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Eija introduces case-studies based on her experiences on implementing a novel virtual brainstorming environment into corporate world. We believe in integrating business, science and artistic thinking. Our approach implemented in AltoGame design and concept is rooted in Eija Mäkirintala’s research work and her long experience in creative top-performance & well-being training and coaching. The method used in AltoGame exploits latest scientific multi-disciplinary findings in action-based learning. It also makes use of arts-derived interventions.
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An Innovative Way to Brainstorm Solutions Together Virtually – Serious Play Conference 22.7.2014 Eija Mäkirintala PhD, CEO, Co-founder eija@altogame.com ©2013 Altonova Ltd. All Rights Reserved.
Why? Environment has changed Processes not (Little Prince, Antoine de Saint-Exupéry) ©2013 Altonova Ltd. All Rights Reserved.
Altogame Eija Mäkirintala CEO, Co-Founder • PhD (Behavioral sciences), Professional violist • Developer of a unique top performance and well-being coaching model, • Business Coach + Trainer, Expert in arts-derived methods in training Olli-Pekka Mäkirintala, Co-Founder • >25 years experience in software business, e.g. in Nokia • Business development, Software and Agile professional, Business Coach + Trainer ©2013 Altonova Ltd. All Rights Reserved.
Innovation and agility - why? Without innovation there is no growth Without agility there are no timely results ©2013 Altonova Ltd. All Rights Reserved.
Would you like to... • Learn and improve agility? • Get 5-10 times improvements in your Return on Investment? • Enjoy new accelerated learning tools? • Practice different situations and roles without real life limitations? ©2013 Altonova Ltd. All Rights Reserved.
ALTOGAME PRESENTS NEW FROM THE FUTURE: LATERAL GALLERY for Innovation AGILE AVENUE for Agile Implementation ©2013 Altonova Ltd. All Rights Reserved. ©2013 Altonova Ltd. All Rights Reserved.
How does it work? Lobby-chat: • Define your real-life question Virtual Gallery / Office: • Play with the team (2 – N players) Summarize chat: • Experiences and results • Review the Game log • Buy art online ©2013 Altonova Ltd. All Rights Reserved.
How does AltoGame produce results? Questions and Challenges No Hierarchy and Complete Anonymity Externalization and Identification Social Drama and Arts Derived Methods And, you get complete documentation! ©2013 Altonova Ltd. All Rights Reserved.
How can we use AltoGame Lateral Gallery? 1. Innovation tool 2. Group coaching / Coaching 3. Meeting tool 4. Defining shared vision and values 5. Crowd innovation 6. ... And use your imagination... ©2013 Altonova Ltd. All Rights Reserved.
How can we use AltoGame Agile Avenue? 1. Learn agile ways of working 2. Plan your next sprint 3. Practise roles and events 4. Carry out mental exercises (e.g. for upcoming new challenges) 5. ... And use your imagination... ©2013 Altonova Ltd. All Rights Reserved.
Benefits IMMEDIATE RESULTS LONG TERM IMPACT ENGAGE ENJOY SAVE TIME SAVE MONEY ©2013 Altonova Ltd. All Rights Reserved.
Who is AltoGame for? When you want to enhance a new way of collaboration AltoGame allows YOU TO GO BEYOND YOUR IMAGINATION! • • • • • • • Do you e.g.: • have a pressing isssue to be solved? • want to improve agile ways of working? • want to refresh your courses? • increase engagement levels? • ...? Distributed teams and networks Business leaders R&D leaders L&D Teams Learning institutions, universities ... ©2013 Altonova Ltd. All Rights Reserved.
Some user comments CEO’s feedback: ”In 45 minutes of playing the game we were able to innovate more new ideas than in traditional management meetings during one year." ”We had plenty of fun!” "The game generated action- orientated ideas and we will continue to utilize AltoGame in our innovation work." CEO’s feedback: "The game and discussions led to totally new insights which will be used in service development. We are going to utilize AltoGame in our management team work in the future as well." "We were able to generate new ideas on how to improve the engagement level of our courses." “I learned totally new qualities of my colleague with whom I have been working together more than 15 years. I didn’t know that he is so compassionate and nice." CEO: ”I would like to play everyday” ”This is easy to use!” ©2013 Altonova Ltd. All Rights Reserved.
What did we do? What did we do? • We modelled our own training programs • We found a great new technology • We focused on the problems we have seen in corporate world regarding innovation and implementation We utilized high end new technology We focused on solving the problems we have observed in corporate world regarding innovation and implementation We chose to use variety of means to enhance creativity We linked our game with solving real life issues We modelled our own training programs ©2013 Altonova Ltd. All Rights Reserved.
Do’s and Dont’s • DO NOT transfer face- to-face methods as such directly into virtual world, instead • DO celebrate the unique opportunities virtual worlds provide MAKE IT FUN MAKE IT DIFFERENT REMOVE WORK ROLES REMOVE HIERARCHY REMOVE LIMITS OF TIME OR PLACE ETC... ©2013 Altonova Ltd. All Rights Reserved.
Dont’s DO NOT (User) • Plan beforehand too much • Underestimate people DO NOT (Developer) • Underestimate required competencies • Make the solution too plain and obvious ©2013 Altonova Ltd. All Rights Reserved.
DO’s User: Experiment and learn The more innovative product the more scaffolding needed Developer: Combine best parts of both worlds Work with your customer ©2013 Altonova Ltd. All Rights Reserved.
Recognitions Certified by ©2013 Altonova Ltd. All Rights Reserved.
Play AltoGame - Innovate and Be Agile! CONTACT - www.altogame.com Eija Mäkirintala CEO, Co-Founder +44 7949164235 +358 45 1335845 eija@altogame.com Skype: eija.makirintala Olli-Pekka Mäkirintala Senior Partner, Co-Founder +44 7593602674 +358 40 5541031 olli-pekka@altogame.com Skype: olli-pekka.makirintala ©2013 Altonova Ltd. All Rights Reserved.