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Any professor who develops games will inevitably be asked to work in partnership to make an educational game. As a new professor, I was very open to the idea of collaborative research because I felt an affinity with my colleagues and thought that we shared desires that developing games satisfied. The requests from my colleagues to make educational games were numerous. I attempted to join forces with these professors and every one of these endeavors failed. The shared desires, conflicting agendas and lessons learned from these failures are the subject of this talk.
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Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State University tcdevine@asu.edu http://studio4gaminginnovation.com/ http://theresadevine.com/ http://zamtox.com/ July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Desires July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
My Backstory July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
I am an artist. I was trained as a painter and printmaker. MFA 1994 July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
The enlightened one…. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
No audience participation = preaching July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Political and Social Art July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Barrier between artist and audience. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
2 miles per hour July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
My Desire: What if? July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
1995: I will make games and engage the fine art audience through play July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Note: Day Job 1998-2010 (this is important later in the story) July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Their Backstory July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Their desire: beyond boredom July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
!!!!!!!! July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Anti-Critical Thinking July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
*sigh* July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Assembly Line Learning July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
First comes instruction, then practice, then work on comprehension skills July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Break free July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
And everyone read it…. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
And decided games would SAVE education July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Reinforcement July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Seduced July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Wishing and wondering • Can the interface disappear? • Can the artist/educator become one with the audience/students? • Can our message become embedded in the delivery so as to make the communication intuitive? July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Rapture July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
And so we set out on our journey… July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Conflicting Agendas July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
My Agenda • To make fun, engaging, meaningful, well designed toys and games that are works of art. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Their Agenda • To make a game that will engage an audience in their research. • To enhance their teaching.
Conflicting Agenda #1: Pedagogical Confusion July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Fields I Encountered: Cases #1 and #2 July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Case #1: Chemistry two pervasive pedagogical approaches Lecture to present CONTENT Learn by doing: CONTEXT July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Content vs. Context Content • Students usually enjoy this type of approach • Hard to motivate non majors • Difficult for non majors to see relevance Context • Fosters a more positive attitude to school science over conventional courses • Helps students make links to their lived experiences • Seems to engage non majors July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Collaborator for this game… • Unable to choose an approach • “Just use the book” • Result: a content driven pedagogical approach wrapped in a story and gameplay • Goal: give the students the same feelings of positivity and relevance that a context approach would July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
The Hope • To motivate students to learn an admittedly difficult subject; and • Improve retention July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Fail: Motivation + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Fail: Good Game Design + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Why didn’t I push back? + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
What happened when I did push back? What I said What they heard July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Hmmmm... July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Case #2: First Year Composition Teaching skills • Identifying, categorizing, studying, and replicating approaches to writing. • Emphasis on “Form” Covering content • Anchored in specific content but approached from multiple disciplinary perspectives July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Game Design Stumbling Blocks: FYC Teaching skills • To reproduce the professor feedback loop in a game would require duplication of the human ability to discern and critique the student's writing • This type of artificial intelligence capability is beyond what is currently technically available. Covering content • Adds layer of game design as it requires that a disciplinary context be created on top of the writing lessons. • Expected degree of flexibility of discipline is difficult to achieve. July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Irony • it has been found that neither methodology produces the systematic and wholesale improvements in writing skills desired July 22-24 2014 2014 Serious Play @Studio4Games #LessonsLearned
Stumbling Block: Eliminate FYC Since 1968 July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Writing Lab as Game? + July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
What FYC is to English Departments July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Hmmmm... July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned
Conflicting Agenda #2: Technology Wars July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned