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Networking. Communication between two or more devices.Parts required for Networking:HostComputer, networked printer, etc.Sends/receives data for network to cardCard Every card on a network has to have a unique addressCard breaks outgoing data into packets and addresses themCard receives packets addressed to it and re-assembles packets to dataWireTransmits packets across networkFor this discussion includes all wires, radios and devices between network cards (including hubs, switches, 9440
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1. Ethernet Basics and Network Troubleshooting Wires, switches, hubs, and what to plug where Title ScreenTitle Screen
2. Networking Communication between two or more devices.
Parts required for Networking:
Host
Computer, networked printer, etc.
Sends/receives data for network to card
Card
Every card on a network has to have a unique address
Card breaks outgoing data into packets and addresses them
Card receives packets addressed to it and re-assembles packets to data
Wire
Transmits packets across network
For this discussion includes all wires, radios and devices between network cards (including hubs, switches, access points, etc.) Definition of networking, parts required to build a network.Definition of networking, parts required to build a network.
3. Wire types Co-Ax
Composed of:
Core, insulation, shielding, insulation
10 Mb only
10Base5 “Thicknet”
1600 ft (500 meters)
10Base2 “Thinnet”
600 ft (200 meters)
Twisted Pair
10/100/1000 Mb
340 ft. (100 meters) between devices
CAT3, CAT5, CAT5e, CAT6, CAT6e Co-Ax has a “core” wire surrounded by a insulated material, then a metal shielding, encased in a insulator.
Twisted pair has 4 pairs of twisted wire, the twists in the wires help eliminate interference.
UTP wires have shorter useable lengths but allows more flexible configurations.Co-Ax has a “core” wire surrounded by a insulated material, then a metal shielding, encased in a insulator.
Twisted pair has 4 pairs of twisted wire, the twists in the wires help eliminate interference.
UTP wires have shorter useable lengths but allows more flexible configurations.
4. Wire Types (cont.) Fiber
10/100/1000/10,000 Mb
Multi-mode – Long Haul (20 km)
Single-mode – “Short Haul” (3 Km) what we use
Carries light, not electricity
Wireless
Speeds 11/7 Mb, 54/27Mb
Because of encryption and connection upkeep, available bandwidth is about ˝ of stated speed
Common “mediums”
InfraRed (IR)
Microwave, (long distances)
Radio
Licensed/private
Un-licensed (802.11b/g/a) Fiber optic cable uses clear plastic or glass fibers to carry light.
Multi-mode fiber has a core of more dense material surrounded by a less dense material the bends the light back into the core, this allows the fiber to carry a signal to greater distances. (up to 20 Km)
Singe-mode fiber consists of a solid simple, core. Costs less shorter distance limitation (3 Km or less.)
Wireless is less reliable, and slower than wired technologies, used where wires are too expensive to use, or where convenience and flexibility are more important than speed.Fiber optic cable uses clear plastic or glass fibers to carry light.
Multi-mode fiber has a core of more dense material surrounded by a less dense material the bends the light back into the core, this allows the fiber to carry a signal to greater distances. (up to 20 Km)
Singe-mode fiber consists of a solid simple, core. Costs less shorter distance limitation (3 Km or less.)
Wireless is less reliable, and slower than wired technologies, used where wires are too expensive to use, or where convenience and flexibility are more important than speed.
5. Ethernet (Infancy) 10Base5 – “Original Ethernet”
Large Co-ax Backbone (garden hose)
Terminated at ends
Vampire tap, to transceiver
1600 ft. backbone
“Jumper” from transceiver to card
How it works:
10 Mb/s
One Wire… every packet goes to every host
CSMA/CD (Carrier Sense Multiple Access/ Carrier Detect)
Collisions
Half Duplex Original Ethernet on large Co-Ax cable, one wire, bandwidth shared with all hosts. CSMA/CD there are collisions.
All communication is half duplex, like a CB radio, can’t talk and listen at the same time.Original Ethernet on large Co-Ax cable, one wire, bandwidth shared with all hosts. CSMA/CD there are collisions.
All communication is half duplex, like a CB radio, can’t talk and listen at the same time.
6. Ethernet (Toddler) 10Base2
Smaller diameter, less expensive cable shorter length
600 ft total length
Get rid of the “backbone” use a “T” connector on each card
Daisy chained the whole network together
Terminated on ends
Still ONE WIRE
Still CSMA/CD
Cutting cost by using smaller diameter cable and “T” connectors, resulted in a shorter network (1000 ft shorter) but a less reliable one. If there is an open “T” connector, or any un-plugged connection it would not work.Cutting cost by using smaller diameter cable and “T” connectors, resulted in a shorter network (1000 ft shorter) but a less reliable one. If there is an open “T” connector, or any un-plugged connection it would not work.
7. Ethernet (Adolescent) 10BaseT
HUB
Packet is simultaneously sent out all ports
If two packets come in at the same time it is a collision
Twisted pair wire
The Hub is part of “The Wire”
340 feet between devices
3 hops maximum (no daisy chaining) Changing to a “Star” topology made for a more flexable and changeable network. Lower costing than the expensive 10Base5 “thicknet” more, expensive than “thinnet”
No more termination or wire disconnects “breaking” the network.
Data that goes through more than 3 hubs becomes corrupt, still works but slower.
Still “one wire” all data goes simultaneously out all ports.
Changing to a “Star” topology made for a more flexable and changeable network. Lower costing than the expensive 10Base5 “thicknet” more, expensive than “thinnet”
No more termination or wire disconnects “breaking” the network.
Data that goes through more than 3 hubs becomes corrupt, still works but slower.
Still “one wire” all data goes simultaneously out all ports.
8. Limitations/Issues Still CSMA/CD
Hubs “listen” (receive) on the transmit wires, “send” (transmit) on the receive wires (backwards to a host)
Connections between hubs need to be “crossed over”
Crossover cable (red)
MIDX switch
MIDX port
Auto Negotiate on one end (or both)
Speeds
Early years 10 Mb/s - 70 stations, average network traffic 50% of packets are collisions, “useable” bandwidth 5 Mb/s
Later 100 Mb/s - faster data rate, faster collisions, 7 stations, average network traffic, 50% of all packets are collisions, useable bandwidth 50 Mb/s
Last class of hub, 10/100 “dual speed” hub
Has a two “sides”, auto detects host’s speed
If 10 Mb/s, puts on 10 Mb/s side of switch
If 100 Mb/s, puts on 100 Mb side of switch
9. Where we were 10 yrs ago & theLimitations: “One Wire”
All data goes to every Host
Total bandwidth shared by ALL hosts
Relied on CSMA/CD
Collisions – if / when two hosts “talk” at the same time, both stop, wait a random period of time and try again (70 computers on 10BaseT average 50% collisions)
Half Duplex ONLY, like a CB radio
3 HOP rule
If packets go through more than 3 hubs, it may become corrupt
Corrupt packets are re-requested and must be re-sent
Using co-ax and hubs we had a lot of limitations, issues, and rules to live with.Using co-ax and hubs we had a lot of limitations, issues, and rules to live with.
10. SWITCHES!!!! Switches are INTELEGENT:
Have CPU & RAM
Builds a table, what address is on what port
Switches can do Full Duplex.
Store and Forward
Packet comes into switch, is looked at and sent out only on the port(s) that it needs to go to
No “3 hop” rule Switches are “SMART”, they are simple computers. Build a table and “manage” traffic.
Devices plugged into switches can do Full Duplex, talk and listen at the same time.
Because switches use store, analyze, and forward. They “fix” many problems:
No three hop rule…Switches are “SMART”, they are simple computers. Build a table and “manage” traffic.
Devices plugged into switches can do Full Duplex, talk and listen at the same time.
Because switches use store, analyze, and forward. They “fix” many problems:
No three hop rule…
11. SWITCHES!!! (Cont.) Switches can handle multiple speeds.
This allows multiple 10/100 workstations to talk full speed to a 1000 Mb/sec server connection
Reduces/Eliminates Collisions
Dedicated bandwidth to each port in switch
“Big” switches are “managed”, has an IP address and you can customize ports Switches can send different packets to different ports simultaneously, even at different speeds.
Principle on elimination of collisions, each port is a “Collision Domain” collisions are not replicated between switched ports.
Each device plugged into a switch has a dedicated full bandwidth connection to the switch.
Big or “Core” switches can be configured on a port to port basis.Switches can send different packets to different ports simultaneously, even at different speeds.
Principle on elimination of collisions, each port is a “Collision Domain” collisions are not replicated between switched ports.
Each device plugged into a switch has a dedicated full bandwidth connection to the switch.
Big or “Core” switches can be configured on a port to port basis.
12. Switches, limitations Traffic that still goes to every port:
Broadcast traffic (addressed to 255.255.255.255)
Multicast Traffic (Imaging)
“Smart” switches pay attention and only send the multicast traffic to the clients once they have responded
Lower end switches, any packet not on the table goes to all ports (the response from the unknown host will add it to the table)
If a switch overruns it’s table (runs out of ram) it goes into “blocking” mode, basically becomes a hub
Still may need to use crossover cable, MIDX port, some switches “auto negotiate” crossover There are still limitations even with switches.
Some types of traffic still have to go to every port, Broadcast and Multicast packets.
Packets addressed to devices not on the switches table are sent out all ports, hopefully the reply back from the device will get it added to the tables.
Low end switches may be too low in RAM to work on our networks, may go into “blocking mode” if can’t handle our networks.
There are still limitations even with switches.
Some types of traffic still have to go to every port, Broadcast and Multicast packets.
Packets addressed to devices not on the switches table are sent out all ports, hopefully the reply back from the device will get it added to the tables.
Low end switches may be too low in RAM to work on our networks, may go into “blocking mode” if can’t handle our networks.
13. GIGABIT Ethernet
Eliminated CSMA/CD
There is no such thing as a Gigabit hub, it’s switched only!
NO Collisions (it can’t detect them or correct them, so they simply aren’t allowed)
Copper Gig
Uses all 8 wires, each one individually
Requires CAT5e or better
CAT5e keep under 250 feet (prefer CAT6)
All copper gig equipment auto-negotiates crossover/duplex/speed
No Crossover cable needed, if used must have all 4 pairs crossed over
Gigabit and faster Ethernet protocols would no work with CSMA/CD, packets come in too fast to detect collisions.
This means that every connection is switched, there is no hubs at this speed.
The “wire type” has nothing to do with speed. Copper gig is the same speed as fiber gig.
Coper gig is a strange beast, uses every wire differently, in each pair one wire transmits the other receives.
EVERY copper gig connection is crossed over in the switch/card. No crossover cable needed.
If you do use a crossover cable, be sure that all 4 pairs are wired to crossover, otherwise it will go to 100 Mb, using 2 pairs only.Gigabit and faster Ethernet protocols would no work with CSMA/CD, packets come in too fast to detect collisions.
This means that every connection is switched, there is no hubs at this speed.
The “wire type” has nothing to do with speed. Copper gig is the same speed as fiber gig.
Coper gig is a strange beast, uses every wire differently, in each pair one wire transmits the other receives.
EVERY copper gig connection is crossed over in the switch/card. No crossover cable needed.
If you do use a crossover cable, be sure that all 4 pairs are wired to crossover, otherwise it will go to 100 Mb, using 2 pairs only.
14. Wireless 50% of the bandwidth used for encryption, connection and error correction
11 Mb 802.11b “useable” bandwidth is 7 Mb
54 MB 802.11a/g “useable” bandwidth is 24 Mb
802.11n, uses more channels (less access points pre area more contention for channels) Faster, more reliable
A wireless access point is a HUB
All communication between the wireless hosts and the access point are on one radio channel (wire). All hub limitations apply Wireless is slower than wired for two reasons:
First, 40% of the bandwidth is used for the larger packet headers and special packets used to maintain the connection.
Wireless communications work as a hub. All the devices communicate on the same “wire” or channel.Wireless is slower than wired for two reasons:
First, 40% of the bandwidth is used for the larger packet headers and special packets used to maintain the connection.
Wireless communications work as a hub. All the devices communicate on the same “wire” or channel.
15. Summary so far Hubs Stink!!!
Half Duplex only
Collisions are the norm
Shared bandwidth between all devices on hubs
Wireless is slower than wired
It’s a hub, and 40% of bandwidth is wasted
But, it’s darned convenient (that’s why we use it)
If you can use a wired connection, do so
Try and keep it to 15 or fewer computers per access point
Use switches
Full duplex
Eliminates Collisions
Dedicated bandwidth to each switched port
3-20 times faster than hubs Hubs are slower, half duplex, collisions, and shared bandwidth (one wire)
Wireless is slower than wired
Switches solve a majority of the problems with Ethernet in a hub based environment.
Hubs are slower, half duplex, collisions, and shared bandwidth (one wire)
Wireless is slower than wired
Switches solve a majority of the problems with Ethernet in a hub based environment.
16. Ethernet Troubleshooting What does “network does not work” mean?
Internet down
Server down
One computer, or group of computers can’t access network
Wing of building down
Whole building down
Understand the “path” data takes through the network
What does work, and specifically, what does not The first part of troubleshooting is to understand where/what the problem is.
First figure out what IS working, and what is not.The first part of troubleshooting is to understand where/what the problem is.
First figure out what IS working, and what is not.
17. Common problems Four common network problem categories:
Everything is slow/not working
Internet is slow, server access is normal
Server access is slow/not working, Internet access seems normal
Single computer, room of computers, area of building is slow/not working
19. Everything is slow/not working Wiring/Network problems
Ethernet loops (nasty to find, messes up whole school)
Two wires to wall? (use ONE red cable)
Use a red cable to the wall.
Count cables/computers
Remove extra cables (teachers/kids love to plug stuff in)
Airport extreme, both wires to wall
22. Everything is slow/not working (cont.) Wiring/Network problems (cont.)
Cable too long (less than 320’ from switch to host)
Cable with electrical/florescent ballast?
Hubs still there? Daisy chained hubs (deeper than 3?)
23. Everything is slow/not working (cont.) Network is very busy, so it’s slow (solid activity lights on switches)
Look at lights on MDF/IDF switches, unplug-replug one at a time to see if traffic returns to normal - note the port and track it down
Causes:
Worm viruses/spyware
Loop
“Chattery Network Card” (bad drivers or bad card)
Keep OS updates and anti-Virus software up to date
Have NE analyze network
24. Internet is slow/not working (cont.) Can be a Router Problem
Contact your NE/Helpdesk then
Turn router off and back on
Can be a “Upstream” problem
Ping around
25. Internet is slow/not working Overloaded Wan line(s)
Can be worm/e-mail viruses eating up bandwidth
Can be peer-to-peer file sharing program on a computer in your school
Streaming video/audio congesting the network? (video/audio over the internet is for educational use only, not for entertainment)
26. Ping around Get to a command prompt
XP/Win2k/Vista
Run “ipconfig”
Note your default gateway
Run “Ping <default gateway>”
No response, your router may not be working
Run “Ping <known district server/router>
No response, your connection to the outside world (Geomax/T1 etc) is down
Run “ping www.xmission.com”
No response - your district’s connection to the outside world is down
27. Server is slow/not working Work this with your NE!!
What you *CAN* do
Step 1
Un-plug/re-plug the server’s network cables
First Contact helpdesk/your NE.
Don’t move them, plug them back in the same place
Only do one end of one cable at a time
The server will be “down” while they are un-plugged
Step 2 (still not working)
Check it out, or have the network guy check it out
Contact helpdesk/your NE, get server restarted
28. Group of computers is slow/not working What do they have in common?
All connected to same hub?
Get a switch!!!
All connected to same mini-switch?
Power-cycle switch
Check for loops
Replace switch ($18.00 for 8 port.)
Change port on IDF/MDF
29. Group of computers is slow/not working (cont.) What do they have in common? (cont.)
All same model/from same image?
Virus/Spyware in image?
Client software installed/configured wrong?
OS not patched?
Bad NIC driver?
Same “wing” or area
Power cycle switches in IDF/MDF (some of these take over 3 min. to boot, so don’t just go and do this without warning users)
30. Single computer is slow/not working Restart the computer
Un-plug/re-plug/replace cables
Check it’s connection at MDF/IDF
31. Single computer is slow/not working (cont.) Change it’s port at MDF/IDF
Don’t move other wires
Don’t “clean up” wiring!!!
If it doesn't fix it, change it back
Patches/ AntiVirus / Spyware
Upgrade/Re-install NIC driver
Replace NIC
Force speed/duplex (gig switch, Cat5 wiring?)