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Smartphones Preferred Hardware Interface for Extended Reality (XR) Apps

Even companies are going gaga over AR and VR, as these technologies allow customers to engage with them in a more interactive way, which ultimately helps in boosting brand awareness. Similarly, individuals, apart from shopping, are using XR for education and entertainment purposes. The rising popularity of the concept is reflected in a recent report by the German Digital Media Association that said that from 22 million in 2018, shipments of head-mounted displays will reach 81 million in 2021!<br>

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Smartphones Preferred Hardware Interface for Extended Reality (XR) Apps

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  1. Smartphones Preferred Hardware Interface for Extended Reality (XR) Apps In December 2019, 5.2 billion unique mobile subscribers existed in the world, and by 2025, their number will rise to 5.8 billion, says the GSM Association. With the increasing uptake of smartphones, the download rate of mobile applications is also burgeoning. Among the apps being installed are those that revolve around the augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies. These extended reality (XR) programs run on the smartphone, and the data is transmitted to the display unit that the user wears. Get the Sample Copy https://www.psmarketresearch.com/market-analysis/extended-reality-xr-market-insight s/report-sample Thus, on account of the rapid penetration of smartphones as the primary hardware interface for running MR, VR, and AR programs, the ​extended reality market will grow from $18.6 billion in 2019 at a massive 48.3% CAGR during 2020–2030, as per market research company P&S Intelligence. AR adds something to the reality people see, VR completely replaces it, and MR offers a combination of the two; all these three technologies are included under the umbrella term XR. of this Report @

  2. Of the three individual technologies, the use of various devices and software that enable XR has been the highest for AR till now. This technology is receiving heavy investments, which is why its adoption by individual users, as well as organizations in the retail, healthcare, and e-commerce industries, is rising. Surveys have revealed that if customers are given the choice of testing a product they purchase, with AR, they would pay more for it. Moreover, a lot of people find shopping to be exciting and fun if it is integrated with AR. Make Enquiry Before https://www.psmarketresearch.com/send-enquiry?enquiry-url=extended-reality-xr-mar ket-insights Even companies are going gaga over AR and VR, as these technologies allow customers to engage with them in a more interactive way, which ultimately helps in boosting brand awareness. Similarly, individuals, apart from shopping, are using XR for education and entertainment purposes. The rising popularity of the concept is reflected in a recent report by the German Digital Media Association that said that from 22 million in 2018, shipments of head-mounted displays will reach 81 million in 2021! Further, XR is also enabling the usage of gesture-based computing, with which people do not need computer hardware to communicate with the digital world; they can do it simply with body movements, as if they were interacting with another human. In the healthcare sector, XR-enabled gesture-based computing is allowing medical students to operate on digitally simulated patients. Similarly, the technology is being used in the manufacturing industry to design products, using body gestures. Talk to Our https://www.psmarketresearch.com/speak-analyst/extended-reality-xr-market-insights One of the key enabling factors for the adoption of XR is the expansion of the 5G network. XR applications require low latency, high reliability, and high bandwidth, which can be provided cost-effectively by 5G. “By 2025, 5G networks are likely to cover one-third of the world’s population.”, says GSMA. To be exact, the number of 5G connections will be over a billion by 2024, ultimately reaching the 1.35 billion mark in 2025. With smoother connectivity and faster data transmission, more people will be able to deploy AR, VR, and MR applications. Purchase @ Analyst @

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