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Chapter 7

Chapter 7. Input/Output Technology. Chapter goals. Describe common concepts of text and image representation and display including digital representation of grayscale and color, bitmaps, and image compression techniques

RexAlvis
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Chapter 7

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  1. Chapter 7 Input/Output Technology

  2. Chapter goals • Describe common concepts of text and image representation and display including digital representation of grayscale and color, bitmaps, and image compression techniques • Describe the characteristics and implementation technology of video display devices • List and describe the three predominant manual input technologies

  3. Chapter goals • Understand printer characteristics and technology • Describe various types of optical input devices including mark sensors, bar code readers, scanners, and digital cameras • Identify the characteristics of audio I/O devices, and explain how they operate

  4. Print vs. video display • Print has a thousand year history • Techniques have developed for the design and representation of characters • Most of these techniques have been transported to video display

  5. Matrix oriented image composition • Representing text starts with the display surface • Paper, video, television, computer screens • Display can be subdivided into rows and columns (a table or matrix) • Each cell in matrix is a pixel

  6. Pixel • Smallest element of graphical representation of text or image • Print – can be empty or contain one or more inks or dyes • Video – empty or display light of varying color and intensity

  7. Pixels and Paper • Traditionally pixel size corresponds to smallest drop of ink that can accurately placed on page • This is called a point, i.e. 12 pt, 14 pt • Printer’s standard is 72 pts per inch • This measurement is now standard, although modern printing can apply ink in smaller quantities

  8. Pixels and computer display • Pixel size for modern video display is typically between 0.2 and 0.3 millimeters • Number of pixels on a surface depends on the size of the surface (height and width) and size of the pixels

  9. Using pixels to display text

  10. Resolution • Important factor in the quality of image • For print resolution is expressed as dots per inch (dpi) • Laser printers - 600 dpi • Commercial printing - 1200 dpi • Screen resolution varies from 640x480 to 800x600

  11. Image Quality & Resolution

  12. Poor resolution & computers • Computer uses binary information to store graphical images • For each pixel, binary information must describe the appearance of the pixel • Binary information is a representation of the color of each pixel

  13. Color in video vs. print • Human eye interprets different light frequencies as different colors • Video – color is generated directly by the display device • Print – color is the light frequency reflected by the page

  14. Color cont. • Display – three primary colors are Red Green blue RGB. These three are mixed together to produce all colors. • Print uses subtractive colors – cyan (absence of red) magenta (absence of green) and yellow (absence of blue) plus black, or CMYK

  15. Representing colors • Colors are represented in computers using 0s and 1s • Each pixel is assigned a fixed amount of bits to represent its color, i.e. 24 bits • Collection of colors that can be represented in the available bits is called the color palette

  16. Color coding examples

  17. Display restrictions • Size of color palette (number of possible colors)http://www.lynda.com/hex.html • Resolution of the screendemo storage requirements (excel)..\..\Desktop\newmonitor.xls • Image representation can be improved through image compression formats (.GIF, .JPEG, .MPEG)

  18. Fonts • Collection of characters in a similar style is called a font • Fonts have evolved over the centuries • http://www.will-harris.com/type-fun.htm

  19. Sample fonts

  20. Font in different sizes

  21. Basic Concepts of Print and Display Vector – a line segment that has a specific angle and length with respect to a point of origin

  22. Basic Concepts of Print and Display

  23. Basic Concepts of Print and Display Technology Focus

  24. Video Display • Character-Oriented Video Display Terminals: • Commonly used during 1970s and 1980s. • Terminal – consist of an integrated keyboard and television screen. • Used today primarily in systems such as retail checkout counters and factory floor environments.

  25. Video Display

  26. Video Display Thin Client – a hybrid device with a mix of VDT and microcomputer characteristics. They execute applications within an operating environment such as Java, a Web browser, or Windows Terminal Services

  27. Video Display

  28. Video Display Video Controller – accepts the commands and data transmitted via a bus from the CPU and generates a TV-style analog video signal which is transmitted to the monitor

  29. Video Display

  30. Video Display Monitor Types: • Cathode Ray Tube (CRT) • Liquid Crystal Display (LCD) • Plasma Displays

  31. Video Display

  32. Printers Printer Types: • Impact – dot matix • Nearly obsolete expect for printing multiple forms • Laser • Inkjet

  33. Printers Ink-Jet: • The print head of an ink-jet printer consists of an ink cartridge, a set of ink chambers and a set of ink nozzles • Each ink nozzle can print a single pixel and nozzles are arranged in short vertical rows similar to those of a dot matrix printer

  34. Printers Laser: • Operates differently from other types of printers • No print head or ink ribbon is used • An internal image of the entire page is stored in an internal buffer as a bit map. • Once filled, the buffer contents are sent to the print driver for generation

  35. Printers

  36. Manual Input Devices Input Devices: • Keyboards • Pointing Devices

  37. Manual Input Devices Keyboard Input: • Keyboard devices translate keystrokes directly into electrical signals. • A keyboard controller is used to generate bit stream outputs. • The controller generates a bit stream output according to an internal program or lookup table.

  38. Manual Input Devices Pointing Devices: • Mouse • Trackball • Joystick • Digitizer Tablet

  39. Manual Input Devices Pointing Devices: Translates the spatial position of a pointer, stylus, or other selection device into numeric values within a system of two-dimensional coordinates

  40. Manual Input Devices Pointing Devices: • Mouse – a pointing device that is moved on a flat surface such as a table, desk or rubber pad. • Trackball – a mouse with the roller ball on the top. The roller ball is moved by the fingertips, thumb or palm of the hand.

  41. Manual Input Devices Pointing Devices: • Joystick – used as an input device with computer games. • Digitizer Tablet – uses a pen, or stylus, and a digitizing tablet. The tablet is sensitive to the placement of the stylus at any point on its surface.

  42. Manual Input Devices

  43. Manual Input Devices

  44. Optical Input Devices Mark Sensors and Bar Code Scanners: • Mark Sensors – scans for light or dark marks at specific locations on a page • The mark sensors uses preprinted bars on the edge of the page to establish reference points

  45. Optical Input Devices

  46. Optical Input Devices

  47. Optical Input Devices Optical character recognition (OCR): • Combine optical scanning technology with hardware or software interpretation of bit map content • The bit mapped representation is searched for patterns corresponding to printed characters

  48. Optical Input Devices

  49. Audio I/O Devices Sound generation and recognition can be used in a number of ways • General-purpose sound output, such as warnings, status indicators, and music • General-purpose sound input, such as digital recording • Voice command input

  50. Audio I/O Devices Speech recognition: • The process of recognizing and appropriately responding to the meaning embedded within human speech. • Human speech consists of individual sounds called phonemes.

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