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Learn how to integrate technology and computer graphics into education to enhance student learning, creativity, and critical thinking. Explore strategies, tools, and resources for authentic, project-based learning.
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You Got Art On My Computer! Rosalie Moore, Teacher & Technology Integration Specialist 2007 Laptop Institute, Mitchell, SD June 2007
The Presenter I am currently a computer teacher at Douglas Middle School, Box Elder, SD, and have experience with students of all ages as a teacher and technologist. I have a masters degree in education technology and enjoy teaching and working with students and educators to find ways to best incorporate technology for learning. I have presented at several state and regional conferences, conducted district level staff development, and contributed to educational initiatives across the state.
Learning • All learning integrates thinking and doing. Deeper levels of learning create increasing awareness that increasingly results in actions that become part of creating alternative futures. Senge, Peter and C. Otto Scharmer, Joseph Jaworski, Betty Sue Flowers. Presence. Currency, 2005. ISBN 0-385-51624-x.
Student-centered learning Multi-sensory stimulation Multi-path progression Multimedia Collaborative work Information exchange Active, inquiry-based learning Critical thinking, informed decision making Proactive, planned Authentic, real-world context Paradigm (ISTE)
Teaching • Contextual learning opportunities • beyond school walls • outside of school hours • Complex Tasks that result in Transferable skills • from school to work • from present to future
Mentor Motivator Co-learner Teacher’s Role
Technology Instruction • Effective and efficient operation of complex tools • Underlying knowledge and specific content required to put the tools to productive use • Skills to select, manage and maintain the tools they need for learning
Captures real-life and allows students to directly relate to their learning Allows students to have ownership over what they learn Challenges student creativity Enhances student thinking, decision-making, and problem-solving. Promotes independent thinking and enables students to interpret information Supports students as producers as well as consumers Interactive Technology
Incorporates technology as an integral part of the curriculum Communicates ideas through technological media (text, graphics, video, and sound) Expresses knowledge visually and verbally Develops understanding of technological influences on individuals and society as a whole. Technology Integration
Integration Strategies • Pedagogy (style of instruction) • Equipment • Projects • Resources • Skills • Manageability http://www.tcet.unt.edu/START/instruct/general/techinteg.htm http://www.gpschools.org/ci/ce/computer/strategies.htm
DMS Computer Graphics • Do the research and analysis of current research • Know your learners • Net Day Speak Up Day • Local data • Consult with experts
DMS Computer Graphics • Determine key teaching/learning objectives • Information competencies • Think • Make meaning of their learning • Make Choices • Visual literacy (consumer) • Principles of Design • Explore • Create (producer) • Technical Skills • Computer & Design Tools • Distribution/Publication Tools
DMS Computer Graphics • Develop and refine your curriculum • pre + during + post • do it all over again • http://www.georgetown.edu/crossroads/guide/steps.html • Identify instructional strategies and methods • Constructivist learning • Project/problem based learning & multimedia • Collaborative work • Independent work • Real work (process and product equally important) • Professional tools
DMS Computer Graphics • Use technology intentionally not exclusively • Identify and gather appropriate resources • Use images, sound, & real people • Use Computer & Internet as a tutor • iMovie • Podcasts • iPod
DMS Computer Graphics • http://web.mac.com/rosaliemoore/iweb/Room403
Real World Technical Skills • Professional, Age Appropriate Tools • Macromedia Freehand & Flash • Adobe PhotoShop Elements • AppleWorks Paint/Draw • Garage Band (podcasts) • iMovie
Real World Knowledge • Principles of Design (using color, style, placement, font) • Design Layout (arrange & motivate) • Visual Literacy (create, organize & display print, video, audio & graphics) • Creative Ownership • Ethical Responsibility
Real World Scenarios • Individual Work • Collaborative Design Teams • Priorities • Time management • Decisions • Natural Consequences
Real World Work • Real Challenges • Real Products • Real Clients • Real Audiences
Multiple Indicators Standards-Based Authentic Knowledge Skills Competencies Authentic Assessment
Our Results • Students want to learn (what we want to teach) • High Student Performance • Prior & Extended Learning
Unintended Consequences • Improved Practice • New Perspective
Additional Resources Alice A. Christie, Ph.D. “PowerPoint: Technology Integration: Three-Legged Stool.” 28 April 2007 http://www.west.asu.edu/achristie/tech_int/index.htm. “Assessing Student Learning and Institutional Effectiveness.” 28 April 2007 Middle States Commission on Higher Education, 2005. http://www.msche.org/publications/Assessment_Expectations051222081842.pdf. Prensky, Marc. Don’t’ Bother Me Mom--I’ Learning! Paragon House, 2006. ISBN 1-55778-858-8. Wikipedia. “Technology Integration.” 28 April 2007. http://en.wikipedia.org/wiki/Technology_Integration.