740 likes | 995 Views
Instructional Design Process. A systematic approach for designing, developing and ... works with the graphic designer and creative director to incorporate multimedia ...
E N D
Instructional Design Process • A systematic approach for designing, developing and delivering strategic instruction focused on improving the learners' performance and the elimination of performance gaps that are the result of a training problem.
I.D. Process Analysis Evaluation Design Implementation Development
I.D. Process • Preparations: Collect Resources • Subject Resources • materials relevant to the subject matter • Instructional Design Resources • materials relevant to the instructional development • Media Resources • hardware, software, operation manuals
I.D. Process • Preparations: Learn the Content • refer to expert if not familiar with subject matter • studying resources gathered • includes content structure and not only the actual content
I.D. Process • Analysis • Performance Analysis • Goal analysis • Task analysis
I.D. Process • Analysis: Performance Analysis • reveals the gap between actual learner performance and the desired learner performance • determines if the gap can be eliminated through an effective training program
I.D. Process • Analysis: Goal analysis • turns abstract statements into concrete tasks that can be taught • e.g. Employees should be safety conscious. How do I know if someone is safety-conscious?
I.D. Process • Analysis: Task analysis • a sequenced description (or flowchart) of: • the step by step actions • the tools, equipment, materials, and supplies • any associated safety concerns • required prerequisite knowledge • acceptable standards of performance • key points required to complete a task
I.D. Process • Analysis: Task analysis • understand the user activities that a product is intended to support • consider the goals of the product and the goals of the end users • ensures the need to know information is taught
I.D. Process • Design • Learner Analysis • Learning Objectives • Skill Hierarchies • Course Prerequisites • Content Design • Technical Design
I.D. Process • Design: Learner Analysis • a description of the people who will receive the training • this might include: • their skills, knowledge (experience level), and expectations • their reading ability • their attitudes and interests
I.D. Process • Design: Learner Analysis • consider personality, individual preferences and dislikes • determine what the student should know or be able to do • assess the characteristics and instructional needs of intended users
I.D. Process • Design: Learning Objectives • statements that define what the learner must do to demonstrate learning has been accomplished. • contain 3 distinct components: • Performance: States what a learner is expected to be able to do. • Conditions: Describes the important conditions under which the performance is to occur.
I.D. Process • Design: Learning Objectives • contain 3 distinct components (cont.): • Criteria: States the specific standard of performance by describing how well the learner must perform in order to be considered acceptable.
I.D. Process • Design: Skill Hierarchy • a diagram showing the relationships between the skills in the training • helps you determine what to teach first
I.D. Process • Design: Course Pre-requisites • gives you a starting point • describes what knowledge and skills the learners must have before taking your course • everything between the course prerequisites and terminal objectives = course content
I.D. Process • Design: Content Design • Generate Ideas • brainstorming • conceptual design • “the more ideas you generate early in the design process, the more likely it is that at least one of them will be an exceptionally good one”
I.D. Process • Design: Content Design • generate Ideas (ideas about Information to be taught) • e.g. history of computers parts of the computer
I.D. Process • Design: Content Design • generate Ideas (ideas about how to teach the topics) • e.g. give a video about the history of the computers show a picture of a computer system and label the parts
I.D. Process • Design: Technical Design • Flowchart the Design • series of diagrams describing the operations a computer performs • visual representation of decisions and events • shows sequence
I.D. Process • Design: Technical Design • Storyboarding • process of preparing textual and pictorial displays • depicts content and presentation • draft of actual instructional messages such as presentations, questions, feedback, directions, prompts, pictures, and animations
I.D. Process Good Fast Cheap Pick any two! If you want it fast and good – don’t expect it to be cheap. If you want it fast and cheap – don’t expect it to be good. If you want it good and cheap – don’t expect it to be fast.
I.D. Process • Development • Criterion tests • Relevant practice • Content derivation • Delivery system selection • Module development • Sequencing • Tryout
I.D. Process • Development: Criterion tests • Criterion testing evaluates whether the learner has met the objectives. A test may have a learner: • provide a correct answer from alternatives (multiple choice, fill in the blank, etc.) • do or produce something to demonstrate the objective has been met
I.D. Process • Development: Content Derivation • content promotes complete understanding and successful completion of test items. Objectives Content Test
I.D. Process • Development: Delivery System Selection • sometimes referred to as “media selection.” • you decide how the training will be presented to the learners. • examples: simulator based, instructional videos
Skill Check Description -demonstrate mastery of objective Objective(s) – stated in terms learners can understand Big picture - orients learners I.D. Process • Development: Module Development
Demo - shows what performing the objective looks like Relevance - tells why it’s important to them Instruction - gives information needed for objective I.D. Process • Development: Module Development
Self check - allows learners to see if they can perform the objective Practice - gives practice in doing the objective Feedback - gives information on performance I.D. Process • Development: Module Development
I.D. Process • Development: Sequencing • determining the most efficient order to present the modules to learners. • organize information in one of these ways: • Hierarchically (from easy to difficult, from simple to complex) • Chronologically • Spatially (left to right, top to bottom, outside in) • Spirally
I.D. Process • Development: Tryout • try out your design • debugging • re-engineering • evaluation: intended users
I.D. Process • Implementation • the training system is put in place and persons are trained on how to use it properly
I.D. Process • Evaluation • focus on continuous improvement • this step tells you: • whether or not the training solved the original training problem • what you can do to improve the training • how training impacts the bottom line
I.D. Process • Evaluation
Research Techniques • Expert Reviews • Site Visits • Survey Construction • Paper Prototype Tests • Contextual Inquiry • Technology Immersion • Participatory Design
Research Techniques • Expert Reviews • provide “quick checks” of design to catch obvious problems • check for violations of usability guidelines
Research Techniques • Site Visits • provide information about the end users’ use of products in context • e.g. examining what makes a product retain appeal and “replayability” or how quickly children master certain types of interactivity
Research Techniques • Site Visits • explores end users’ preferences and other qualitative reactions to design ideas • goal: increase the chance that the end users will choose the product over many options
Research Techniques • Survey Construction • Questionnaires • must be age-appropriate
Research Techniques • Survey Construction A scale for asking children to rate software on attributes of usability and engagement
Research Techniques • Paper Prototype Tests • low-tech prototyping • screen shots, sketches, or storyboard made of paper, crayons, etc. • interaction between researcher and end users
Research Techniques Research Technique Stage/s Expert Reviews Throughout Site Visits Concept, Prelim Design Survey Construction Concept, Prelim Design Beta Testing Prototyping Prelim Design
Research Techniques • Contextual Inquiry • observation technique • users can be, at times, nonverbal o less-reflective in discussing the world around them • goal: to understand what these needs may be
Research Techniques • Technology Immersion • immersing the users with large amounts of technology • provide as many options as possible • observing likes, dislikes, preferences on hardware and software
Research Techniques • Technology Immersion • a combination of technology, time, and freedom of choice offers researchers more opportunity to understand what users do and want with technology
Research Techniques • Participatory Design • develops partnership between designers and end users • low-tech prototyping • users: not only reactants but designers as well
Research Techniques • Participatory Design • adult researchers can identify new technology possibilities that might not have been considered otherwise • in practice: CHI Kids
Project Schedule • Documentation of General Project Information • Listing of Project Deliverables • Scheduling of Project Activities
Project Schedule • Documentation of General Project Information • purpose of the project and what need is addressed • current performance gaps and obstacles • desired outcome • project constraints • assumption that have impact on time lines or project success