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Chapter 1 Graphics Systems and Models CSCI 346 Agenda Homework that is due Wednesday? Chapter 1 Chapter 1 Computer Graphics producing pictures or images using a computer 40 years ago drawing lines on a cathode ray tube Today produce images indistinguishable from photos
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Chapter 1 Graphics Systems and Models CSCI 346
Agenda Homework that is due Wednesday? Chapter 1
Chapter 1 Computer Graphics producing pictures or images using a computer 40 years ago drawing lines on a cathode ray tube Today produce images indistinguishable from photos produce “realistic” and animated dinosaurs produce 3D worlds
Computer Graphics Applications Display of Information Design Simulation User Interfaces
Display of Information Maps GIS Spatial Resource Planning (SRP) http://earth.google.com/ Medicine MRI and http://mednews.stanford.edu/stanmed/2005fall/story_images/brain-fmri.jpg “seeing the unseen” Visual Human Project biology electrophysiology mathmatics
Geographic Information System (GIS) Stores information about the world as a collection of thematic layers that can be linked together by geography. Uses include tracking delivery vehicles, planning applications modeling global atmospheric circulation.
Spatial Resource Planning Spatially-referenced data within engineering, operations and distribution network management Analogous to what Enterprise Resource Planning (ERP) solutions do for data held in accounting, human resources, procurement and project management systems,
Magnetic Resonance Imaging (MRI) and fMRI Uses magnetism and radio waves to produce images
Ultrasound or CT Scan Images are produced by very high frequency sound waves or x-rays
Scientific VisualizationVisual Human Project “Visible Man Thighs” from GE Research and Development (Bill Lorenson)
Scientific VisualizationElectrophysiology Computed Potential Distribution on the Cardiac Surface during reentry: Spiral Tip Meandering, an arrhythmia model
Design "the evaluation of alternative solutions and the specification of a solution” CAD / CAM (inc rapid prototyping) VLSI design generate a possible design, test, use solution as a basis for other solution
Simulation Simulators – surgeryhttp://www-kismet.iai.fzk.de/VRTRAIN/phD_main.html, flight Games Educational (edutainment) software Virtual Reality
User Interfaces Interaction with computers Windows Icons Menus Pointing device
Graphics System Processor Memory Frame buffer Output devices Input devices
Processor Simple system -- one processor handling Normal processing Graphics processing Rasterization Scan conversion
Pixels and the Frame Buffer Picture or image is produced as a array (raster) of picture elements (pixels) Pixels are stored in part of memory called the frame buffer
Frame Buffer depth -- number of bits used for each pixel full color systems true color systems RGB color systems 24 or more bits per pixel resolution -- number of pixels in the frame buffer
Output Devices Dominant type of display is the CRT (cathode ray tube) CRT emits light for a short time -- a few milliseconds. For a human to see a steady image the path must be retraced or refreshed at least 50x/sechow are pixels displayed
How Are Pixels Displayed? Noninterlaced displayed row by row Interlaced Displayed every other row 50-75X/second (50-75Hertz) 60Hz display refreshes the entire screen 30x/sec Commercial TV
Color CRTs 3 phosphors arranged in (sometimes triangular) triads shadow mask CRT screen with small holes ensures only one phosphor is excited
Other Output Devices - Raster Liquid Crystal Displays (LCD) Plasma Displays LED Displays Printers
Input Devices Keyboard Mouse Lightpen Joystick Data tablet
Ways to Read an Input Device Sampling What is its input right now ? Event-based Wait until the user does something
3D Input Devices 3D Input devices Read a 3D position Returns 3 numbers to the program: an (x,y,z) triple Examples: digitizer, spaceball, glove
Objects and Viewers3d world Object is a constant Viewer forms the image human viewing system - back of eye camera - film plane different viewers see the same object differently
Light and Images no light -- can't see anything simplest scenario one light source light from the source strikes various surfaces of the objects portion is reflected and goes thru the lens to the camera many variations based on the surface characteristics of the object
Light a form of electromagnetic radiation the light or visible spectrum is a subset of the electromagnetic spectrum (includes radio waves) light travels in straight lines from the source to the object a theoretical point source would have monochromatic light emanating equally in all directions
Ray Tracing simple concept computationally expensive scene viewer objects and a light source a ray: semi infinite line emanates from the point source and travels to infinity in some direction
Ray Tracing • Tracing rays from the light source to the eye. • Lots of rays are wasted because they never reach the eye.
Ray Tracing • Trace a new ray toward the light source.
Ray Tracing rays travel directly to the viewer out to infinity strike an object and mirror - reflect diffuse surface - scatter transparent - light passes thru the object but is changed maybe refracted or bent
Ray Tracing modeled on the real world not fast -- in fact so slow that for real time or even semi real time graphics we need to look for another option
Homework for this week Reading Chapter 2 Homework 1 - Due 9:00 AM 01/24/07