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With thousands of new projects launching every year and hundreds of companies getting into the VR space, how do you ensure that your VR products and solutions stand the test of time?<br>
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The Fundamentals of VR Testing • If history is any guide, we can be sure that developments in technology can alter the world entirely within a few years. • Looking at how smartphones and the internet have revolutionized connectivity, it is highly likely that virtual and augmented reality will lead us into a new paradigm quite soon. • With thousands of new projects launching every year and hundreds of companies getting into the VR space, how do you ensure that your VR products and solutions stand the test of time? • VR testing is the answer. It’s the first and, often, the most critical step after project development to assess the effectiveness of your VR applications.
In this blog, we cover some VR testing basics that you should know. • 1. Tools Used in VR Tests • Accurately testing the VR environments involves using special professional tools that allow in-depth testing for inter-app compatibility and user interface. These tools are selected keeping several factors in mind. • Some of the most popular VR testing tools are: • Unity Testing Tool – Used to test specific objects in the simulated reality, this tool fosters the visual confirmation of building unity. • 360o Eye Tracker – The eye tracker software system is used for underlining the eye movement of the VR device user. Besides this, it also checks the simulation from the user’s viewpoint and locates errors in the proper rendering of the simulated environment.
Steam VR Performance – It is an advanced tool that audits the inter-platform compatibility, making surethe VR fits well with computers. • Besides these, tools like RenderDoc, LogCat, and GPUsystrace are also used from time to time. Using a combination of these tools, leading VR auditing companies can perform detailed test runs on your applications and log errors preventing your systems from performing their best. • 2. The Need for VR Testing • VA and AR systems have complex testing needs that are radically different from other software applications. • Timely Testing • Unlike many regular software and apps, you cannot test virtual reality environments until they are near-developed. This can be challenging because any errors that might have crept in can only be discovered at the later stages.
360-degree testing • While other software can generally be tested with a single testing tool, VR systems usually need multiple ones for rigorous testing. This is because the environment is based on user perception – it may react differently to different users and platforms. • The audit team needs to run tests on several operating systems and devices using multiple specialized tools, ensuring everything works flawlessly, everywhere! • Time limitations • There have to be time restrictions in place for manual testing that prevent adverse physiological effects like motion sickness from showing up. Generally, QA teams follow the recommended time restriction of 30 minutes per testing session to avoid these issues.
3. The Testing Framework • Testing and auditing VR applications can be an arduous task. But when it’s done the right way, it can save you millions in revenue otherwise wasted in coding, debugging, and software patching. • When bottlenecks are discovered well within time, the developers can create timely remedies that prevent the issue from becoming too complicated. • Using a step-by-step procedure, leading companies like Calidad can ace the testing. • This step also includes underlining what areas should be tested automatically and which ones manually.
Audit approaches • After defining individual parameter objectives, the methods of testing are chosen. • This is contingent upon the tester and is prone to manual errors, so selecting the right combination of testing approach and test tool is vital. • For instance, the Trial-and-Error approach relies on having multiple test runs with several users to find how the VR systems respond to different users over time. • On the other hand, session recording is based on reviewing the recorded screens to find glitches or bugs after the session. • Automation testing is another form of audit approach that, as the name suggests, includes deploying tools to do the job.
4. What to Consider During VR Tests • Testing the 2-dimensional variant of the VR application can often result in a faster and easier process. • Manual testing through external triggers is a sure shot way to find bugs – advising the tester to move between specific points and following a particular set of instructions while simultaneously evaluating system performance to get the job done. • Utilizing telemetry data is helpful for error analysis and saves time.
Setting Goals • Setting objectives should be the foremost testing requirement.. • Updates and changes can be perceived with the code, asset build, and CI system runs. • When these changes are discussed ahead of time with the testing team, everyone can stay on the same page and avoid test blockage. • Many test mechanisms and their corresponding scripts are used commonly. This is why they are readily available to be deployed in most scenarios. • Utilizing them and setting automation testing would save effort that can rather be used in other areas.
Final Thoughts • The quality assurance professionals judge what tools, approaches, and parameters best suit your VR audit needs. • This is why hiring the right VR testing team is of paramount importance for the success of your VR products and applications. • With decades of experience, hundreds of satisfied clients, and highly skilled staff,Calidadis a trusted VR testing partner for hundreds of businesses like yours. • Get in touch with us today to ensure peak performance and faster time-to-market for your products.
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