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Global Gaming Market Overview 2018, Demand by Regions, Application, Technology ,Type, Share and Forecast to 2023

Get more information about the market: https://www.imarcgroup.com/gaming-market<br><br>The recent report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, estimates that the global gaming market reached a value of US$ 98.5 Billion in 2017. <br><br>Want more information about this market? Request a free report sample: https://www.imarcgroup.com/request?type=report&id=951&flag=B<br><br>Contact Us<br><br>IMARC Group<br>USA: 1-631-791-1145<br>Email: sales@imarcgroup.com<br>Website: https://www.imarcgroup.com<br>Follow us on twitter : @imarcglobal

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Global Gaming Market Overview 2018, Demand by Regions, Application, Technology ,Type, Share and Forecast to 2023

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  1. Global Gaming Market Spurred by Innovations in Technology Copyright © IMARC. All Rights Reserved

  2. About IMARC Group Report Description IMARC is a leading advisor on management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses. IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise. IMARC’s tailored approach combines unfathomable insight into the dynamics of companies and markets with close cooperation at all levels of the client organization. This ensures that our clients achieve unmatchable competitive advantage, build more proficient organizations, and secure lasting results.

  3. Report Description and Highlights Report Description Global Gaming Market Spurred by Innovations in Technology Over the past few years, the global gaming market has witnessed a robust growth owing to the increasing penetration of mobile devices and internet coupled with advancements and innovations in hardware and software technologies. The recent report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, estimates that the global gaming market reached a value of US$ 98.5 Billion in 2017. Gaming refers to the act of playing video games through different media such as computers, consoles, arcade machines or mobile phones. It helps in improving physical and mental skills, provides relaxation, fosters positive values such as cohesion and friendship, increases self-esteem, and encourages teamwork. These benefits have not only encouraged the growth of the gaming industry but have led to the trend of gamification which encourages and motivates participants to perform daily tasks usually not connected to gaming. Technological proliferation and innovations in both software and hardware, such as voice recognition, and virtual and augmented reality gaming, have further attracted a larger consumer-base.

  4. Report Description and Highlights Report Description Market Drivers: Rising penetration of internet and mobile phones, particularly in the emerging regions, is majorly stimulating the growth of the global gaming market. Apart from this, manufacturers have introduced downloadable content (DLC) which can range from extensive storyline to aesthetic outfit changes. The increasing sales of wearable gaming devices on account of inflating income levels of the consumers are also providing a thrust to the market growth. Additionally, rising adoption of browser and mobile games which provide free-to-play business models, along with a shift from physical to online games are creating a positive outlook for the market. Furthermore, the educators are seeking ways to supplement classroom teaching with gaming in order to help children develop certain life skills. Looking forward, the market is anticipated to expand at a CAGR of about 10% during 2018-2023, reaching a value of US$ 171.7 Billion by 2023. Read more here: https://www.imarcgroup.com/gaming-market

  5. Report Description and Highlights Report Description • Market Summary: • On the basis of device type, mobiles and tablets represent the largest segment, accounting for the majority of the total market share. Other major devices include consoles and computers. • Based on platform, the market has been bifurcated into offline and online segments. Amongst these, the offline segment currently holds the largest market share. The online segment is expected to gain traction due to growing demand for multiplayer games on popular social networking sites.   • The market has also been segregated on the basis of revenue into game purchase and advertising. Currently, game purchase accounts for the dominant share as it offers a seamless gaming experience. • On the basis of genre, adventure/role playing games represent the leading segment. Other segments include puzzles, social games, strategy and simulation. • Based on the age group, the market has been divided into adult games and children games. Adult games currently lead the market, holding the largest market share. • Region-wise, Asia Pacific enjoys the leading position, accounting for the majority of the global share. Within the region, China and Japan dominate the market on account of rising demand for entertainment. Besides Asia Pacific, other major regions include Europe, North America, Latin America, and Middle East and Africa. • The report has also analysed the competitive landscape of the market with some of the major players being Apple, Disney, Ubisoft, Sony, Nitendo, Microsoft, Sega, Facebook, Zynga and Konami.

  6. Report Description and Highlights Want more information about this market? Request a free report sample: https://www.imarcgroup.com/request?type=report&id=951&flag=B Browse More Related Reports:  Virtual Reality Gaming Market: https://www.imarcgroup.com/virtual-reality-gaming-market Augmented Reality Gaming Market: https://www.imarcgroup.com/augmented-reality-gaming-market

  7. Report Description and Highlights Report Description © 2017 IMARC All Rights Reserved This Publication and all it’s contents unless otherwise mentioned are copyrighted in the name of International Market Analysis Research and Consulting (IMARC). No part of this publication may be reproduced, repackaged, redistributed or resold in whole or in any part. The publication may also not be used in any form or by and means graphic electronic or mechanical, including photocopying, recording, taping or by information storage or retrieval, or by any other form, without the express consent of International Market Analysis Research and Consulting (IMARC). Disclaimer: All contents and data of this publication, including forecasts, data analysis and opinion have been based on information and sources believed to be accurate and reliable at the time of publishing. International Market Analysis Research and Consulting makes no representation of warranty of any kind as to the accuracy or completeness of any Information provided. IMARC accepts no liability whatsoever for any loss or damage resulting from opinion, errors or inaccuracies if any found this publication. IMARC, IMARC Group and Global Therapy Insight Series are registered trademarks of International Market Analysis Research and Consulting. All other trademarks used in this publication are registered trademarks of their respective companies.

  8. Contact Us FOR MORE DETAILS Visit us at : https://www.imarcgroup.com Stay With Us: • TELEPHONE: +1-631-791-1145 E-MAIL: sales@imarcgroup.com

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