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Modeling a Unique 3-Dimensional Waterfall in OpenGL

Modeling a Unique 3-Dimensional Waterfall in OpenGL Presented By Daniel Klinzing Abstract:

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Modeling a Unique 3-Dimensional Waterfall in OpenGL

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  1. Modeling a Unique 3-Dimensional Waterfall in OpenGL Presented By Daniel Klinzing Abstract: Water, the basis of waterfalls, is intrinsic to many things life and has much research done on it in the field of graphics. This project focuses on modeling the flowing water in waterfalls in order to get a somewhat realistic model of a waterfall. There are many dynamics to water flow and a study of it in general is good for a study of graphics. However while the waterfall created in this project may not look like much in comparison to natural waterfalls, water is difficult phenomenon to model and in order to develop an accurate representation of water one would require much more than twelve weeks of study in computer graphics, physics, and calculus to create a realistic view of water flowing. This project focuses on a simple example of a unique waterfall using height maps for the river leading into the waterfall combined with particle effects to create the look of falling water particles. Wire frame of plane made from Triangle Strips in OpenGL and colored green set in orthographic projection to create height map to simulate land. Wire frame of plane made from Triangle Strips in OpenGL and colored blue set in orthographic projection to create height map to simulate the river. Simple lines (replaced by particle effects for presentation) made by connecting both planes of water to simulate a simple waterfall. Ripples also added to simulate flow of the river. Seen in orthographic projection. Plane created for land and plane created for river combined together to create wire frame of the waterfall. Seen in perspective projection. Simple colors added to previous slide to show depth and simple colored waterfall. Seen in perspective projection. Completed project to be shown during presentation will include improvements such as textures added to the water, particle effects instead of current waterfall creating increased realism and smoother height map colors. Along with other improvements.

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