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The Beauty of Seasons Third person action adventure Sad samurai in a vast forest Combat, control, camera, characters, story, and the forest. The Beauty of The Samurai Mysterious, simple man Adheres to Bushido Or seems to at least Audience will learn who he is,
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The Beauty of • Seasons • Third person action adventure • Sad samurai in a vast forest • Combat, control, camera, characters, story, and the forest
The Beauty of • The Samurai • Mysterious, simple man • Adheres to Bushido • Or seems to at least • Audience will learn who he is, what is driving him • However, drive of game will be sheer fun & beauty of gameplay
The Beauty of • On the floor Combat • Melancholy melee • Hard, fast hits • Many enemies at a time
The Beauty of • Up in the trees Combat • Swinging through the trees • Camera comes in OTS • Battle with swiftness & agility • Watch your balance meter
The Beauty of • Canopy Combat • Bit of a jumping game • Lock on to enemy • Lose your balance easier
The Beauty of • The Controls • Set camera or free camera • Could map L & R buttons to rotate camera • Balance • Gauge in corner of screen • Stop on tree, grab on to refill • Could be mini-games as well
The Beauty of • The Weapons • Katana • Basic weapon • Close combat • Naginata • Advanced weapon • Longer reach, slower swing
The Beauty of • The Camera • Further away 3rd person • On the floor & canopy combat
The Beauty of • The Camera • Over the shoulder 3rd person • Camera closes in as you swing through the trees
The Beauty of • The Gameplay • Can invest 20 minutes or 2 hours – you’ll be good • 20 minute gameplay session: • Explore the forest, look for a mission • Could be in a village, a wandering NPC, etc. • Longer missions have ‘sub-missions’ with option to save • Have fun taking out baddies • Baddies leave stuff behind; also gain EXP & milestones • Go ahead! Swing through those trees
The Beauty of • The Gameplay • 2 hour gameplay session: • Again, explore the forest, look for a mission • Prime time to do a longer mission; for example • Defend a village from intruders from multiple angles • Be able to complete a few missions, or 1 or 2 longer • Don’t forget to have fun swinging or in combat
The Beauty of • The Story • Simple tale about childhood innocence lost • Entering gameplay, there’s a stone tunnel with a white light at the end and suddenly you’re the samurai • All you know through Act II • End Act II: Reach the forest’s edge • You’re in a suburban neighborhood; you’re a 10 year old • Fight your way to your house • Try and go back to the forest – final battle • It’s the death of innocence
The Beauty of • The Story • Not many hints given • Some dialogue or events may seem out of place • Health goes down – fringes of your view desaturate • Never-ending forest • Forest starts acting weird • Marketing feasibility? • If not, a samurai displaced in China
The Beauty of • The Supporting Characters • Mostly villagers scattered throughout the forest • The Mentor • The Love Interest • Other allies
The Beauty of • The Enemies • Mostly ethereal black beings • Slowly start to infest the forest • Main bosses will usually be human
The Beauty of • The Forest • Dynamically changing environment • Day and night cycle • Different weather patterns • Use trees for combat, for cover, for fun • Trees bend, take damage, can even be destroyed/chopped down • Goes through the seasons • Looking at Speedtree middleware
The Beauty of • The Architecture • Traditional Japanese architecture dots the forest • Villages/homes, temples/shrines, hideouts • People at these places also traditional Japanese • Some locations randomly move around forest
The Beauty of • The Visual Style • A tale of two visual styles • Sumi-e influenced/calligraphic • Very minimalist, ‘cartoony’ • Realistic • Sells better, will show off graphics • Three Solutions • Go with one style, stick with it through game • Start realistic, end up sumi-e • Gameplay is realistic, front-ends are sumi-e
Yimou Zhang – director The Beauty of • The Talent • Master Woo-Ping Yuen – wirework
The Beauty of • The Expandability • Room for change • Story – innocence lost or samurai in China • Controls – more control over balance, camera • Graphics – sumi-e, realistic, or both • Multiplayer • Ability to fight 1-on-1 online • Sequel • Samurai in different environments – the city?
Contact Info Kookermonger Games Ryan Stancl – Designer 1160 Haro Street, Apt. 1705 Vancouver, BC V6E 1E2 cell: 604-328-8704 email: gd04ryan@vfs.com