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Engaging Students. NowLecturesQuestions for fewPractice with delayed feedbackTextbooksIndividual learningRelated gamesLimited software. QwizdomInteractive LessonsQuestions for allPractice with immediate feedbackQuick accountabilityVideo and GraphicsGroup learningGames applying conceptsVariety of software.
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1. Qwizdom What can this technology do for Remus Elementary?
2. Engaging Students Now
Lectures
Questions for few
Practice with delayed feedback
Textbooks
Individual learning
Related games
Limited software
Qwizdom
Interactive Lessons
Questions for all
Practice with immediate feedback
Quick accountability
Video and Graphics
Group learning
Games applying concepts
Variety of software
3. Research shows… Active learning creates classroom excitement.
“…to be actively involved, students must engage in such higher-order thinking tasks as analysis, synthesis and evaluation. Strategies promoting active learning involve students in doing things and thinking about what they are doing.”
-Charles C. Bonwell and James A. Eison (Bonwell, 1991)
4. An interactive class promotes learning.
“The interactive process was designed to increase the students’ attentiveness, aid in individual knowledge discovery and increase retention of key learning points.”
-Harold M. Horowitz, Ph.D.
5. QwizdomWhat is it? Qwizdom is a student response system composed of:
2-way infrared remotes
A receiver
A computer with a projector
Software supporting curriculum
6. How does it work?
10. Games The system provides video games supporting curriculum lessons.
Games can be modified to include teacher written materials.
11. Advantages for Students 100% participation
Engaging & Motivating
Visual
Instant feedback
Less frustration
Peer interaction
Awareness of progress
Fun with a purpose
12. Advantages for Teachers Question variety
Individual and Group Options
Immediate feedback
Data collected and graphed
Printed reports and study guides
Lessons can be tailored to needs
Discussion is steered
Authoring capabilities
13. Curriculum Connections Health & Physical Education
Science
Social Studies
Language Arts
Math
Primary Math Concepts (grades K-3)
number sense, measurement, addition/subtraction, geometry and patterning, graphing, time and money, fractions, multiplication and division
Intermediate Math Concepts (grades 4 and up)
14. Standards Based Curriculum All Qwizdom courses are designed from educational standards used across many states.
Teachers can create their own material and link it with standards.
Each slide is linked to standards which can be easily viewed.
15. Who? Paula Johnson would:
…pilot the student response system.
…identify questions and program glitches.
…introduce it to colleagues.
…measure success.
…report to staff.
16. Costs(from www.qwizdom.com)
17. Assesment Qwizdom quizzes and tests
General curriculum assessments
MEAP
State Grade Level Tests
Stanford Achievement Tests
18. Resources Bonwell, C. C (1991, Sep). Active learning:creating excitement in the classroom. , Retrieved Jul 31, 2004, from http://www.ntlf.com/html/lib/bib/91-9dig.htm.
Electronic response systems. , Retrieved Jul 31, 2004, from http://www.foundationcoalition.org.
Horowitz, Ph.D, Harold M. "Student Response Systems: Interactivity in a Classroom Environment." . 31 Jul 2004 <http://www.qwizdom.com/software/interactivity_in_classrooms.pdf>.
Qwizdom, (n.d.). retrieved Jul 31, 2004, from Qwizdom's audience response system. Hardware and educational software for interactive learning. Web site: http://www.qwizdom.com/index.html.