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Presenter: Barry Joseph, Associate Director for Digital Learning, American Museum of Natural History The American Museum of Natural History was founded in 1869 and soon became a world leader in presenting artifacts from nature and culture to the public. From magic lantern slides to immersive dioramas, it has innovated new pathways for visitors to connect with science and their place in the universe. In recent years, the Museum has explored a new cutting-edge dimension in the museum experience: game design. This interactive session will help participants question and reinvent the idea of what a museum is by creating, interpreting, and playing with exhibits themselves. This experience will lead into a larger exploration and discussion of game design at museums as reflected in three recent and diverse projects: MicroRangers, an augmented mobile game about microorganisms inspired by Pandemic; Playing With Dinos, a Tiny Games-style platform of quick social games; and Killer Snails, a deck-building game about (what else?) killer snails.
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Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natural History Barry @MMMooshme Mooshme.org #SPMuseum
The GLS Museum of Natural History #SPMuseum
Welcome to the Grand Opening of the Serious Play Museum of Natural History #SPMuseum Play.Amnh.org/GLS
American Museum of Natural History photo by Jeffrey Milstein #SPMuseum
American Museum of Natural History #SPMuseum
American Museum of Natural History #SPMuseum
American Museum of Natural History #SPMuseum
American Museum of Natural History #SPMuseum
American Museum of Natural History #SPMuseum
American Museum of Natural History #SPMuseum
Lantern Slides Dioramas #SPMuseum Audio Tours Laser Show History of Innovations in Public Engagement & Education
Space Cruiser CD-ROM #SPMuseum Accomplice Mead Arcade Games For the Public
Cretaceous Seas #SPMuseum What Happened to the Neanderthals? Games For Education
Card Killer Snails Flora Pterosaurs #SPMuseum Games For Public, Through Education Programs
Mobile Playing With Dinos MicroRangers #SPMuseum Games For Public, Through Education Programs
laptop #SPMuseum Minecraft at the Museum Games For Public, Through Education Programs
role-playing #SPMuseum Crime Scene Neanderthal Games For Public, Through Education Programs
#SPMuseum Minecraft at the Museum
#SPMuseum Pterosaurs: The Card Game
#SPMuseum MicroRangers
#SPMuseum MicroRangers
Educational Objectives of the Game: People who play the game will be able to: • Gain a familiarity with a diversity of microorganisms • Describe that microorganisms are part of a complex ecosystem across scales • Describe how humans are part of that complex ecosystem • Appreciate the overall importance of a healthy ecosystem • Identify the microscale within the museum’s macroscale #SPMuseum MicroRangers
#SPMuseum MicroRangers
#SPMuseum MicroRangers
#SPMuseum MicroRangers
#SPMuseum MicroRangers
#SPMuseum MicroRangers
#SPMuseum MicroRangers
Beaver Bison Coral Seal Raccoon Bioluminescence Home Base Chestnut Tree Forest Floor Spruce-Fir Forest
Coral Seal Bioluminescence collect protein structure investigate (photobacteria) Identify: (zooxanthellae) develop vaccine clean-up pollution calibrate (temp & pH) Solve: #SPMuseum MicroRangers
#SPMuseum Playing with Dinos
#SPMuseum Playing with Dinos
Tiny Games •Easy to learn and play (minimal instructions) •Short duration (5-10 minutes) •Need limited props (or none) •Accessible via personal mobile device •Can be played anywhere, with anyone #SPMuseum Playing with Dinos
Tiny Games •Easy to learn and play (minimal instructions) •Short duration (5-10 minutes) •Need limited props (or none) •Accessible via personal mobile device •Playable onsite at the museum •Focused on museum content •Appropriate for all ages •Can be played without staff facilitation #SPMuseum Playing with Dinos
Youth Workshop #SPMuseum Playing with Dinos
#SPMuseum Playing with Dinos
#SPMuseum Playing with Dinos
Why Tiny Games? • Easy to create (relatively) • Flexible use • Low barrier to entry • Adapts to audience needs #SPMuseum Playing with Dinos
Why Tiny Games? • Easy to create (relatively) • Flexible use • Low barrier to entry • Adapts to audience needs • Content! #SPMuseum Playing with Dinos
Gaming Square Pegs into Dinosaur-shaped Holes: Adventures in Game Design at the American Museum of Natural History Barry @MMMooshme Mooshme.org #SPMuseum
Barry Joseph @MMMooshme Mooshme.org ObjectOriented.info #SPMuseum