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Technology That Keeps Us Connected Satisfying the Human Touch. Tony Massimini Chief of Technology, Semico Research Corp. October 1, 2009. Humans are social animals. We have a drive to communicate and stay in touch Cell phone handset shipments >1 B units annually
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Technology That Keeps Us ConnectedSatisfying the Human Touch Tony Massimini Chief of Technology, Semico Research Corp. October 1, 2009
Humans are social animals • We have a drive to communicate and stay in touch • Cell phone handset shipments >1 B units annually • Social networking growing quickly – but still room to grow • Facebook >300 million members WW • Twitter – unique visitors (Aug 2009) 23.6 million • YouTube – 70 million total videos (March 2008) • 100 million videos viewed per day (2006) • Wikipedia – 684 million visitors (2008) • Internet usage 24.7% of WW population • Penetration - NA 74%, Asia 18.5% • Increase demand on band width, performance, wireless network growth, and low power solution
Connecting the World – Anytime, Anywhere • Emerging markets building out wireless networks • Avoid cost of laying copper • Wider deployment of 3G • India 3G auction Dec 2009 • 4G is coming (incl. WiMAX, LTE Advanced and other) • 100 Mbit/s high speed motion • 1 Gbit/s fixed position • 4G developed to support • Wireless broadband • Mobile TV • DVB • Video chat • 4G rollout end of 2009
More Power In Our Hands • Total cell phone handset CAGR (’09 – ’13) 8.4% • High End 13.4% • iPhone has excited market • More features and performance capabilities • Web browsing • Games • GPS • Other applications • Increasing level of integration for SoC • Mulitple CPU cores and DSPs, other IP • More MEMS for motion control
More Games On The Go • Total PC – 287 million (2009) • Mobile surpasses desktop • About 30% w/graphics card • Video game consoles and handhelds still tethered to Internet for multiplayer • Growing number of games for iPhone • Lower cost of entry for game developers on cell phones • Cell phones tap into widespread wireless network
Supplying The Brains For Smartphones • Goal: offer high quality multimedia performance with internet connectivity • Overlapping designs: smartphones, smartbooks, netbooks • ARM-based SoCs hold a dominant position • ARM9 and ARM11 currently shipping • TI OMAP, Freescale i.MX, Qualcomm Snapdragon, Nvidia Tegra • Cortex designs in development • Intel targeting Atom for markets outside of netbooks • Atom SoC program (March 2009) offers Atom core on TSMC platform, integrates other IP • Growing importance of graphics • Qualcomm acquired Imageon from AMD • NVIDIA leveraging GPU architecture with Tegra
Summary • Internet and wireless usage is growing • Heavy bandwidth demand due to video and web surfing • High growth for high end mobile devices • Continued building of wireless infrastructure • 4G will soon ramp • SoC developments address market needs • High level of integration • Increasing performance but lower power consumption • More graphics processing
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