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Introduction to Computer Graphics Dr. K. Rama Krishna Professor (CSE) IIMT College of Engineering, Greater Noida
3D Graphics • Goal: To produce 2D images of a mathematically described 3D environment • Issues: • Describing the environment: Modeling (mostly later) • Computing the image: Rendering
Graphics Toolkits • Graphics toolkits typically take care of the details of producing images from geometry • Input: • Where the objects are located and what they look like • Where the camera is and how it behaves • Parameters for controlling the rendering • Output: Pixel data in a framebuffer • Data can be put on the screen • Data can be read back for processing (part of toolkit)
OpenGL • OpenGL is an open standard graphics toolkit • Derived from SGI’s GL toolkit • Provides a range of functions for modelling, rendering and manipulating the framebuffer. • Why use it? Portable, hardware supported, simple and easy to program (really!) • Alternatives: Direct3D, Java3D - more complex and less well supported respectively
Coordinate Systems • The use of coordinate systems is fundamental to computer graphics • Coordinate systems are used to describe the locations of points in space • Multiple coordinate systems make graphics algorithms easier to understand and implement
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