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Developing Narratives for Branching Simulations

Developing Narratives for Branching Simulations. Macro Structures. By: Simon Puleo. Dramatic Tension. Bantam Choose your own adventure 1978. Oregon Trail Zork 1985. Branching Sims – Short History. Designer Authoring. SimWriter Captivate Forio Smart Builder 2004-2007.

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Developing Narratives for Branching Simulations

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  1. Developing Narratives for Branching Simulations Macro Structures By: Simon Puleo Dramatic Tension

  2. Bantam Choose your own adventure 1978 Oregon Trail Zork 1985 Branching Sims – Short History Designer Authoring SimWriter Captivate Forio Smart Builder 2004-2007 Developer Authoring Flash Director Authorware Hypercard HTML/Javascript 1990-2004

  3. Branching Sims – Analysis Guillaume Dufay

  4. Thinking about Thinking Episodic • Experience • Structure • Propositional • Knowledge • Data Other Factors Emotional Social Environmental

  5. 3 Year Old Child’s Birthday Party Decision

  6. 3 Year Old Child’s Birthday Party Decision When should we leave? Take it as it goes. Posted party end time 10 Minutes After Cake Immediately After Cake Before Cake

  7. Simulation Planning • Learning Design • Simulation Design • Scenario Design http://x-learning.blogspot.com/

  8. Eliciting the Narrative How to capture your narrative: • Surveys • Subject Matter Expert Interviews • Shadowing an Expert • Performing in the role What you are looking for: • Process. • What happens when all is well • What happens when there is a problem • How are common situations handled • How are complex situations handled • Misconceptions from the users view • Misconceptions from the program owners view • The Wow Story!

  9. Basic Narrative Structure Resolution Conclusion Exposition Complication Exposition Coaching and Support Crisis Falling Action Risingaction Incitingincident Climax Dramatic Tension Over time Dramatic Introduction Problem Stated Investigate Resolve Restate Remediation

  10. Common Business Storylines Teamwork Work Together to Solve Problem Project Management Apply Business Process Conflict Resolution Negotiation Skills Customer Relations Project Management Sales Skills Support Staff Customer Complaints Selling Skills Consultative Selling Sales Process Persuading Others Procedural Applying Compliance or Regulations Project Management Apply Business Process Analytical Skills Investigating case Interviewing skills Building a case

  11. Macro Structures • Contingent Chapters • Contingent Chapters with Critical Exit Exit • Multiple Endings

  12. Removable Scaffolding Scenario 1 Scenario 2 Scenario 3 Find the Facts Find the Facts Find the Facts Remediation Resolve Situation Resolve Situation Resolve Situation Remediation Remediation Educate Client Educate Client EducateClient Remediation Document Situation Document Situation Document Situation Remediation Remediation Remediation Summary Summary Summary

  13. Micro Structures • Basic Feedback Loop Situation 1 Q1 Correct Situation 2 Incorrect Provide Feedback in Situation 2 Or independent of situation 2 Feedback or go to Q1 Easy to author Easy for a learner to get through Feedback can break continuity of story The story can feel overly like an assessment

  14. Micro Structures • Basic Feedback Loop (Double Assessment) Situation 1 Q1A Correct Q1B Correct Situation 2 Incorrect Incorrect Feedback This could also be to an exit path Or tracked and go on More challenging to author The double assessment challenges the learner Use in conjunction with single feedback loops so it is not overly obvious Works well with an exit path Can become complicated with over 3 distracters

  15. Micro Structures • Narrowing Distracters Correct Situation 2 Situation 1 Q1 Medium Correct Situation 1a Q1a Incorrect Incorrect Feedback More challenging to author The learner time in the simulation varies The format does not feel overly obvious Because the answers are reiterated if you choose the medium choice for Situation 1a the learner has a natural recall of S1 and Q1

  16. The Shoe That Fits

  17. Hidy Hank

  18. Leaders

  19. The Argument

  20. Here comes the Holodeck! Sgt. John Blackwell FlatWorld, a project of the Institute for Creative Technologies. What you can do with big resources.

  21. Summary Links and Resources • More on Sgt. Blackwellhttp://www.signonsandiego.com/news/features/20051106-9999-lz1a06ictech.html • Authoring branching storylines for training applications. Andrew S. Gordon http://people.ict.usc.edu/~gordon/ICLS04.PDF • Presentation by Mark Riedelhttp://projects.ict.usc.edu/bc2006/schedule.html • Nexlearn http://www.nexlearn.com • Ninth Househttp://www.ninthhouse.com • Jeremy Wolfe - MIT • http://ocw.mit.edu/OcwWeb/Brain-and-Cognitive-Sciences/9-00Fall-2004/CourseHome/index.htm Contact Simon Puleo Simon_Puleo@yahoo.com 212 568 3926 Blog at: http://x-learning.blogspot.com/

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