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Overcoming the Obstacle Course of Virtual Reality (VR) Content Development - Micheal Peters

In this session, we will present some of the barriers to the development of high-quality VR content. Specifically, we will discuss how to make the educational or training content you have been thinking about come to virtual life. We will address aspects of the information, skills, and knowledge needed for a high-quality virtual reality production. The discussion will include building an understanding of commonly used terms in the production process; what “it will be easy” really means, and how to meet your expectations instead of running into limitations.

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Overcoming the Obstacle Course of Virtual Reality (VR) Content Development - Micheal Peters

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  1. OVERCOMING THE OBSTACLE COURSE OF VR CONTENT DEVELOPMENT PRESENTED BY MICHEAL PETERS OF CROSSWATER DIGITAL MEDIA

  2. OBSTACL E COURSE? PART OF “THE BEAST” @HOLDMYSHOES ON FACEBOOK

  3. RIGHT TOOL FOR THE JOB Expectations Technology Terms •Idea •Movement •Interaction •Iteration •Degrees of Freedom •Platforms

  4. • “I want to do something in VR” Start PLATFORM S BASED ON USER COST • “I want to do a Chemistry program in VR” Better • “I want to use VR to create a molecular erector set where the students create molecules by connecting elements” Best

  5. DEGREES OF FREEDOM

  6. Web •Most Browsers on most operating systems •Just about every mobile devices and Operating System PLATFORM S BASED ON USER COST Phone Based •Google Cardboard, Daydream •Gear VR Stand Alone •Oculus Go, Pico Goblin •Lenovo Mirage, Pico Neo Attached •Oculus Rift or HTC Vive •Consoles: Playstation VR

  7. •Recent Development •Click and Drag •Full VR is Browser Specific: Firefox, Chromium (Not Chrome) Web Phone Based PLATFORMS AND INTERACTIO NS •3DoF •Some have simple Controller’s New Cardboard has push button •Gaze over Stand Alone •3DoF Oculus Go, Pico Goblin Hand Controller •6DoF Lenovo Mirage, Pico Neo, 2 hand controllers Attached •Tracked controllers •Add on component

  8. USEFUL TOOLS • Engines – Unity(C#), Unreal (C++, Visual Scripting) • Programing – MS Code or Dev Studio, Android Studio, Apple? • 2d Graphics – Photoshop or GIMP • 3d Graphics – Maya or Blender • Audio – Avid Pro Tools (first?), Adobe Audition, Audacity

  9. TIME FRAMES • 1 Minute of edited traditional video is roughly 1 hour of work (basic) • 1 Minute of edited 360 video is roughly 3 hours of work (basic) • Roll-a-Ball tutorial project 1.5-2 hours • 3D Model + Texture + Rigging + Animating • Programing

  10. OH!, THAT’S EASY…”

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