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REAL TIME MANAGEMENT OF MASSIVE 2D DATASETS

REAL TIME MANAGEMENT OF MASSIVE 2D DATASETS. Gunnar Misund. Shuttle Radar Topography Mission (Mission to Earth). Landing - May 2000 18 terabytes of raw data 2 years of post processing Virtual Earth: 3D model of 80% of the continental area, 30m mesh

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REAL TIME MANAGEMENT OF MASSIVE 2D DATASETS

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  1. REAL TIME MANAGEMENT OF MASSIVE 2D DATASETS Gunnar Misund Gunnar Misund

  2. Shuttle Radar Topography Mission (Mission to Earth) • Landing - May 2000 • 18 terabytes of raw data • 2 years of post processing • Virtual Earth: 3D model of 80% of the continental area, 30m mesh • 20m horizontal resolution, 4m vertical Gunnar Misund

  3. ONE WORLD – ONE MAP • On-the-fly generation of user defined maps in real time, typically via Internet servers • Any combination of layers • Any selection, from global to street level views • Any resolution, from large graphical desktop displays to small PDA/cellular screens • Frequently updated in formation • Such servers already present, e.g. http://tiger.census.gov/cgibin/mapsurfer • ...BUT: Still more to do  Gunnar Misund

  4. Mostly DCW data: coasts, rivers, political boundaries Canada: Elevation contours, roads, utilities etc. (”upgraded” DCW) US coast: 1:70.000 Total ca 30.000.000 points Gunnar Misund

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  15. N50 1:50.000 map sheet Ca 180.000 points Gunnar Misund

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  21. Approximation: Simplification vs. Data Reduction Simplification (smoothing): Reducing the (visual) complexity of a geometric object Data reduction (thinning): Reducing the amount of data (often 2D/3D) needed to represent a geometric object within a given tolerance Mostly treated as two aspects of same phenomenon Gunnar Misund

  22. Cartographic Generalization Road and river network, 3 different scales: Gunnar Misund

  23. Level of Detail (LOD) Gunnar Misund

  24. MASSIVE MAPS SERVERS – SOME REQUIREMENTS I • Efficient storage: • The size of the database should propotional with the size of the dataset • Multiple representations should be avoided, prone to inconstency problems • Efficient retrieval: • Efficient window query • Efficient approximation of the data in the query window • The combined query/approximation requests must run in sublinear time • Can’t afford to inspect every point in the data set • Should be close to logaritmic order • Must run in external memory • Efficient maintaince: • Removals, additions and modifications must run in sublinear time Gunnar Misund

  25. MASSIVE MAPS SERVERS – SOME REQUIREMENTS II • Generalization: • Selection, aggregation and possible deformations should be performed more or less automatically • Topology preservation: • Elevation contours must not cross, road networks have to remain consistent after a query process • Scalability: • Operations should be decomposable: • Spatial partitioning allow for parallell methods • Should facilitate fusion of data from heterogenous sources • Implementation: • Simple methods are easy to implement and maintain Gunnar Misund

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  28. 1W1M: ONE WORLD – ONE MAP • Long term project, coordinated from HiØ • Provide free access for all internet users to a virtual map with global coverage • Gateway • Consumer side of 1W1M • Retrieval of customized maps for any area, in any resolution • Free of charge • ”Common” users will receive a graphic depiction as the result of the query (e.g. a JPEG image) • Producers are have access to fully functional GIS data • Clearinghouse • Producer side of 1W1M • Any party can submit public domain geodata • Approval of submissions based on ”peer review” Gunnar Misund

  29. COMMENTS • One World – One Map solutions are technologically within reach • New user demands, new sources of data and new technology calls for • new geodata models • rethinking of the generalization consept • distributed and integrated storage and retrival systems • increased focus on standards and integration issue Gunnar Misund

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