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Ch.3 Topics. x and y parts of motion adding vectors properties of vectors projectile and circular motion relative motion. Motion in Two Dimensions. displacements: x and y parts thus: x and y velocities Ex: 30m/s North + 40m/s East = 50m/s v x + v y = v
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Ch.3 Topics • x and y parts of motion • adding vectors • properties of vectors • projectile and circular motion • relative motion
Motion in Two Dimensions • displacements: x and y parts • thus: x and y velocities • Ex: • 30m/s North + 40m/s East = 50m/s • vx + vy = v • component set = vector
0 Two Dimensional Motion (constant acceleration)
Vector Math • Two Methods: • geometrical (graphical) method • algebraic (analytical) method
0 Order Independent (Commutative)
0 Subtraction, head-to-head
Algebraic Component Addition • trigonometry & geometry • “R” denotes “resultant” sum • Rx = sum of x-parts of each vector • Ry = sum of y-parts of each vector
0 Quadrants of x,y-Plane
0 Azimuth: Angle measured counter-clockwise from +x direction. Examples: East 0°, North 90°, West 180°, South 270°. Northeast = NE = 45°
0 Check your understanding: A: 180° B: 60° C: > 90° Note: All angles measured from east.
Point-Style Vector Notation Example:
0 Components Example:Given A = 2.0m @ 25°, its x, y components are: Check using Pythagorean Theorem:
0 R = (2.0m, 25°) + (3.0m, 50°):
0 (cont) Magnitude, Angle:
0 General Properties of Vectors • size and direction define a vector • location independent • change size and/or direction when multiplied by a constant • written: Bold or Arrow
0 these vectors are all the same
A 0.5A -A -1.2A Multiplication by Constants 0
0 Projectile Motion • begins when projecting force ends • ends when object hits something • gravity alone acts on object
vo Dy Dx = “Range” 0 Projectile Motion ax = 0 and ay = -9.8 m/s/s
0 Horizontal V Constant
0 Range vs. Angle
Circular Motion • centripetal, tangential components • general acceleration vector • case of uniform circular motion
Relative Motion • Examples: • people-mover at airport • airplane flying in wind • passing velocity (difference in velocities) • notation used:velocity “BA” = velocity of B – velocity of A
Ex. A Plane has an air speed vpa = 75m/s. The wind has a velocity with respect to the ground of vag = 8 m/s @ 330°. The plane’s path is due North relative to ground. a) Draw a vector diagram showing the relationship between the air speed and the ground speed. b) Find the ground speed and the compass heading of the plane. (similar situation)
Summary • Vector Components & Addition using trig • Graphical Vector Addition & Azimuths • Example planar motions: Projectile Motion, Circular Motion • Relative Motion
0 Example 1: Calculate Range (R) vo = 6.00m/s qo = 30° xo = 0, yo = 1.6m; x = R, y = 0
0 Example 1 (cont.) Step 1
0 Quadratic Equation
0 Example 1 (cont.) End of Step 1
0 Example 1 (cont.) Step 2 (ax = 0) “Range” = 4.96m End of Example
0 PM Example 2: vo = 6.00m/s qo = 0° xo = 0, yo = 1.6m; x = R, y = 0
0 PM Example 2 (cont.) Step 1
0 PM Example 2 (cont.) Step 2 (ax = 0) “Range” = 3.43m End of Step 2
v1 0 1. v1 and v2 are located on trajectory. a
Q1. Given locate these on the trajectory and form Dv. 0
0 Kinematic Equations in Two Dimensions * many books assume that xo and yo are both zero.
0 Velocity in Two Dimensions • vavg // Dr • instantaneous “v” is limit of “vavg” as Dt 0
0 Acceleration in Two Dimensions • aavg // Dv • instantaneous “a” is limit of “aavg” as Dt 0
0 Conventions • ro = “initial” position at t = 0 • r = “final” position at time t.