it simple, easy to understand and use • Build in consistency • Use design templates • Provide feedback • Provide choices and escapes
The End University of North Texas Dr. Vicky Cereijo