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In this session you will learn about the policies that dictate 508 compliance for games and simulations as well as strategies for implementing these policies. Examples of 508 solutions will be shown, and a process for ensuring that 508 compliance is achieved early in development will be detailed. Attendees will come away from this session with a deeper understanding of both policy and practice.
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508 Compliance in 508 Compliance in Video Games Video Games Dr. Alicia Sanchez DAU Games Czar Serious Play 2017 George Mason University
Games M O M E N T S S I T U AT I O N S E X P E R I E N C E S M E M O R Y L E A R N I N G
Civilian Workforce Self Declared Non Disabled
Disabilities SF 256, created for use by the Federal workforce, defines an individual with a disability as “a person who: (1) has a physical impairment or mental impairment (psychiatric disability) that substantially limits one or more of such person’s major life activities; (2) has a record of such impairment; or (3) is regarded as having such an impairment.” This definition is provided by the Rehabilitation Act of 1973, as amended (29 U.S.C 701 et. seq.). Targeted disabilities are set forth in SF 256 to include developmental disabilities, deafness, blindness, missing extremities, partial paralysis, complete paralysis, epilepsy, intellectual disabilities, psychiatric disabilities, and dwarfism.
Games that stand the test of time Relevant Relevant Realistic Realistic Maintainable Maintainable
New Guidance + = 225 Telcom Telcom products and equipment 508 WCAG 2.0 Explicit Success Criteria that are objectively testable Apply to electronics and IT procured by the federal gov’t
Assistive Technologies Hearing Impairments Assistive Listening Devices TTY Closed Captioning Real Time Captioning Physical Impairments Adaptive Pointing Devices Keyboard Adaptations Visual Impairments Talking Dictionaries Braille Writers CCTV Screen Reading (like JAWS) Text Enlargement Expressive Communication Impairments Object Based Communication Displays Picture Communication Boards & Books Talking Switches Voice Output Communication Devices Computer Communication Devices
General Guidelines Navigation Content Appearance Interactions
Navigation Keyboard Navigation Audio Controls Keyboard Traps Bypass Blocks Pause Stop Hide Focus Order Focus Visible On Focus On Input Multiple Ways Consistent Navigation & Identification Name Role Value
Appearance Sensory Characteristics Use of Color Contrast Resize Text Images of Text Three or Less Flashes Headings and Labels
Content Non-Text Content Audio & Video Audo & Media Descriptions Captions Information & Relationships Page Title Link Purpose Language of Pages & Parts
Interactions Error Suggestion Error Prevention Parsing Meaningful Sequence Timing Adjustable Real Time Events
Interactions Error Suggestion & Prevention 3.3.3 Error Suggestion: If an input error is automatically detected and suggestions for correction are known, then the suggestions are provided to the user, unless it would jeopardize the security or purpose of the content. (Level AA) LEARN MORE
Interactions Error Suggestion & Prevention 3.3.6 Error Prevention (All): For Web pages that require the user to submit information, at least one of the following is true: (Level AAA) Reversible: Submissions are reversible. Checked: Data entered by the user is checked for input errors and the user is provided an opportunity to correct them. Confirmed: A mechanism is available for reviewing, confirming, and correcting information before finalizing the submission. LEARN MORE
Interactions Time Limits Specific Benefits of Success Criterion 2.2.3: People with physical disabilities often need more time to react, to type and to complete activities. People with low vision need more time to locate things on screen and to read. People who are blind and using screen readers may need more time to understand screen layouts, to find information and to operate controls. People who have cognitive or language limitations need more time to read and to understand. People who are deaf and communicate in sign language may need more time to read information printed in text (which may be a second language for some). In circumstances where a sign-language interpreter may be relating audio content to a user who is deaf, control over time limits is also important. LEARN MORE
Interactions Time Limits •A test is designed so that time to complete the test does not affect the scoring Rather than calibrating an on-line test using a time limit, the test is calibrated based on scores when users have no time limits. •A game is designed so that users take turns rather than competing in real-time One party can pause the game without invalidating the competitive aspect of it LEARN MORE
Interactions Time Limits 2.2.1 Timing Adjustable: For each time limit that is set by the content, at least one of the following is true: (Level A) Turn off: The user is allowed to turn off the time limit before encountering it; or Adjust: The user is allowed to adjust the time limit before encountering it over a wide range that is at least ten times the length of the default setting; or Extend: The user is warned before time expires and given at least 20 seconds to extend the time limit with a simple action (for example, "press the space bar"), and the user is allowed to extend the time limit at least ten times; or Real-time Exception: The time limit is a required part of a real- time event (for example, an auction), and no alternative to the time limit is possible; or Essential Exception: The time limit is essential and extending it would invalidate the activity; or 20 Hour Exception: The time limit is longer than 20 hours.
Interactions Meaningful Sequence For clarity: Providing a particular linear order is only required where it affects meaning. There may be more than one order that is "correct" (according to the WCAG 2.0 definition). Only one correct order needs to be provided.
Interactions Meaningful Sequence Specific Benefits of Success Criterion 1.3.2: This Success Criterion may help people who rely on assistive technologies that read content aloud. The meaning evident in the sequencing of the information in the default presentation will be the same when the content is presented in spoken form.
Exemptions •National Security System? Section 508 does not apply to ICT being acquired by a Federal agency where the function, operation, or use involves intelligence activities, cryptologic activities related to national security, command and control of military forces, equipment that is an integral part of a weapon or weapons system, or systems which are critical to the direct fulfillment of military or intelligence missions. This exception does not apply to a system that is to be used for routine administrative and business applications (including payroll, finance, logistics, and personnel management applications). •Undue burden? When acquiring a product, if an agency determines that compliance with any provision of this part imposes an undue burden, the documentation by the agency supporting the acquisition shall explain why, and to what extent, compliance with each such provision creates an undue burden. If compliance is deemed to impose an undue burden, agencies shall provide information and data to individuals with disabilities by an alternative means of access that allows those individuals comparable use of these information and data. •Commercial non-availability? When acquiring a product, each agency shall acquire products that comply with applicable section 508 provisions when such products are available in the commercial marketplace or when such products are developed in response to a Government solicitation. Agencies cannot claim a product is not commercially available by stating no product in the marketplace meets all the standards. If products that meet some, but not all, relevant provisions are commercially available, the agency must procure the product that best meets the standards. •Fundamental alteration of the nature of product or service? Section 508 shall not be construed to require a fundamental alteration in the nature of a product or its components.
THANK YOU Dr. Alicia Sanchez Games Czar, DAU Alicia.Sanchez@dau.mil (240) 377-1675