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How do you teach using interactive storytelling? How can the classroom use virtual reality effectively? How do you make these experiences and where do you start? These are some questions that Prof. Ralph Vituccio and Jaehee Cho will cover as they talk about their experience creating a multimedia room for Carnegie Mellon University, and developing the content within it, starting with its inaugural experience about the Holocaust.
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“It is going to be like 3D TV” (People don’t want to wear the headset) “It is too expensive” (People won’t buy the VR headset) “It’s not good enough.” (There are not many good contents)
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3 things I consider when I design for VR experience Perspective Story development Impactful moments
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Howard Chandler Holocaust Survivor Classroom without borders
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Auschwitz Concentration Camps Barrack
Majdenek Death Camps Shower room Auschwitz Concentration Camps Crematorium
Indirect Control A technique using design to guide the player to perform certain expected actions without letting them realize the fact that they are being guided.