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Steve Isaacs, Educator, Bernards Township Public Schools Lisa Castaneda, Founder/CEO, Foundry10 Mark Suter, Educator, Pandora-Gilboa Schools This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School. Foundry10’s Virtual Reality pilot study is following the experiences of students and teachers in a variety of content areas to determine the potential and challenges in terms of making VR a viable teaching and learning tool for immersive content consumption and creation. We put VR hardware in front of over 400 students in 8 different schools across North America, completed pre/mid/post surveys and did extensive qualitative interviews with instructors in order to better understand what it means to learn with virtual reality. From implementation, technical challenges, content integration, creation in Unity/Unreal and 360 video we systematically captured VR in an applied educational environment. The anecdotal accounts and data obtained informs the next steps in implementing VR for educational practices.
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Virtual Reality in Education: Exploring the New Frontier Slides available at: https://goo.gl/G2rDGU
Who we are: Lisa Castaneda Co-Founder and CEO of foundry10 Seattle, WA lisa@foundry10.org www.foundry10.org Mark Suter Director of Rockettech.org, Teacher: HS Computer Tech Pandora-Gilboa HS, Pandora, OH markasuter@gmail.com | @garlicsuter Rockettech.org Steven Isaacs Teacher, Video Game Design and Development William Annin Middle School, Basking Ridge, NJ stevei2071@gmail.com | @mr_isaacs gamesandlearning1.blogspot.com
Wonder... It can be difficult to maintain a sense of wonder in learning. VR can act as that gateway.
Wonder Henry Tilt brush
Consuming Content foundry10.org Teachers in classes as varied as art, social studies, science, technology, language arts and game design are providing students with powerful experiences.
Alien Surgery Simulator Keep Talking So No One Explodes Experiencing Content
Consuming Content
Consuming Content
Creating Content We were really excited when we realized how many students were struck by the power of creation in VR.
Creating Content Unreal Unity 360 Fly
Creating Content Iterative Design Process Develop Design Play Test Refine Publish
Implementation https://metaversing.com/ There are many questions about the logistics. What does VR implementation in school look like? http://pearmentor.org/
Potential As educators working with VR and children, it is important that we allow them to really consider the potential of what is possible.
Potential of VR in Schools (Situated Cognition) Try first, social safety, http://blog.anuragaggarwal.com/2011/07/23/how-to- prepare-your-speech/
Takeaways ● Encourage Exploration ● Try it first (no rating system) before mass deployment ● Immersion Ground Rules ● Hygiene ● Creative Implementation - i.e. Humanities & Tech, 1 to many ● Embrace the “wow”
Who we are: Lisa Castaneda Co-Founder and CEO of foundry10 Seattle, WA lisa@foundry10.org www.foundry10.org Mark Suter Director of Rockettech.org, Teacher: HS Computer Tech Pandora-Gilboa HS, Pandora, OH markasuter@gmail.com | @garlicsuter Rockettech.org Steven Isaacs Teacher, Video Game Design and Development William Annin Middle School, Basking Ridge, NJ stevei2071@gmail.com | @mr_isaacs gamesandlearning1.blogspot.com