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Moveable Game Jams for Kids: Coding for Social Change

The Moveable Game Jam initiative was a series of student game jams in the New York City area led by Games for Change, as part of its Student Challenge. The Hive Digital Media Learning Fund at the New York Community Trust supported the game jams, and it took place at different locations—hence, moveable. Session partners included the Institute of Play, the SpazeCraft, CoderDojoNYC, Global Kids, Museum of the Moving Image and Mouse. Themes included Future Communities, Climate Change, and Local Stories and Immigrant Voices. Each session was documented onto the Moveable Game Jam Curriculum Guide. The document is an excellent resource for anyone who replicates a game jam afterschool, or in a classroom. This workshop is hands-on, and the Guide will be shared with all.

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Moveable Game Jams for Kids: Coding for Social Change

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  1. Moveable Game Jams Kevin Miklasz, Ph.D. Matthew Farber, Ed.D. PDF - http://press.etc.cmu.edu/content/game-jam-guide Slides: https://goo.gl/nBkqSf

  2. Kevin Miklasz Director of Data and Assessment, BrainPOP kevinm@brainpop.com @kmiklasz kmiklasz.blogspot.com Slides: https://goo.gl/nBkqSf

  3. Matt Farber mattfarber1@gmail.com @MatthewFarber MatthewFarber.com

  4. Moveable Game Jam Factoids 25 organizations participated 19 events held in 4 cities “Moveable ” time place people 54 activities developed >600 youth reached

  5. Moveable Game Jam Goals Allow middle/high school youth without any prior game design experience to engage in meaningful learning in 3 hours Teach systems thinking + 21st century skills. Coding is taught, but as a means to an end Encourage collaborative knowledge-building between organizations that facilitate the activities

  6. Moveable Game Jam Format 1. Theme presentations (1.5-2 hr) 2. Lunch (30-45 min) 1. Intro game jam activity (30-45 min) 2. Open Design time a. Design time 1 (50 min) b. Break (10 min) c. Design time 2 (50 min) 3. Feedback survey and prep for shareout (15 min) 4. Shareout (20-30 min)

  7. PLAY

  8. What Are Games?

  9. A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen & Zimmerman, 2003, p. 80)

  10. Parts of Games ▷Goal ▷Space ▷Core mechanics ▷Components ▷Rules

  11. Your Challenge ▷ Goal Get the most points ▷ Space This room Choose at least one of... ▷ Core Mechanics Guessing, walking, throwing ▷ Components Hands, feet, paper Make up as needed ▷ Rules ... PDF - LINK

  12. UNPACK, DEBRIEF, REFLECT

  13. GAME JAM DESIGN TIME!

  14. GLOBAL KIDS PRESENTS... CARPOOL REMIX The new mayor of the city has temporarily banned carpooling services and technologies like Uber & Lyft after a series of protests and strikes from taxi drivers. The Taxi and Limousine Commission has produced this game to campaign against carpooling and demonstrate the impact it's had on the taxi industry.

  15. MOUSE PRESENTS... SMART CITIES STORIES Students create a Twine game that explores a future the game maker has been able to remake a city as you see fit. Students are introduced to Twine and the template from which to start their game and encouraged to find a challenge that interrupts their story and forces them to go into more detail of how their city uses technology to be a smarter city.

  16. INSTITUTE OF PLAY PRESENTS... THEMEWEAVERS An exploration of theme and core mechanics, through the lens of stories.

  17. MUSEUM OF THE MOVING IMAGE PRESENTS... BRICKBREAKERS Remake a classic arcade game by changing the rules, mechanics or components of the game. Test out your how your new game works by recording a stop motion video of a sample play of your game.

  18. SHARE-OUTS

  19. Thank You. Any questions? @kmiklasz kevinm@brainpop.com Slides: https://goo.gl/nBkqSf PDF - http://press.etc.cmu.edu/content/game-jam-guide

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