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3. NAVSEA Commonality Drivers Chief of Naval Operations Guidance for 2007-2008 Tasking:
Using Open Architecture as an enabler, reduce Surface Ship Combat systems baselines from 16 to eight in the next ten years.
Department of the Navy Objectives for FY08 and Beyond:
Implement Naval Open Architecture across Navy and Marine Corps combat systems
PEO Integrated Warfare Systems (IWS) Common Display System (CDS):
Small family of consoles for use on multiple platforms on Navy surface ships, submarines, and aircraft
Three-screen horizontal variant currently being designed
Common Processor System (CPS) also in development Audio: what is behind these drivers? COSTAudio: what is behind these drivers? COST
4. Current Surface Ship Combat Systems
5. Surface Navy Common Architecture Strategy
6. NAVSEA Display Challenge Major issues for Modernization:
Wider and shorter displays, with higher resolution
Integration of communications panel and peripheral devices into main displays
Potential replacement of physical buttons with touch screen interface
7. Example: SEA 05H Common Presentation Layer NAVSEA Standard 03-01, "Common Presentation Layer (CPL) Guide," dated September 2006
Level of detail comparable to style guide
Based on many existing Navy and industry standards
Sections with detailed implementation guidance completed Sept 2007
Hull, Mechanical, and Electrical (HM&E) Interfaces
Tactical Situation (TACSIT) Interfaces
CPL applications include:
Style Guide update for DDG 1000
Style Guide update for LCS
Style Guide basis for DDG Modernization Universal Control Console
User interface for Periscope Detection Radar POC: Robert Fagan, NAVSEA 05H, 202-781-3319POC: Robert Fagan, NAVSEA 05H, 202-781-3319
8. Example: PEO IWS Open Architecture Display Components Software components developed by PEO IWS and NSWC Dahlgren for reuse across systems with tactical displays
Functionality selected based on:
Improved performance
Commonality across systems
Potential for decreased training, maintenance or upgrade time
Components developed:
Common Track Filter: current filter controls do not support full range of symbology options
Pop-Up Declutter Tool: provides for information and selection from tightly packed group of track symbols
Software components and supporting information submitted to SHARE (Software Hardware Asset Reuse for the Enterprise) repository POCs: Joe Herbert, PEO IWS 7, 202-756-3871; Karole Davidson, NSWCDD W62, 540-653-1241POCs: Joe Herbert, PEO IWS 7, 202-756-3871; Karole Davidson, NSWCDD W62, 540-653-1241
9. PEO IWS OA Display Components
11. Example: Air Control Commonality Different user interfaces for shipboard air controllers in different combat systems
Required multiple simulators, training pipelines, and NECs
User interface terminology not fully consistent with radio communication standards
Substantial subset of functionality out-of-date
New control menus developed, compatible with standardized terminology
Common across combat systems
Common across fixed-wing (AIC) and rotary-wing (ASTAC) controllers
Benefits:
User interface consistent with training procedures and voice communications
Consolidated training materials and pipelines
Increased options for personnel assignment
Improved performance
Keys to Success:
Active, multi-organizational working group
Involvement of operational and training communities
Baseline schedule permits implementation of updates
POC: Ken Pierson, CSCS, 540-653-2724POC: Ken Pierson, CSCS, 540-653-2724
12. Example: Naval Nuclear Propulsion Program HFE IPT recently initiated for Naval Nuclear Propulsion Program (NNPP)
Collaboration between SEA 08 (NNPP), SEA 05Z (HM&E), and SEA 05H (HSI)
Goal is to refine a single style guide and common user interface based upon SEA 05H Common Presentation Layer:
NNPP components
Hull, Mechanical, and Electrical (HM&E) systems (steam and nuclear)
Issues of interest:
Suitable for new construction or forward fit and for modernization or backfit
Leverage transfer of training from existing systems where it makes sense
Compatibility with cultural norms and expectations of participating communities
Account for personnel differences, including color vision requirements
Accommodate different lighting environments POC: Daniel Wallace, NSWCDD W62, 540-653-8097
POC: Daniel Wallace, NSWCDD W62, 540-653-8097
13. Success Factors for Display Commonality Clearly establish scope
Select the components or programs that can be impacted
Specify areas for commonality
Information sources, formatting, terminology, controls
Specify perspective for commonality
Address end-user perspective, not only developer perspective
Obtain common funding for common solutions
Constrained funding leads to partial solutions
Differentiate from or eliminate competitors
Keep the grass from being greener on the other side
Quantify the benefits
Performance improvements should tie to mission performance
Cost ROI needs to bear fruit in 1-3 years
Tackle high payoff items and get quick, powerful wins
14. Benefits of Display Commonality Benefits exist across HSI domains:
Human factors engineering
Increased interface consistency reduces probability of error
Better efficiency and effectiveness, if best among options is selected
Manpower
Facilitates workload reduction, enabling concurrent oversight of multiple functions, possibly leading to reduced manpower
Personnel
Personnel codes can cover broader range of systems or roles
Increased flexibility in personnel assignments
Training
Consolidation of training courses and materials
Increased transfer of training and shorter training pipelines
Subsequent training can focus on proficiency
End-user
Greater flexibility in watchstation assignments
Potential increase in Ao with common troubleshooting capability
Development and maintenance of software
Code reuse and modular designs
Quicker, easier upgrades Manpower: aggregate workload permittingManpower: aggregate workload permitting
15. Expected Commonality Benefits Across Perspectives
16. Commonality Perspectives (1 of 3) Within a component or system
User fully expects commonality
Most straightforward when within lifelines of a single program
Individual system may still have multiple developers
May have different software components accessed via same hardware device or vice versa
When it is missing:
Difficult and time-consuming training
Substantial user performance impacts
Within a task
May cross components or systems
User likely to expect commonality
When it is missing:
Large impact expected on cognitive workload, task delays, and error rates
Increased training burden, increased training coordination
17. Commonality Perspectives (2 of 3) Within a role or job
User unlikely to be surprised by differences
Different systems expected to lack full commonality
When it is missing:
Increased error rates for critical differences
Inefficiencies in execution
May increase amount of training or cause negative transfer
Across a team
User expectation will vary
When it is missing:
Increased communications difficulty
Reduced common awareness
Reduced opportunity for cross-training or training transfer across roles in a team
18. Commonality Perspectives (3 of 3) Within a billet
Individuals typically have multiple roles, multiple missions or modes (e.g., combat operations and damage control)
When it is missing:
Lost opportunity for transfer of training
Possible increase in error probability
Across platforms
Comparable functions with different systems
When it is missing:
Multiple training pipelines
Reduced flexibility in personnel assignments
Along a career or within a community or specialty
Opportunity to use prior training as basis for increased proficiency
When it is missing:
More resources, longer trainee time required between assignments
Low transfer of training requires training focus on basics rather than expertise
19. Expected Commonality Benefits Across Perspectives