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Winning Attention Maximizing Advantages from Contests. The Team. (demo). Why us?. Not to be cocky. How can your game win awards?. =. Toblo tries to be… Unique + Simple + Polished. Of course, so do some other games:. Development, Development,Development. Unique, physics-based gameplay.
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Toblo tries to be… Unique + Simple + Polished
One minute to learn. Five-ten minutes to beat. (Or, maybe, experience the full game in five-ten minutes.)
Have a real beta, to polish things. We had a Summer. We added things like spinning text.
(Alpha demo) First time destruction was fun!
[LOGIC] NetworkingFramerate=50 PlayerSpeed=15.9 JumpSpeed=13.5 DoubleJumpSpeed=12.5 JumpDoubleJumpDelay=320 JumpSpeedHelpedByVelocityFactor=13.5 # ^^ for every x m/s that the player is moving, 1 m/s is added the jump velocity. JumpYSpeedLessThanZeroDivisor=12 …
Now that you have a good game: Enter all the competitions you can find.
There’s the big one… Independent Games Festival www.igf.com
Slamdance www.slamdance.com/games/
Intel Game Demo softwarecommunity.intel.com/gamecontest/default.aspx
Microsoft Imagine Cup www.imaginecup.com
Indiecade areyouindie.com/festival/submission.html
Indie Game Showcase www.indiegameshowcase.com
Northwest Games Festival www.nwgamesfestival.com/
Toronto Game Jam www.tojam.ca/home/default.asp And they have a sweet website.