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What You Really Need to Know about Game Development & Publishing. Neal Robison ATI Research. What We’ll Talk About. Who Is ATI? Game Dev Process The Business Side of Games Latest Issues in Development & Publishing Questions. Who Is ATI?. ATI: World Leader In Visual Processing.
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What You Really Need to Know about Game Development & Publishing Neal Robison ATI Research
What We’ll Talk About • Who Is ATI? • Game Dev Process • The Business Side of Games • Latest Issues in Development & Publishing • Questions
ATI: World Leader In Visual Processing • GPUs & Workstation Graphics • #1 GPU Supplier • #1 Notebook Supplier • Handheld • #2 Media Co-Processor Supplier • Shipping in Over 35 Phones • Game Consoles • Xbox 360 • Ninteno Revolution & Gamecube • Integrated Graphics • #1 3rd Party Supplier • Digital TV • #1 DTV Silicon Supplier
Sources for Game Ideas • Game Developers • Dedicated Game Designers • Employees of Game Publishers • Film/ TV/ Music
First...The Players • Game Developers • Game Publishers • Retailers • Gaming/Consumer Press • Platform Holders: Sony, MS & Nintendo
Software Licensing • What’s A 3rd Party • 1st Party vs. 3rd Party • Why Can’t Just Anyone Make Games? • Console vs. PC
Typical Production Timeline • Console vs. PC vs. Films
Stages of Development: Concept • Define Game Concept • Define Core Game Features • Find/Assign Developer • Estimate Budget & Due Date
Concept: Van Helsing Video removed
Concept: Van Helsing Video removed
Prototype or 1st Playable • GDD & TDD = “The Bibles” • Production Budget & Detailed Schedule • Submit Concept to Sony, etc. • Working Prototype, with Game Mechanics • Focus Test
Prototype: Red Ninja Video removed
Red Ninja - Finished Version Video removed
Stages of Development: Alpha • Feature Complete • “Localization” Begins • Focus Test • Play Testing • Marketing Continues
Alpha: Crash Bandicoot Video removed
Stages of Development: Beta • Polish, Polish, Polish • Game Balancing • Localization Continues • Demo Versions
Stages: Final/GMC/Gold • The Game is “Done” • Testing, Testing, Testing • Intense Pressure • Submit to Sony • Manufacturing Timing
Ghost Recon 3: Advanced Warfighter Video removed
Ghost Recon 3: Advanced Warfighter Video removed
Stages : Post-Mortem • Analysis of PR, Marketing • Analysis of Production, Source Code • Archive All Assets • Kick-off the Sequel!
First...The Players • Game Developers • Game Publishers • Retailers • Platform Holders
Game Business Game Developers Game Publishers Actual Game US $4-10 Million
Game Business Sony, Nintendo Microsoft Game Publishers US $7/unit Invent Game System + Marketing
Game Business Game Publishers Retailers Finished Product Wholesale Price US $32/unit
Game Business Retailers Consumers Finished Product Retail Price US $49.99
Who Makes the $$$? • Developers • Get millions from Game Publisher • Huge fixed & variable costs • Most fun, most pressure • Dependent on Publishers • Exceptions?
Who Makes the $$$? • Publishers • Get $32/unit from Retailers • Pours out millions to develop product • Sales & Marketing costs • Inventory management & “returns”
Who Makes the $$$? • Retailers • Get approx. $17/unit • Remember cost of store • Marketing costs • Some help from Publishers on inventory • Hot vs. Not
Who Makes the $$$? • Platform Holders • Get $7/unit licensing fee • R&D Cost to create system, including anti-pirating costs • Marketing system to consumers • 1st Party games
Development & Publishing Issues • Advertising In-Game • Cost To Develop for Next-Gen Systems • U.S. & Canadian Legislation Restricting Games • Lack of Originality