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Game Developer’s Conference is that global platform where great ideas are exchanged to create innovative products, investors and marketers galore to showcase their independent games and most importantly a solid platform for virtual reality.
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VR at Game Developer’s Conference 2017 Game Developer’s Conference is that global platform where great ideas are exchanged to create innovative products, investors and marketers galore to showcase their independent games and most importantly a solid platform for virtual reality. This year the GDC kicked off from February 27, 2017 to March 3, 2017 at San Francisco and we can say that this was the best week ever for Virtual reality. The major highlights of the GDC 2017 were. Sony revealed that the official sales of PSVR(PlayStation VR) headsets in the year 2016 was 915,000 units up to February 19, 2017. Sony launched its headsets in October 2016 with a mere price of $399. Later their target of selling 1 million headsets was achieved and the company also affirmed that the sales will grow in the coming months as they will launch it in Latin America. Facebook announced a $100 price cut on the Oculus Rift and Oculus Touch controllers where the ‘all in’ price for the system came down to $600. The whole strategy is to attract more and more people. Less the prices of the hardware more will be the people buying it.
Even though expensive, HTC Vive headsets are one of its kind and are surely not affordable to anyone. But this year HTC gave its users a chance to buy their headsets in instalments. It announced a payment plan in which you can take your favourite Vive just for $66 a month and that tool for 12 months. Sounds good right!! This will be more helpful to average consumers as they will need less upfront expenditure. As a VR gamer, we are always enthusiastic of what new will be announced each passing year. Keeping this enthusiasm in mind, thrilling new titles were announced at GDC which included ‘From Other Suns- A Multiplayer Starship Simulator’, ‘Arktika.1’ which showed some amazing off-deep stories and mind-blowing visuals. ‘Sprint Vector’ was another game which was introduced which used the fluid locomotion system as its key factor. The much awaited ‘Robo Recall’ was launched by Epic for free on Oculus home. The Robo Recall allows the user to control the various aspects like the sounds, environment and physics. Microsoft introduced Windows holographic VR headsets. It highlights the real need of multi-tasking as one can watch movies, play games at the same time, can check the current weather forecast and can handle his social media accounts. And for your surprise, this happens in a go.
As a part of VR family, we are delighted for the advancements that are taking place in the VR world. And for everyone out there who has been dreaming of this day for decades, it wouldn’t be wrong to say that there has never been a better time to be part of the VR family. With GDC ending on such a good note, VR has actually found a stronger place than ever. The industry is now more powerful, more appealing and more accessible than it has ever been before. So for now, just relish the moment and enjoy the feeling.